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pulse_counter: When using Time, don't update until time sync
Avoids nonphysical spikes across reboots, sleeps or time syncs
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parent
b230491fd2
commit
f2046573fb
2 changed files with 17 additions and 6 deletions
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@ -251,6 +251,9 @@ void PulseCounterSensor::setup() {
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this->mark_failed();
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return;
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}
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#ifdef CONF_USE_TIME
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this->time_id_->add_on_time_sync_callback([this]() { this->time_is_synchronized = true; });
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#endif
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}
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void PulseCounterSensor::set_total_pulses(uint32_t pulses) {
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@ -268,19 +271,26 @@ void PulseCounterSensor::dump_config() {
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}
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void PulseCounterSensor::update() {
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#ifdef CONF_USE_TIME
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// Can't clear the pulse count until we can report the rate, so there's
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// nothing to do until the time is synchronized
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if (!time_is_synchronized) {
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return;
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}
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#endif
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pulse_counter_t raw = this->storage_.read_raw_value();
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timestamp_t now;
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timestamp_t interval;
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#ifdef CONF_USE_TIME
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if (this->time_id_ != nullptr) {
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now = this->time_id_->timestamp_now() * 1000;
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} else {
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now = millis();
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}
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now = this->time_id_->timestamp_now();
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// Convert to ms to match units when not using a Time component.
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interval = (now - this->last_time_) * 1000;
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#else
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now = millis();
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interval = now - this->last_time_;
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#endif
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if (this->last_time_ != 0) {
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timestamp_t interval = now - this->last_time_;
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float value = (60000.0f * raw) / float(interval); // per minute
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ESP_LOGD(TAG, "'%s': Retrieved counter: %0.2f pulses/min", this->get_name().c_str(), value);
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this->publish_state(value);
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@ -102,6 +102,7 @@ class PulseCounterSensor : public sensor::Sensor, public PollingComponent {
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sensor::Sensor *total_sensor_{nullptr};
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#ifdef USE_TIME
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time::RealTimeClock *time_id_{nullptr};
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bool time_is_synchronized{false};
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#endif
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};
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