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This reverts commit 0082c5b459
.
This commit is contained in:
parent
31067530a5
commit
f479eae714
5 changed files with 123 additions and 945 deletions
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@ -9,393 +9,136 @@ static const char *TAG = "bang_bang.climate";
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void BangBangClimate::setup() {
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this->sensor_->add_on_state_callback([this](float state) {
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this->current_temperature = state;
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// required action may have changed, recompute, refresh
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this->switch_to_action_(compute_action_());
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// current temperature and possibly action changed, so publish the new state
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// control may have changed, recompute
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this->compute_state_();
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// current temperature changed, publish state
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this->publish_state();
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});
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this->current_temperature = this->sensor_->state;
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// restore all climate data, if possible
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// restore set points
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auto restore = this->restore_state_();
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if (restore.has_value()) {
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restore->to_call(this).perform();
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} else {
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// restore from defaults, change_away handles temps for us
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// restore from defaults, change_away handles those for us
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this->mode = climate::CLIMATE_MODE_AUTO;
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this->change_away_(false);
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}
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// refresh the climate action based on the restored settings
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this->switch_to_action_(compute_action_());
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this->setup_complete_ = true;
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this->publish_state();
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}
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void BangBangClimate::refresh() {
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this->switch_to_mode_(this->mode);
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this->switch_to_action_(compute_action_());
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this->switch_to_fan_mode_(this->fan_mode);
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this->switch_to_swing_mode_(this->swing_mode);
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this->publish_state();
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}
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void BangBangClimate::control(const climate::ClimateCall &call) {
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if (call.get_mode().has_value())
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this->mode = *call.get_mode();
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if (call.get_fan_mode().has_value())
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this->fan_mode = *call.get_fan_mode();
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if (call.get_swing_mode().has_value())
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this->swing_mode = *call.get_swing_mode();
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if (call.get_target_temperature().has_value())
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this->target_temperature = *call.get_target_temperature();
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if (call.get_target_temperature_low().has_value())
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this->target_temperature_low = *call.get_target_temperature_low();
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if (call.get_target_temperature_high().has_value())
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this->target_temperature_high = *call.get_target_temperature_high();
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if (call.get_away().has_value()) {
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// setup_complete_ blocks modifying/resetting the temps immediately after boot
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if (this->setup_complete_) {
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this->change_away_(*call.get_away());
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} else {
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this->away = *call.get_away();
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}
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}
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// set point validation
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if (this->supports_two_points_) {
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if (this->target_temperature_low < this->get_traits().get_visual_min_temperature())
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this->target_temperature_low = this->get_traits().get_visual_min_temperature();
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if (this->target_temperature_high > this->get_traits().get_visual_max_temperature())
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this->target_temperature_high = this->get_traits().get_visual_max_temperature();
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if (this->target_temperature_high < this->target_temperature_low)
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this->target_temperature_high = this->target_temperature_low;
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} else {
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if (this->target_temperature < this->get_traits().get_visual_min_temperature())
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this->target_temperature = this->get_traits().get_visual_min_temperature();
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if (this->target_temperature > this->get_traits().get_visual_max_temperature())
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this->target_temperature = this->get_traits().get_visual_max_temperature();
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}
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// make any changes happen
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refresh();
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if (call.get_away().has_value())
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this->change_away_(*call.get_away());
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this->compute_state_();
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this->publish_state();
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}
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climate::ClimateTraits BangBangClimate::traits() {
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auto traits = climate::ClimateTraits();
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traits.set_supports_current_temperature(true);
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traits.set_supports_auto_mode(this->supports_auto_);
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traits.set_supports_auto_mode(true);
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traits.set_supports_cool_mode(this->supports_cool_);
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traits.set_supports_dry_mode(this->supports_dry_);
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traits.set_supports_fan_only_mode(this->supports_fan_only_);
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traits.set_supports_heat_mode(this->supports_heat_);
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traits.set_supports_fan_mode_on(this->supports_fan_mode_on_);
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traits.set_supports_fan_mode_off(this->supports_fan_mode_off_);
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traits.set_supports_fan_mode_auto(this->supports_fan_mode_auto_);
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traits.set_supports_fan_mode_low(this->supports_fan_mode_low_);
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traits.set_supports_fan_mode_medium(this->supports_fan_mode_medium_);
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traits.set_supports_fan_mode_high(this->supports_fan_mode_high_);
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traits.set_supports_fan_mode_middle(this->supports_fan_mode_middle_);
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traits.set_supports_fan_mode_focus(this->supports_fan_mode_focus_);
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traits.set_supports_fan_mode_diffuse(this->supports_fan_mode_diffuse_);
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traits.set_supports_swing_mode_both(this->supports_swing_mode_both_);
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traits.set_supports_swing_mode_horizontal(this->supports_swing_mode_horizontal_);
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traits.set_supports_swing_mode_off(this->supports_swing_mode_off_);
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traits.set_supports_swing_mode_vertical(this->supports_swing_mode_vertical_);
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traits.set_supports_two_point_target_temperature(this->supports_two_points_);
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traits.set_supports_two_point_target_temperature(true);
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traits.set_supports_away(this->supports_away_);
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traits.set_supports_action(true);
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return traits;
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}
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climate::ClimateAction BangBangClimate::compute_action_() {
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climate::ClimateAction target_action = this->action;
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if (this->supports_two_points_) {
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if (isnan(this->current_temperature) || isnan(this->target_temperature_low) ||
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isnan(this->target_temperature_high) || isnan(this->hysteresis_))
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// if any control parameters are nan, go to OFF action (not IDLE!)
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return climate::CLIMATE_ACTION_OFF;
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void BangBangClimate::compute_state_() {
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if (this->mode != climate::CLIMATE_MODE_AUTO) {
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// in non-auto mode, switch directly to appropriate action
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// - HEAT mode -> HEATING action
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// - COOL mode -> COOLING action
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// - OFF mode -> OFF action (not IDLE!)
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this->switch_to_action_(static_cast<climate::ClimateAction>(this->mode));
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return;
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}
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if (isnan(this->current_temperature) || isnan(this->target_temperature_low) || isnan(this->target_temperature_high)) {
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// if any control parameters are nan, go to OFF action (not IDLE!)
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this->switch_to_action_(climate::CLIMATE_ACTION_OFF);
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return;
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}
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const bool too_cold = this->current_temperature < this->target_temperature_low;
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const bool too_hot = this->current_temperature > this->target_temperature_high;
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if (((this->action == climate::CLIMATE_ACTION_FAN) && (this->mode != climate::CLIMATE_MODE_FAN_ONLY)) ||
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((this->action == climate::CLIMATE_ACTION_DRYING) && (this->mode != climate::CLIMATE_MODE_DRY))) {
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climate::ClimateAction target_action;
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if (too_cold) {
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// too cold -> enable heating if possible, else idle
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if (this->supports_heat_)
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target_action = climate::CLIMATE_ACTION_HEATING;
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else
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target_action = climate::CLIMATE_ACTION_IDLE;
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} else if (too_hot) {
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// too hot -> enable cooling if possible, else idle
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if (this->supports_cool_)
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target_action = climate::CLIMATE_ACTION_COOLING;
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else
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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switch (this->mode) {
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case climate::CLIMATE_MODE_FAN_ONLY:
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if (this->supports_fan_only_) {
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if (this->current_temperature > this->target_temperature_high + this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_FAN;
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else if (this->current_temperature < this->target_temperature_high - this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_FAN)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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break;
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case climate::CLIMATE_MODE_DRY:
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target_action = climate::CLIMATE_ACTION_DRYING;
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break;
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case climate::CLIMATE_MODE_OFF:
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target_action = climate::CLIMATE_ACTION_OFF;
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break;
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case climate::CLIMATE_MODE_AUTO:
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case climate::CLIMATE_MODE_COOL:
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case climate::CLIMATE_MODE_HEAT:
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if (this->supports_cool_) {
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if (this->current_temperature > this->target_temperature_high + this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_COOLING;
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else if (this->current_temperature < this->target_temperature_high - this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_COOLING)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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if (this->supports_heat_) {
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if (this->current_temperature < this->target_temperature_low - this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_HEATING;
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else if (this->current_temperature > this->target_temperature_low + this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_HEATING)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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break;
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default:
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break;
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}
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} else {
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if (isnan(this->current_temperature) || isnan(this->target_temperature) || isnan(this->hysteresis_))
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// if any control parameters are nan, go to OFF action (not IDLE!)
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return climate::CLIMATE_ACTION_OFF;
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if (((this->action == climate::CLIMATE_ACTION_FAN) && (this->mode != climate::CLIMATE_MODE_FAN_ONLY)) ||
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((this->action == climate::CLIMATE_ACTION_DRYING) && (this->mode != climate::CLIMATE_MODE_DRY))) {
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// neither too hot nor too cold -> in range
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if (this->supports_cool_ && this->supports_heat_) {
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// if supports both ends, go to idle action
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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switch (this->mode) {
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case climate::CLIMATE_MODE_FAN_ONLY:
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if (this->supports_fan_only_) {
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if (this->current_temperature > this->target_temperature + this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_FAN;
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else if (this->current_temperature < this->target_temperature - this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_FAN)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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break;
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case climate::CLIMATE_MODE_DRY:
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target_action = climate::CLIMATE_ACTION_DRYING;
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break;
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case climate::CLIMATE_MODE_OFF:
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target_action = climate::CLIMATE_ACTION_OFF;
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break;
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case climate::CLIMATE_MODE_COOL:
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if (this->supports_cool_) {
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if (this->current_temperature > this->target_temperature + this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_COOLING;
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else if (this->current_temperature < this->target_temperature - this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_COOLING)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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case climate::CLIMATE_MODE_HEAT:
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if (this->supports_heat_) {
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if (this->current_temperature < this->target_temperature - this->hysteresis_)
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target_action = climate::CLIMATE_ACTION_HEATING;
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else if (this->current_temperature > this->target_temperature + this->hysteresis_)
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if (this->action == climate::CLIMATE_ACTION_HEATING)
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target_action = climate::CLIMATE_ACTION_IDLE;
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}
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break;
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default:
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break;
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} else {
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// else use current mode and don't change (hysteresis)
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target_action = this->action;
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}
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}
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// do not switch to an action that isn't enabled per the active climate mode
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if ((this->mode == climate::CLIMATE_MODE_COOL) && (target_action == climate::CLIMATE_ACTION_HEATING))
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target_action = climate::CLIMATE_ACTION_IDLE;
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if ((this->mode == climate::CLIMATE_MODE_HEAT) && (target_action == climate::CLIMATE_ACTION_COOLING))
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target_action = climate::CLIMATE_ACTION_IDLE;
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return target_action;
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this->switch_to_action_(target_action);
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}
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void BangBangClimate::switch_to_action_(climate::ClimateAction action) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((action == this->action) && this->setup_complete_)
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if (action == this->action)
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// already in target mode
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return;
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if (((action == climate::CLIMATE_ACTION_OFF && this->action == climate::CLIMATE_ACTION_IDLE) ||
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(action == climate::CLIMATE_ACTION_IDLE && this->action == climate::CLIMATE_ACTION_OFF)) &&
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this->setup_complete_) {
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if ((action == climate::CLIMATE_ACTION_OFF && this->action == climate::CLIMATE_ACTION_IDLE) ||
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(action == climate::CLIMATE_ACTION_IDLE && this->action == climate::CLIMATE_ACTION_OFF)) {
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// switching from OFF to IDLE or vice-versa
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// these only have visual difference. OFF means user manually disabled,
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// IDLE means it's in auto mode but value is in target range.
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this->action = action;
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this->publish_state();
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return;
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}
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if (this->prev_action_trigger_ != nullptr) {
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this->prev_action_trigger_->stop();
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this->prev_action_trigger_ = nullptr;
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if (this->prev_trigger_ != nullptr) {
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this->prev_trigger_->stop();
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this->prev_trigger_ = nullptr;
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}
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Trigger<> *trig = this->idle_action_trigger_;
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Trigger<> *trig;
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switch (action) {
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case climate::CLIMATE_ACTION_OFF:
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case climate::CLIMATE_ACTION_IDLE:
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// trig = this->idle_action_trigger_;
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trig = this->idle_trigger_;
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break;
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case climate::CLIMATE_ACTION_COOLING:
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trig = this->cool_action_trigger_;
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trig = this->cool_trigger_;
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break;
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case climate::CLIMATE_ACTION_HEATING:
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trig = this->heat_action_trigger_;
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break;
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case climate::CLIMATE_ACTION_FAN:
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trig = this->fan_only_action_trigger_;
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break;
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case climate::CLIMATE_ACTION_DRYING:
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trig = this->dry_action_trigger_;
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trig = this->heat_trigger_;
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break;
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default:
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// we cannot report an invalid mode back to HA (even if it asked for one)
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// and must assume some valid value
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action = climate::CLIMATE_ACTION_OFF;
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// trig = this->idle_action_trigger_;
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trig = nullptr;
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}
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assert(trig != nullptr);
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trig->trigger();
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this->action = action;
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this->prev_action_trigger_ = trig;
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}
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void BangBangClimate::switch_to_fan_mode_(climate::ClimateFanMode fan_mode) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((fan_mode == this->prev_fan_mode_) && this->setup_complete_)
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// already in target mode
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return;
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if (this->prev_fan_mode_trigger_ != nullptr) {
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this->prev_fan_mode_trigger_->stop();
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this->prev_fan_mode_trigger_ = nullptr;
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}
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Trigger<> *trig = this->fan_mode_auto_trigger_;
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switch (fan_mode) {
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case climate::CLIMATE_FAN_ON:
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trig = this->fan_mode_on_trigger_;
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break;
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case climate::CLIMATE_FAN_OFF:
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trig = this->fan_mode_off_trigger_;
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break;
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case climate::CLIMATE_FAN_AUTO:
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// trig = this->fan_mode_auto_trigger_;
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break;
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case climate::CLIMATE_FAN_LOW:
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trig = this->fan_mode_low_trigger_;
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break;
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case climate::CLIMATE_FAN_MEDIUM:
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trig = this->fan_mode_medium_trigger_;
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break;
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case climate::CLIMATE_FAN_HIGH:
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trig = this->fan_mode_high_trigger_;
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break;
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case climate::CLIMATE_FAN_MIDDLE:
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trig = this->fan_mode_middle_trigger_;
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break;
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case climate::CLIMATE_FAN_FOCUS:
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trig = this->fan_mode_focus_trigger_;
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break;
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case climate::CLIMATE_FAN_DIFFUSE:
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trig = this->fan_mode_diffuse_trigger_;
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break;
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default:
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// we cannot report an invalid mode back to HA (even if it asked for one)
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// and must assume some valid value
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fan_mode = climate::CLIMATE_FAN_AUTO;
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// trig = this->fan_mode_auto_trigger_;
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}
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assert(trig != nullptr);
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trig->trigger();
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this->fan_mode = fan_mode;
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this->prev_fan_mode_ = fan_mode;
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this->prev_fan_mode_trigger_ = trig;
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}
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void BangBangClimate::switch_to_mode_(climate::ClimateMode mode) {
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// setup_complete_ helps us ensure an action is called immediately after boot
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if ((mode == this->prev_mode_) && this->setup_complete_)
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// already in target mode
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return;
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if (this->prev_mode_trigger_ != nullptr) {
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this->prev_mode_trigger_->stop();
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this->prev_mode_trigger_ = nullptr;
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}
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Trigger<> *trig = this->auto_mode_trigger_;
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switch (mode) {
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case climate::CLIMATE_MODE_OFF:
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trig = this->off_mode_trigger_;
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break;
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case climate::CLIMATE_MODE_AUTO:
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// trig = this->auto_mode_trigger_;
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break;
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case climate::CLIMATE_MODE_COOL:
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trig = this->cool_mode_trigger_;
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break;
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case climate::CLIMATE_MODE_HEAT:
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trig = this->heat_mode_trigger_;
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break;
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case climate::CLIMATE_MODE_FAN_ONLY:
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trig = this->fan_only_mode_trigger_;
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break;
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case climate::CLIMATE_MODE_DRY:
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trig = this->dry_mode_trigger_;
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break;
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default:
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// we cannot report an invalid mode back to HA (even if it asked for one)
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// and must assume some valid value
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mode = climate::CLIMATE_MODE_AUTO;
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// trig = this->auto_mode_trigger_;
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}
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assert(trig != nullptr);
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trig->trigger();
|
||||
this->mode = mode;
|
||||
this->prev_mode_ = mode;
|
||||
this->prev_mode_trigger_ = trig;
|
||||
}
|
||||
void BangBangClimate::switch_to_swing_mode_(climate::ClimateSwingMode swing_mode) {
|
||||
// setup_complete_ helps us ensure an action is called immediately after boot
|
||||
if ((swing_mode == this->prev_swing_mode_) && this->setup_complete_)
|
||||
// already in target mode
|
||||
return;
|
||||
|
||||
if (this->prev_swing_mode_trigger_ != nullptr) {
|
||||
this->prev_swing_mode_trigger_->stop();
|
||||
this->prev_swing_mode_trigger_ = nullptr;
|
||||
}
|
||||
Trigger<> *trig = this->swing_mode_off_trigger_;
|
||||
switch (swing_mode) {
|
||||
case climate::CLIMATE_SWING_BOTH:
|
||||
trig = this->swing_mode_both_trigger_;
|
||||
break;
|
||||
case climate::CLIMATE_SWING_HORIZONTAL:
|
||||
trig = this->swing_mode_horizontal_trigger_;
|
||||
break;
|
||||
case climate::CLIMATE_SWING_OFF:
|
||||
// trig = this->swing_mode_off_trigger_;
|
||||
break;
|
||||
case climate::CLIMATE_SWING_VERTICAL:
|
||||
trig = this->swing_mode_vertical_trigger_;
|
||||
break;
|
||||
default:
|
||||
// we cannot report an invalid mode back to HA (even if it asked for one)
|
||||
// and must assume some valid value
|
||||
swing_mode = climate::CLIMATE_SWING_OFF;
|
||||
// trig = this->swing_mode_off_trigger_;
|
||||
}
|
||||
assert(trig != nullptr);
|
||||
trig->trigger();
|
||||
this->swing_mode = swing_mode;
|
||||
this->prev_swing_mode_ = swing_mode;
|
||||
this->prev_swing_mode_trigger_ = trig;
|
||||
this->prev_trigger_ = trig;
|
||||
this->publish_state();
|
||||
}
|
||||
void BangBangClimate::change_away_(bool away) {
|
||||
if (!away) {
|
||||
if (this->supports_two_points_) {
|
||||
this->target_temperature_low = this->normal_config_.default_temperature_low;
|
||||
this->target_temperature_high = this->normal_config_.default_temperature_high;
|
||||
} else
|
||||
this->target_temperature = this->normal_config_.default_temperature;
|
||||
this->target_temperature_low = this->normal_config_.default_temperature_low;
|
||||
this->target_temperature_high = this->normal_config_.default_temperature_high;
|
||||
} else {
|
||||
if (this->supports_two_points_) {
|
||||
this->target_temperature_low = this->away_config_.default_temperature_low;
|
||||
this->target_temperature_high = this->away_config_.default_temperature_high;
|
||||
} else
|
||||
this->target_temperature = this->away_config_.default_temperature;
|
||||
this->target_temperature_low = this->away_config_.default_temperature_low;
|
||||
this->target_temperature_high = this->away_config_.default_temperature_high;
|
||||
}
|
||||
this->away = away;
|
||||
}
|
||||
|
@ -407,142 +150,23 @@ void BangBangClimate::set_away_config(const BangBangClimateTargetTempConfig &awa
|
|||
this->away_config_ = away_config;
|
||||
}
|
||||
BangBangClimate::BangBangClimate()
|
||||
: cool_action_trigger_(new Trigger<>()),
|
||||
cool_mode_trigger_(new Trigger<>()),
|
||||
dry_action_trigger_(new Trigger<>()),
|
||||
dry_mode_trigger_(new Trigger<>()),
|
||||
heat_action_trigger_(new Trigger<>()),
|
||||
heat_mode_trigger_(new Trigger<>()),
|
||||
auto_mode_trigger_(new Trigger<>()),
|
||||
idle_action_trigger_(new Trigger<>()),
|
||||
off_mode_trigger_(new Trigger<>()),
|
||||
fan_only_action_trigger_(new Trigger<>()),
|
||||
fan_only_mode_trigger_(new Trigger<>()),
|
||||
fan_mode_on_trigger_(new Trigger<>()),
|
||||
fan_mode_off_trigger_(new Trigger<>()),
|
||||
fan_mode_auto_trigger_(new Trigger<>()),
|
||||
fan_mode_low_trigger_(new Trigger<>()),
|
||||
fan_mode_medium_trigger_(new Trigger<>()),
|
||||
fan_mode_high_trigger_(new Trigger<>()),
|
||||
fan_mode_middle_trigger_(new Trigger<>()),
|
||||
fan_mode_focus_trigger_(new Trigger<>()),
|
||||
fan_mode_diffuse_trigger_(new Trigger<>()),
|
||||
swing_mode_both_trigger_(new Trigger<>()),
|
||||
swing_mode_off_trigger_(new Trigger<>()),
|
||||
swing_mode_horizontal_trigger_(new Trigger<>()),
|
||||
swing_mode_vertical_trigger_(new Trigger<>()) {}
|
||||
void BangBangClimate::set_hysteresis(float hysteresis) { this->hysteresis_ = hysteresis; }
|
||||
: idle_trigger_(new Trigger<>()), cool_trigger_(new Trigger<>()), heat_trigger_(new Trigger<>()) {}
|
||||
void BangBangClimate::set_sensor(sensor::Sensor *sensor) { this->sensor_ = sensor; }
|
||||
void BangBangClimate::set_supports_auto(bool supports_auto) { this->supports_auto_ = supports_auto; }
|
||||
Trigger<> *BangBangClimate::get_idle_trigger() const { return this->idle_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_cool_trigger() const { return this->cool_trigger_; }
|
||||
void BangBangClimate::set_supports_cool(bool supports_cool) { this->supports_cool_ = supports_cool; }
|
||||
void BangBangClimate::set_supports_dry(bool supports_dry) { this->supports_dry_ = supports_dry; }
|
||||
void BangBangClimate::set_supports_fan_only(bool supports_fan_only) { this->supports_fan_only_ = supports_fan_only; }
|
||||
Trigger<> *BangBangClimate::get_heat_trigger() const { return this->heat_trigger_; }
|
||||
void BangBangClimate::set_supports_heat(bool supports_heat) { this->supports_heat_ = supports_heat; }
|
||||
void BangBangClimate::set_supports_fan_mode_on(bool supports_fan_mode_on) {
|
||||
this->supports_fan_mode_on_ = supports_fan_mode_on;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_off(bool supports_fan_mode_off) {
|
||||
this->supports_fan_mode_off_ = supports_fan_mode_off;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_auto(bool supports_fan_mode_auto) {
|
||||
this->supports_fan_mode_auto_ = supports_fan_mode_auto;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_low(bool supports_fan_mode_low) {
|
||||
this->supports_fan_mode_low_ = supports_fan_mode_low;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_medium(bool supports_fan_mode_medium) {
|
||||
this->supports_fan_mode_medium_ = supports_fan_mode_medium;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_high(bool supports_fan_mode_high) {
|
||||
this->supports_fan_mode_high_ = supports_fan_mode_high;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_middle(bool supports_fan_mode_middle) {
|
||||
this->supports_fan_mode_middle_ = supports_fan_mode_middle;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_focus(bool supports_fan_mode_focus) {
|
||||
this->supports_fan_mode_focus_ = supports_fan_mode_focus;
|
||||
}
|
||||
void BangBangClimate::set_supports_fan_mode_diffuse(bool supports_fan_mode_diffuse) {
|
||||
this->supports_fan_mode_diffuse_ = supports_fan_mode_diffuse;
|
||||
}
|
||||
void BangBangClimate::set_supports_swing_mode_both(bool supports_swing_mode_both) {
|
||||
this->supports_swing_mode_both_ = supports_swing_mode_both;
|
||||
}
|
||||
void BangBangClimate::set_supports_swing_mode_off(bool supports_swing_mode_off) {
|
||||
this->supports_swing_mode_off_ = supports_swing_mode_off;
|
||||
}
|
||||
void BangBangClimate::set_supports_swing_mode_horizontal(bool supports_swing_mode_horizontal) {
|
||||
this->supports_swing_mode_horizontal_ = supports_swing_mode_horizontal;
|
||||
}
|
||||
void BangBangClimate::set_supports_swing_mode_vertical(bool supports_swing_mode_vertical) {
|
||||
this->supports_swing_mode_vertical_ = supports_swing_mode_vertical;
|
||||
}
|
||||
void BangBangClimate::set_supports_two_points(bool supports_two_points) {
|
||||
this->supports_two_points_ = supports_two_points;
|
||||
}
|
||||
Trigger<> *BangBangClimate::get_cool_action_trigger() const { return this->cool_action_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_dry_action_trigger() const { return this->dry_action_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_only_action_trigger() const { return this->fan_only_action_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_heat_action_trigger() const { return this->heat_action_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_idle_action_trigger() const { return this->idle_action_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_auto_mode_trigger() const { return this->auto_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_cool_mode_trigger() const { return this->cool_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_dry_mode_trigger() const { return this->dry_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_only_mode_trigger() const { return this->fan_only_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_heat_mode_trigger() const { return this->heat_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_off_mode_trigger() const { return this->off_mode_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_on_trigger() const { return this->fan_mode_on_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_off_trigger() const { return this->fan_mode_off_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_auto_trigger() const { return this->fan_mode_auto_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_low_trigger() const { return this->fan_mode_low_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_medium_trigger() const { return this->fan_mode_medium_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_high_trigger() const { return this->fan_mode_high_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_middle_trigger() const { return this->fan_mode_middle_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_focus_trigger() const { return this->fan_mode_focus_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_fan_mode_diffuse_trigger() const { return this->fan_mode_diffuse_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_swing_mode_both_trigger() const { return this->swing_mode_both_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_swing_mode_off_trigger() const { return this->swing_mode_off_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_swing_mode_horizontal_trigger() const { return this->swing_mode_horizontal_trigger_; }
|
||||
Trigger<> *BangBangClimate::get_swing_mode_vertical_trigger() const { return this->swing_mode_vertical_trigger_; }
|
||||
void BangBangClimate::dump_config() {
|
||||
LOG_CLIMATE("", "Bang Bang Climate", this);
|
||||
if (this->supports_heat_)
|
||||
ESP_LOGCONFIG(TAG, " Default Target Temperature Low: %.1f°C", this->normal_config_.default_temperature_low);
|
||||
if ((this->supports_cool_) || (this->supports_fan_only_))
|
||||
ESP_LOGCONFIG(TAG, " Default Target Temperature High: %.1f°C", this->normal_config_.default_temperature_high);
|
||||
ESP_LOGCONFIG(TAG, " Hysteresis: %.1f°C", this->hysteresis_);
|
||||
ESP_LOGCONFIG(TAG, " Supports AUTO: %s", YESNO(this->supports_auto_));
|
||||
ESP_LOGCONFIG(TAG, " Supports COOL: %s", YESNO(this->supports_cool_));
|
||||
ESP_LOGCONFIG(TAG, " Supports DRY: %s", YESNO(this->supports_dry_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN_ONLY: %s", YESNO(this->supports_fan_only_));
|
||||
ESP_LOGCONFIG(TAG, " Supports HEAT: %s", YESNO(this->supports_heat_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE ON: %s", YESNO(this->supports_fan_mode_on_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE OFF: %s", YESNO(this->supports_fan_mode_off_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE AUTO: %s", YESNO(this->supports_fan_mode_auto_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE LOW: %s", YESNO(this->supports_fan_mode_low_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE MEDIUM: %s", YESNO(this->supports_fan_mode_medium_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE HIGH: %s", YESNO(this->supports_fan_mode_high_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE MIDDLE: %s", YESNO(this->supports_fan_mode_middle_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE FOCUS: %s", YESNO(this->supports_fan_mode_focus_));
|
||||
ESP_LOGCONFIG(TAG, " Supports FAN MODE DIFFUSE: %s", YESNO(this->supports_fan_mode_diffuse_));
|
||||
ESP_LOGCONFIG(TAG, " Supports SWING MODE BOTH: %s", YESNO(this->supports_swing_mode_both_));
|
||||
ESP_LOGCONFIG(TAG, " Supports SWING MODE OFF: %s", YESNO(this->supports_swing_mode_off_));
|
||||
ESP_LOGCONFIG(TAG, " Supports SWING MODE HORIZONTAL: %s", YESNO(this->supports_swing_mode_horizontal_));
|
||||
ESP_LOGCONFIG(TAG, " Supports SWING MODE VERTICAL: %s", YESNO(this->supports_swing_mode_vertical_));
|
||||
ESP_LOGCONFIG(TAG, " Supports TWO SET POINTS: %s", YESNO(this->supports_two_points_));
|
||||
ESP_LOGCONFIG(TAG, " Supports COOL: %s", YESNO(this->supports_cool_));
|
||||
ESP_LOGCONFIG(TAG, " Supports AWAY mode: %s", YESNO(this->supports_away_));
|
||||
if (this->supports_away_) {
|
||||
if (this->supports_heat_)
|
||||
ESP_LOGCONFIG(TAG, " Away Default Target Temperature Low: %.1f°C", this->away_config_.default_temperature_low);
|
||||
if ((this->supports_cool_) || (this->supports_fan_only_))
|
||||
ESP_LOGCONFIG(TAG, " Away Default Target Temperature High: %.1f°C",
|
||||
this->away_config_.default_temperature_high);
|
||||
}
|
||||
ESP_LOGCONFIG(TAG, " Default Target Temperature Low: %.1f°C", this->normal_config_.default_temperature_low);
|
||||
ESP_LOGCONFIG(TAG, " Default Target Temperature High: %.1f°C", this->normal_config_.default_temperature_high);
|
||||
}
|
||||
|
||||
BangBangClimateTargetTempConfig::BangBangClimateTargetTempConfig() = default;
|
||||
BangBangClimateTargetTempConfig::BangBangClimateTargetTempConfig(float default_temperature)
|
||||
: default_temperature(default_temperature) {}
|
||||
BangBangClimateTargetTempConfig::BangBangClimateTargetTempConfig(float default_temperature_low,
|
||||
float default_temperature_high)
|
||||
: default_temperature_low(default_temperature_low), default_temperature_high(default_temperature_high) {}
|
||||
|
|
|
@ -11,13 +11,10 @@ namespace bang_bang {
|
|||
struct BangBangClimateTargetTempConfig {
|
||||
public:
|
||||
BangBangClimateTargetTempConfig();
|
||||
BangBangClimateTargetTempConfig(float default_temperature);
|
||||
BangBangClimateTargetTempConfig(float default_temperature_low, float default_temperature_high);
|
||||
|
||||
float default_temperature{NAN};
|
||||
float default_temperature_low{NAN};
|
||||
float default_temperature_high{NAN};
|
||||
float hysteresis{NAN};
|
||||
};
|
||||
|
||||
class BangBangClimate : public climate::Climate, public Component {
|
||||
|
@ -26,243 +23,62 @@ class BangBangClimate : public climate::Climate, public Component {
|
|||
void setup() override;
|
||||
void dump_config() override;
|
||||
|
||||
void set_hysteresis(float hysteresis);
|
||||
void set_sensor(sensor::Sensor *sensor);
|
||||
void set_supports_auto(bool supports_auto);
|
||||
Trigger<> *get_idle_trigger() const;
|
||||
Trigger<> *get_cool_trigger() const;
|
||||
void set_supports_cool(bool supports_cool);
|
||||
void set_supports_dry(bool supports_dry);
|
||||
void set_supports_fan_only(bool supports_fan_only);
|
||||
Trigger<> *get_heat_trigger() const;
|
||||
void set_supports_heat(bool supports_heat);
|
||||
void set_supports_fan_mode_on(bool supports_fan_mode_on);
|
||||
void set_supports_fan_mode_off(bool supports_fan_mode_off);
|
||||
void set_supports_fan_mode_auto(bool supports_fan_mode_auto);
|
||||
void set_supports_fan_mode_low(bool supports_fan_mode_low);
|
||||
void set_supports_fan_mode_medium(bool supports_fan_mode_medium);
|
||||
void set_supports_fan_mode_high(bool supports_fan_mode_high);
|
||||
void set_supports_fan_mode_middle(bool supports_fan_mode_middle);
|
||||
void set_supports_fan_mode_focus(bool supports_fan_mode_focus);
|
||||
void set_supports_fan_mode_diffuse(bool supports_fan_mode_diffuse);
|
||||
void set_supports_swing_mode_both(bool supports_swing_mode_both);
|
||||
void set_supports_swing_mode_horizontal(bool supports_swing_mode_horizontal);
|
||||
void set_supports_swing_mode_off(bool supports_swing_mode_off);
|
||||
void set_supports_swing_mode_vertical(bool supports_swing_mode_vertical);
|
||||
void set_supports_two_points(bool supports_two_points);
|
||||
|
||||
void set_normal_config(const BangBangClimateTargetTempConfig &normal_config);
|
||||
void set_away_config(const BangBangClimateTargetTempConfig &away_config);
|
||||
|
||||
Trigger<> *get_cool_action_trigger() const;
|
||||
Trigger<> *get_dry_action_trigger() const;
|
||||
Trigger<> *get_fan_only_action_trigger() const;
|
||||
Trigger<> *get_heat_action_trigger() const;
|
||||
Trigger<> *get_idle_action_trigger() const;
|
||||
Trigger<> *get_auto_mode_trigger() const;
|
||||
Trigger<> *get_cool_mode_trigger() const;
|
||||
Trigger<> *get_dry_mode_trigger() const;
|
||||
Trigger<> *get_fan_only_mode_trigger() const;
|
||||
Trigger<> *get_heat_mode_trigger() const;
|
||||
Trigger<> *get_off_mode_trigger() const;
|
||||
Trigger<> *get_fan_mode_on_trigger() const;
|
||||
Trigger<> *get_fan_mode_off_trigger() const;
|
||||
Trigger<> *get_fan_mode_auto_trigger() const;
|
||||
Trigger<> *get_fan_mode_low_trigger() const;
|
||||
Trigger<> *get_fan_mode_medium_trigger() const;
|
||||
Trigger<> *get_fan_mode_high_trigger() const;
|
||||
Trigger<> *get_fan_mode_middle_trigger() const;
|
||||
Trigger<> *get_fan_mode_focus_trigger() const;
|
||||
Trigger<> *get_fan_mode_diffuse_trigger() const;
|
||||
Trigger<> *get_swing_mode_both_trigger() const;
|
||||
Trigger<> *get_swing_mode_horizontal_trigger() const;
|
||||
Trigger<> *get_swing_mode_off_trigger() const;
|
||||
Trigger<> *get_swing_mode_vertical_trigger() const;
|
||||
/// Call triggers based on updated climate states (modes/actions)
|
||||
void refresh();
|
||||
|
||||
protected:
|
||||
/// Override control to change settings of the climate device.
|
||||
void control(const climate::ClimateCall &call) override;
|
||||
|
||||
/// Change the away setting, will reset target temperatures to defaults.
|
||||
void change_away_(bool away);
|
||||
|
||||
/// Return the traits of this controller.
|
||||
climate::ClimateTraits traits() override;
|
||||
|
||||
/// Re-compute the required action of this climate controller.
|
||||
climate::ClimateAction compute_action_();
|
||||
|
||||
/// Switch the climate device to the given climate action.
|
||||
void switch_to_action_(climate::ClimateAction action);
|
||||
|
||||
/// Switch the climate device to the given climate fan mode.
|
||||
void switch_to_fan_mode_(climate::ClimateFanMode fan_mode);
|
||||
/// Re-compute the state of this climate controller.
|
||||
void compute_state_();
|
||||
|
||||
/// Switch the climate device to the given climate mode.
|
||||
void switch_to_mode_(climate::ClimateMode mode);
|
||||
|
||||
/// Switch the climate device to the given climate swing mode.
|
||||
void switch_to_swing_mode_(climate::ClimateSwingMode swing_mode);
|
||||
void switch_to_action_(climate::ClimateAction action);
|
||||
|
||||
/// The sensor used for getting the current temperature
|
||||
sensor::Sensor *sensor_{nullptr};
|
||||
|
||||
/// Whether the controller supports auto/cooling/drying/fanning/heating.
|
||||
///
|
||||
/// A false value for any given attribute means that the controller has no such action
|
||||
/// (for example a thermostat, where only heating and not-heating is possible).
|
||||
bool supports_auto_{false};
|
||||
/** The trigger to call when the controller should switch to idle mode.
|
||||
*
|
||||
* In idle mode, the controller is assumed to have both heating and cooling disabled.
|
||||
*/
|
||||
Trigger<> *idle_trigger_;
|
||||
/** The trigger to call when the controller should switch to cooling mode.
|
||||
*/
|
||||
Trigger<> *cool_trigger_;
|
||||
/** Whether the controller supports cooling.
|
||||
*
|
||||
* A false value for this attribute means that the controller has no cooling action
|
||||
* (for example a thermostat, where only heating and not-heating is possible).
|
||||
*/
|
||||
bool supports_cool_{false};
|
||||
bool supports_dry_{false};
|
||||
bool supports_fan_only_{false};
|
||||
/** The trigger to call when the controller should switch to heating mode.
|
||||
*
|
||||
* A null value for this attribute means that the controller has no heating action
|
||||
* For example window blinds, where only cooling (blinds closed) and not-cooling
|
||||
* (blinds open) is possible.
|
||||
*/
|
||||
Trigger<> *heat_trigger_{nullptr};
|
||||
bool supports_heat_{false};
|
||||
/** A reference to the trigger that was previously active.
|
||||
*
|
||||
* This is so that the previous trigger can be stopped before enabling a new one.
|
||||
*/
|
||||
Trigger<> *prev_trigger_{nullptr};
|
||||
|
||||
/// Whether the controller supports turning on or off just the fan.
|
||||
///
|
||||
/// A false value for either attribute means that the controller has no fan on/off action
|
||||
/// (for example a thermostat, where independent control of the fan is not possible).
|
||||
bool supports_fan_mode_on_{false};
|
||||
bool supports_fan_mode_off_{false};
|
||||
|
||||
/// Whether the controller supports fan auto mode.
|
||||
///
|
||||
/// A false value for this attribute means that the controller has no fan-auto action
|
||||
/// (for example a thermostat, where independent control of the fan is not possible).
|
||||
bool supports_fan_mode_auto_{false};
|
||||
|
||||
/// Whether the controller supports various fan speeds and/or positions.
|
||||
///
|
||||
/// A false value for any given attribute means that the controller has no such fan action.
|
||||
bool supports_fan_mode_low_{false};
|
||||
bool supports_fan_mode_medium_{false};
|
||||
bool supports_fan_mode_high_{false};
|
||||
bool supports_fan_mode_middle_{false};
|
||||
bool supports_fan_mode_focus_{false};
|
||||
bool supports_fan_mode_diffuse_{false};
|
||||
|
||||
/// Whether the controller supports various swing modes.
|
||||
///
|
||||
/// A false value for any given attribute means that the controller has no such swing mode.
|
||||
bool supports_swing_mode_both_{false};
|
||||
bool supports_swing_mode_off_{false};
|
||||
bool supports_swing_mode_horizontal_{false};
|
||||
bool supports_swing_mode_vertical_{false};
|
||||
|
||||
/// Whether the controller supports two set points
|
||||
///
|
||||
/// A false value means that the controller has no such support.
|
||||
bool supports_two_points_{false};
|
||||
|
||||
/// Whether the controller supports an "away" mode
|
||||
///
|
||||
/// A false value means that the controller has no such mode.
|
||||
bool supports_away_{false};
|
||||
|
||||
/// The trigger to call when the controller should switch to cooling action/mode.
|
||||
///
|
||||
/// A null value for this attribute means that the controller has no cooling action
|
||||
/// For example electric heat, where only heating (power on) and not-heating
|
||||
/// (power off) is possible.
|
||||
Trigger<> *cool_action_trigger_{nullptr};
|
||||
Trigger<> *cool_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch to dry (dehumidification) mode.
|
||||
///
|
||||
/// In dry mode, the controller is assumed to have both heating and cooling disabled,
|
||||
/// although the system may use its cooling mechanism to achieve drying.
|
||||
Trigger<> *dry_action_trigger_{nullptr};
|
||||
Trigger<> *dry_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch to heating action/mode.
|
||||
///
|
||||
/// A null value for this attribute means that the controller has no heating action
|
||||
/// For example window blinds, where only cooling (blinds closed) and not-cooling
|
||||
/// (blinds open) is possible.
|
||||
Trigger<> *heat_action_trigger_{nullptr};
|
||||
Trigger<> *heat_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch to auto mode.
|
||||
///
|
||||
/// In auto mode, the controller will enable heating/cooling as necessary and switch
|
||||
/// to idle when the temperature is within the thresholds/set points.
|
||||
Trigger<> *auto_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch to idle action/off mode.
|
||||
///
|
||||
/// In these actions/modes, the controller is assumed to have both heating and cooling disabled.
|
||||
Trigger<> *idle_action_trigger_{nullptr};
|
||||
Trigger<> *off_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch to fan-only action/mode.
|
||||
///
|
||||
/// In fan-only mode, the controller is assumed to have both heating and cooling disabled.
|
||||
/// The system should activate the fan only.
|
||||
Trigger<> *fan_only_action_trigger_{nullptr};
|
||||
Trigger<> *fan_only_mode_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch on the fan.
|
||||
Trigger<> *fan_mode_on_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch off the fan.
|
||||
Trigger<> *fan_mode_off_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "auto" mode.
|
||||
Trigger<> *fan_mode_auto_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "low" speed.
|
||||
Trigger<> *fan_mode_low_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "medium" speed.
|
||||
Trigger<> *fan_mode_medium_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "high" speed.
|
||||
Trigger<> *fan_mode_high_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "middle" position.
|
||||
Trigger<> *fan_mode_middle_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "focus" position.
|
||||
Trigger<> *fan_mode_focus_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the fan to "diffuse" position.
|
||||
Trigger<> *fan_mode_diffuse_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the swing mode to "both".
|
||||
Trigger<> *swing_mode_both_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the swing mode to "off".
|
||||
Trigger<> *swing_mode_off_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the swing mode to "horizontal".
|
||||
Trigger<> *swing_mode_horizontal_trigger_{nullptr};
|
||||
|
||||
/// The trigger to call when the controller should switch the swing mode to "vertical".
|
||||
Trigger<> *swing_mode_vertical_trigger_{nullptr};
|
||||
|
||||
/// A reference to the trigger that was previously active.
|
||||
///
|
||||
/// This is so that the previous trigger can be stopped before enabling a new one
|
||||
/// for each climate category (mode, action, fan_mode, swing_mode).
|
||||
Trigger<> *prev_action_trigger_{nullptr};
|
||||
Trigger<> *prev_fan_mode_trigger_{nullptr};
|
||||
Trigger<> *prev_mode_trigger_{nullptr};
|
||||
Trigger<> *prev_swing_mode_trigger_{nullptr};
|
||||
|
||||
/// Store previously-known states
|
||||
///
|
||||
/// These are used to determine when a trigger/action needs to be called
|
||||
climate::ClimateFanMode prev_fan_mode_{climate::CLIMATE_FAN_ON};
|
||||
climate::ClimateMode prev_mode_{climate::CLIMATE_MODE_OFF};
|
||||
climate::ClimateSwingMode prev_swing_mode_{climate::CLIMATE_SWING_OFF};
|
||||
|
||||
/// Temperature data for normal/home and away modes
|
||||
BangBangClimateTargetTempConfig normal_config_{};
|
||||
bool supports_away_{false};
|
||||
BangBangClimateTargetTempConfig away_config_{};
|
||||
|
||||
/// Hysteresis value used for computing climate actions
|
||||
float hysteresis_{0};
|
||||
|
||||
/// setup_complete_ blocks modifying/resetting the temps immediately after boot
|
||||
bool setup_complete_{false};
|
||||
};
|
||||
|
||||
} // namespace bang_bang
|
||||
|
|
|
@ -2,107 +2,27 @@ import esphome.codegen as cg
|
|||
import esphome.config_validation as cv
|
||||
from esphome import automation
|
||||
from esphome.components import climate, sensor
|
||||
from esphome.const import CONF_AUTO_MODE, CONF_AWAY_CONFIG, CONF_COOL_ACTION, CONF_COOL_MODE, \
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_DRY_ACTION, \
|
||||
CONF_DRY_MODE, CONF_FAN_MODE_ON_ACTION, CONF_FAN_MODE_OFF_ACTION, CONF_FAN_MODE_AUTO_ACTION, \
|
||||
CONF_FAN_MODE_LOW_ACTION, CONF_FAN_MODE_MEDIUM_ACTION, CONF_FAN_MODE_HIGH_ACTION, \
|
||||
CONF_FAN_MODE_MIDDLE_ACTION, CONF_FAN_MODE_FOCUS_ACTION, CONF_FAN_MODE_DIFFUSE_ACTION, \
|
||||
CONF_FAN_ONLY_ACTION, CONF_FAN_ONLY_MODE, CONF_HEAT_ACTION, CONF_HEAT_MODE, CONF_HYSTERESIS, \
|
||||
CONF_ID, CONF_IDLE_ACTION, CONF_OFF_MODE, CONF_SENSOR, CONF_SWING_BOTH_ACTION, \
|
||||
CONF_SWING_HORIZONTAL_ACTION, CONF_SWING_OFF_ACTION, CONF_SWING_VERTICAL_ACTION
|
||||
from esphome.const import CONF_AWAY_CONFIG, CONF_COOL_ACTION, \
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_HEAT_ACTION, \
|
||||
CONF_ID, CONF_IDLE_ACTION, CONF_SENSOR
|
||||
|
||||
bang_bang_ns = cg.esphome_ns.namespace('bang_bang')
|
||||
BangBangClimate = bang_bang_ns.class_('BangBangClimate', climate.Climate, cg.Component)
|
||||
BangBangClimateTargetTempConfig = bang_bang_ns.struct('BangBangClimateTargetTempConfig')
|
||||
|
||||
|
||||
def validate_bangbang(config):
|
||||
# verify corresponding climate action action exists for any defined climate mode action
|
||||
if CONF_COOL_MODE in config and CONF_COOL_ACTION not in config:
|
||||
raise cv.Invalid("{} must be defined to use {}".format(CONF_COOL_ACTION, CONF_COOL_MODE))
|
||||
if CONF_DRY_MODE in config and CONF_DRY_ACTION not in config:
|
||||
raise cv.Invalid("{} must be defined to use {}".format(CONF_DRY_ACTION, CONF_DRY_MODE))
|
||||
if CONF_FAN_ONLY_MODE in config and CONF_FAN_ONLY_ACTION not in config:
|
||||
raise cv.Invalid("{} must be defined to use {}".format(CONF_FAN_ONLY_ACTION,
|
||||
CONF_FAN_ONLY_MODE))
|
||||
if CONF_HEAT_MODE in config and CONF_HEAT_ACTION not in config:
|
||||
raise cv.Invalid("{} must be defined to use {}".format(CONF_HEAT_ACTION, CONF_HEAT_MODE))
|
||||
# verify corresponding default target temperature exists when a given climate action exists
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_HIGH not in config and (CONF_COOL_ACTION in config
|
||||
or CONF_FAN_ONLY_ACTION in config):
|
||||
raise cv.Invalid("{} must be defined when using {} or {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_COOL_ACTION, CONF_FAN_ONLY_ACTION))
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_LOW not in config and CONF_HEAT_ACTION in config:
|
||||
raise cv.Invalid("{} must be defined when using {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_HEAT_ACTION))
|
||||
# if a given climate action is NOT defined, it should not have a default target temperature
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_HIGH in config and (CONF_COOL_ACTION not in config
|
||||
and CONF_FAN_ONLY_ACTION not in config):
|
||||
raise cv.Invalid("{} is defined with no {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_COOL_ACTION))
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_LOW in config and CONF_HEAT_ACTION not in config:
|
||||
raise cv.Invalid("{} is defined with no {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_HEAT_ACTION))
|
||||
|
||||
if CONF_AWAY_CONFIG in config:
|
||||
away = config[CONF_AWAY_CONFIG]
|
||||
# verify corresponding default target temperature exists when a given climate action exists
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_HIGH not in away and (CONF_COOL_ACTION in config or
|
||||
CONF_FAN_ONLY_ACTION in config):
|
||||
raise cv.Invalid("{} must be defined in away configuration when using {} or {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_COOL_ACTION, CONF_FAN_ONLY_ACTION))
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_LOW not in away and CONF_HEAT_ACTION in config:
|
||||
raise cv.Invalid("{} must be defined in away configuration when using {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_HEAT_ACTION))
|
||||
# if a given climate action is NOT defined, it should not have a default target temperature
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_HIGH in away and (CONF_COOL_ACTION not in config and
|
||||
CONF_FAN_ONLY_ACTION not in config):
|
||||
raise cv.Invalid("{} is defined in away configuration with no {} or {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_HIGH, CONF_COOL_ACTION, CONF_FAN_ONLY_ACTION))
|
||||
if CONF_DEFAULT_TARGET_TEMPERATURE_LOW in away and CONF_HEAT_ACTION not in config:
|
||||
raise cv.Invalid("{} is defined in away configuration with no {}".format(
|
||||
CONF_DEFAULT_TARGET_TEMPERATURE_LOW, CONF_HEAT_ACTION))
|
||||
|
||||
return config
|
||||
|
||||
|
||||
CONFIG_SCHEMA = cv.All(climate.CLIMATE_SCHEMA.extend({
|
||||
cv.GenerateID(): cv.declare_id(BangBangClimate),
|
||||
cv.Required(CONF_SENSOR): cv.use_id(sensor.Sensor),
|
||||
cv.Required(CONF_DEFAULT_TARGET_TEMPERATURE_LOW): cv.temperature,
|
||||
cv.Required(CONF_DEFAULT_TARGET_TEMPERATURE_HIGH): cv.temperature,
|
||||
cv.Required(CONF_IDLE_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_COOL_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_DRY_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_ONLY_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_HEAT_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_AUTO_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_COOL_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_DRY_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_ONLY_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_HEAT_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_OFF_MODE): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_ON_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_OFF_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_AUTO_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_LOW_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_MEDIUM_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_HIGH_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_MIDDLE_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_FOCUS_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_FAN_MODE_DIFFUSE_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_SWING_BOTH_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_SWING_HORIZONTAL_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_SWING_OFF_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_SWING_VERTICAL_ACTION): automation.validate_automation(single=True),
|
||||
cv.Optional(CONF_DEFAULT_TARGET_TEMPERATURE_HIGH): cv.temperature,
|
||||
cv.Optional(CONF_DEFAULT_TARGET_TEMPERATURE_LOW): cv.temperature,
|
||||
cv.Optional(CONF_HYSTERESIS, default=0.5): cv.temperature,
|
||||
cv.Optional(CONF_AWAY_CONFIG): cv.Schema({
|
||||
cv.Optional(CONF_DEFAULT_TARGET_TEMPERATURE_HIGH): cv.temperature,
|
||||
cv.Optional(CONF_DEFAULT_TARGET_TEMPERATURE_LOW): cv.temperature,
|
||||
cv.Required(CONF_DEFAULT_TARGET_TEMPERATURE_LOW): cv.temperature,
|
||||
cv.Required(CONF_DEFAULT_TARGET_TEMPERATURE_HIGH): cv.temperature,
|
||||
}),
|
||||
}).extend(cv.COMPONENT_SCHEMA), cv.has_at_least_one_key(CONF_COOL_ACTION, CONF_DRY_ACTION,
|
||||
CONF_FAN_ONLY_ACTION, CONF_HEAT_ACTION),
|
||||
validate_bangbang)
|
||||
}).extend(cv.COMPONENT_SCHEMA), cv.has_at_least_one_key(CONF_COOL_ACTION, CONF_HEAT_ACTION))
|
||||
|
||||
|
||||
def to_code(config):
|
||||
|
@ -110,145 +30,28 @@ def to_code(config):
|
|||
yield cg.register_component(var, config)
|
||||
yield climate.register_climate(var, config)
|
||||
|
||||
auto_mode_available = CONF_HEAT_ACTION in config and CONF_COOL_ACTION in config
|
||||
two_points_available = CONF_HEAT_ACTION in config and (CONF_COOL_ACTION in config or
|
||||
CONF_FAN_ONLY_ACTION in config)
|
||||
|
||||
sens = yield cg.get_variable(config[CONF_SENSOR])
|
||||
cg.add(var.set_sensor(sens))
|
||||
cg.add(var.set_hysteresis(config[CONF_HYSTERESIS]))
|
||||
|
||||
if two_points_available is True:
|
||||
cg.add(var.set_supports_two_points(True))
|
||||
normal_config = BangBangClimateTargetTempConfig(
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_LOW],
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
elif CONF_DEFAULT_TARGET_TEMPERATURE_HIGH in config:
|
||||
cg.add(var.set_supports_two_points(False))
|
||||
normal_config = BangBangClimateTargetTempConfig(
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
elif CONF_DEFAULT_TARGET_TEMPERATURE_LOW in config:
|
||||
cg.add(var.set_supports_two_points(False))
|
||||
normal_config = BangBangClimateTargetTempConfig(
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_LOW]
|
||||
)
|
||||
normal_config = BangBangClimateTargetTempConfig(
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_LOW],
|
||||
config[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
cg.add(var.set_normal_config(normal_config))
|
||||
|
||||
yield automation.build_automation(var.get_idle_action_trigger(), [],
|
||||
config[CONF_IDLE_ACTION])
|
||||
|
||||
if auto_mode_available is True:
|
||||
cg.add(var.set_supports_auto(True))
|
||||
else:
|
||||
cg.add(var.set_supports_auto(False))
|
||||
yield automation.build_automation(var.get_idle_trigger(), [], config[CONF_IDLE_ACTION])
|
||||
|
||||
if CONF_COOL_ACTION in config:
|
||||
yield automation.build_automation(var.get_cool_action_trigger(), [],
|
||||
config[CONF_COOL_ACTION])
|
||||
yield automation.build_automation(var.get_cool_trigger(), [], config[CONF_COOL_ACTION])
|
||||
cg.add(var.set_supports_cool(True))
|
||||
if CONF_DRY_ACTION in config:
|
||||
yield automation.build_automation(var.get_dry_action_trigger(), [],
|
||||
config[CONF_DRY_ACTION])
|
||||
cg.add(var.set_supports_dry(True))
|
||||
if CONF_FAN_ONLY_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_only_action_trigger(), [],
|
||||
config[CONF_FAN_ONLY_ACTION])
|
||||
cg.add(var.set_supports_fan_only(True))
|
||||
if CONF_HEAT_ACTION in config:
|
||||
yield automation.build_automation(var.get_heat_action_trigger(), [],
|
||||
config[CONF_HEAT_ACTION])
|
||||
yield automation.build_automation(var.get_heat_trigger(), [], config[CONF_HEAT_ACTION])
|
||||
cg.add(var.set_supports_heat(True))
|
||||
if CONF_AUTO_MODE in config:
|
||||
yield automation.build_automation(var.get_auto_mode_trigger(), [],
|
||||
config[CONF_AUTO_MODE])
|
||||
if CONF_COOL_MODE in config:
|
||||
yield automation.build_automation(var.get_cool_mode_trigger(), [],
|
||||
config[CONF_COOL_MODE])
|
||||
cg.add(var.set_supports_cool(True))
|
||||
if CONF_DRY_MODE in config:
|
||||
yield automation.build_automation(var.get_dry_mode_trigger(), [],
|
||||
config[CONF_DRY_MODE])
|
||||
cg.add(var.set_supports_dry(True))
|
||||
if CONF_FAN_ONLY_MODE in config:
|
||||
yield automation.build_automation(var.get_fan_only_mode_trigger(), [],
|
||||
config[CONF_FAN_ONLY_MODE])
|
||||
cg.add(var.set_supports_fan_only(True))
|
||||
if CONF_HEAT_MODE in config:
|
||||
yield automation.build_automation(var.get_heat_mode_trigger(), [],
|
||||
config[CONF_HEAT_MODE])
|
||||
cg.add(var.set_supports_heat(True))
|
||||
if CONF_OFF_MODE in config:
|
||||
yield automation.build_automation(var.get_off_mode_trigger(), [],
|
||||
config[CONF_OFF_MODE])
|
||||
if CONF_FAN_MODE_ON_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_on_trigger(), [],
|
||||
config[CONF_FAN_MODE_ON_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_on(True))
|
||||
if CONF_FAN_MODE_OFF_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_off_trigger(), [],
|
||||
config[CONF_FAN_MODE_OFF_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_off(True))
|
||||
if CONF_FAN_MODE_AUTO_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_auto_trigger(), [],
|
||||
config[CONF_FAN_MODE_AUTO_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_auto(True))
|
||||
if CONF_FAN_MODE_LOW_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_low_trigger(), [],
|
||||
config[CONF_FAN_MODE_LOW_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_low(True))
|
||||
if CONF_FAN_MODE_MEDIUM_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_medium_trigger(), [],
|
||||
config[CONF_FAN_MODE_MEDIUM_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_medium(True))
|
||||
if CONF_FAN_MODE_HIGH_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_high_trigger(), [],
|
||||
config[CONF_FAN_MODE_HIGH_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_high(True))
|
||||
if CONF_FAN_MODE_MIDDLE_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_middle_trigger(), [],
|
||||
config[CONF_FAN_MODE_MIDDLE_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_middle(True))
|
||||
if CONF_FAN_MODE_FOCUS_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_focus_trigger(), [],
|
||||
config[CONF_FAN_MODE_FOCUS_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_focus(True))
|
||||
if CONF_FAN_MODE_DIFFUSE_ACTION in config:
|
||||
yield automation.build_automation(var.get_fan_mode_diffuse_trigger(), [],
|
||||
config[CONF_FAN_MODE_DIFFUSE_ACTION])
|
||||
cg.add(var.set_supports_fan_mode_diffuse(True))
|
||||
if CONF_SWING_BOTH_ACTION in config:
|
||||
yield automation.build_automation(var.get_swing_mode_both_trigger(), [],
|
||||
config[CONF_SWING_BOTH_ACTION])
|
||||
cg.add(var.set_supports_swing_mode_both(True))
|
||||
if CONF_SWING_HORIZONTAL_ACTION in config:
|
||||
yield automation.build_automation(var.get_swing_mode_horizontal_trigger(), [],
|
||||
config[CONF_SWING_HORIZONTAL_ACTION])
|
||||
cg.add(var.set_supports_swing_mode_horizontal(True))
|
||||
if CONF_SWING_OFF_ACTION in config:
|
||||
yield automation.build_automation(var.get_swing_mode_off_trigger(), [],
|
||||
config[CONF_SWING_OFF_ACTION])
|
||||
cg.add(var.set_supports_swing_mode_off(True))
|
||||
if CONF_SWING_VERTICAL_ACTION in config:
|
||||
yield automation.build_automation(var.get_swing_mode_vertical_trigger(), [],
|
||||
config[CONF_SWING_VERTICAL_ACTION])
|
||||
cg.add(var.set_supports_swing_mode_vertical(True))
|
||||
|
||||
if CONF_AWAY_CONFIG in config:
|
||||
away = config[CONF_AWAY_CONFIG]
|
||||
|
||||
if two_points_available is True:
|
||||
away_config = BangBangClimateTargetTempConfig(
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_LOW],
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
elif CONF_DEFAULT_TARGET_TEMPERATURE_HIGH in away:
|
||||
away_config = BangBangClimateTargetTempConfig(
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
elif CONF_DEFAULT_TARGET_TEMPERATURE_LOW in away:
|
||||
away_config = BangBangClimateTargetTempConfig(
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_LOW]
|
||||
)
|
||||
away_config = BangBangClimateTargetTempConfig(
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_LOW],
|
||||
away[CONF_DEFAULT_TARGET_TEMPERATURE_HIGH]
|
||||
)
|
||||
cg.add(var.set_away_config(away_config))
|
||||
|
|
|
@ -44,7 +44,6 @@ CONF_ASSUMED_STATE = 'assumed_state'
|
|||
CONF_AT = 'at'
|
||||
CONF_ATTENUATION = 'attenuation'
|
||||
CONF_AUTH = 'auth'
|
||||
CONF_AUTO_MODE = 'auto_mode'
|
||||
CONF_AUTOMATION_ID = 'automation_id'
|
||||
CONF_AVAILABILITY = 'availability'
|
||||
CONF_AWAY = 'away'
|
||||
|
@ -103,7 +102,6 @@ CONF_CONDITION = 'condition'
|
|||
CONF_CONDITION_ID = 'condition_id'
|
||||
CONF_CONDUCTIVITY = 'conductivity'
|
||||
CONF_COOL_ACTION = 'cool_action'
|
||||
CONF_COOL_MODE = 'cool_mode'
|
||||
CONF_COUNT_MODE = 'count_mode'
|
||||
CONF_CRON = 'cron'
|
||||
CONF_CS_PIN = 'cs_pin'
|
||||
|
@ -142,8 +140,6 @@ CONF_DIV_RATIO = 'div_ratio'
|
|||
CONF_DNS1 = 'dns1'
|
||||
CONF_DNS2 = 'dns2'
|
||||
CONF_DOMAIN = 'domain'
|
||||
CONF_DRY_ACTION = 'dry_action'
|
||||
CONF_DRY_MODE = 'dry_mode'
|
||||
CONF_DUMP = 'dump'
|
||||
CONF_DURATION = 'duration'
|
||||
CONF_ECHO_PIN = 'echo_pin'
|
||||
|
@ -163,17 +159,6 @@ CONF_EXTERNAL_VCC = 'external_vcc'
|
|||
CONF_FALLING_EDGE = 'falling_edge'
|
||||
CONF_FAMILY = 'family'
|
||||
CONF_FAN_MODE = 'fan_mode'
|
||||
CONF_FAN_MODE_AUTO_ACTION = 'fan_mode_auto_action'
|
||||
CONF_FAN_MODE_DIFFUSE_ACTION = 'fan_mode_diffuse_action'
|
||||
CONF_FAN_MODE_FOCUS_ACTION = 'fan_mode_focus_action'
|
||||
CONF_FAN_MODE_HIGH_ACTION = 'fan_mode_high_action'
|
||||
CONF_FAN_MODE_LOW_ACTION = 'fan_mode_low_action'
|
||||
CONF_FAN_MODE_MEDIUM_ACTION = 'fan_mode_medium_action'
|
||||
CONF_FAN_MODE_MIDDLE_ACTION = 'fan_mode_middle_action'
|
||||
CONF_FAN_MODE_OFF_ACTION = 'fan_mode_off_action'
|
||||
CONF_FAN_MODE_ON_ACTION = 'fan_mode_on_action'
|
||||
CONF_FAN_ONLY_ACTION = 'fan_only_action'
|
||||
CONF_FAN_ONLY_MODE = 'fan_only_mode'
|
||||
CONF_FAST_CONNECT = 'fast_connect'
|
||||
CONF_FILE = 'file'
|
||||
CONF_FILTER = 'filter'
|
||||
|
@ -198,7 +183,6 @@ CONF_GROUP = 'group'
|
|||
CONF_HARDWARE_UART = 'hardware_uart'
|
||||
CONF_HEARTBEAT = 'heartbeat'
|
||||
CONF_HEAT_ACTION = 'heat_action'
|
||||
CONF_HEAT_MODE = 'heat_mode'
|
||||
CONF_HEATER = 'heater'
|
||||
CONF_HIDDEN = 'hidden'
|
||||
CONF_HIGH = 'high'
|
||||
|
@ -206,7 +190,6 @@ CONF_HIGH_VOLTAGE_REFERENCE = 'high_voltage_reference'
|
|||
CONF_HOUR = 'hour'
|
||||
CONF_HOURS = 'hours'
|
||||
CONF_HUMIDITY = 'humidity'
|
||||
CONF_HYSTERESIS = "hysteresis"
|
||||
CONF_I2C = 'i2c'
|
||||
CONF_I2C_ID = 'i2c_id'
|
||||
CONF_ICON = 'icon'
|
||||
|
@ -302,7 +285,6 @@ CONF_NUM_CHANNELS = 'num_channels'
|
|||
CONF_NUM_CHIPS = 'num_chips'
|
||||
CONF_NUM_LEDS = 'num_leds'
|
||||
CONF_NUMBER = 'number'
|
||||
CONF_OFF_MODE = 'off_mode'
|
||||
CONF_OFFSET = 'offset'
|
||||
CONF_ON = 'on'
|
||||
CONF_ON_BLE_ADVERTISE = 'on_ble_advertise'
|
||||
|
@ -467,11 +449,7 @@ CONF_STOP_ACTION = 'stop_action'
|
|||
CONF_SUBNET = 'subnet'
|
||||
CONF_SUPPORTS_COOL = 'supports_cool'
|
||||
CONF_SUPPORTS_HEAT = 'supports_heat'
|
||||
CONF_SWING_BOTH_ACTION = 'swing_both_action'
|
||||
CONF_SWING_HORIZONTAL_ACTION = 'swing_horizontal_action'
|
||||
CONF_SWING_MODE = 'swing_mode'
|
||||
CONF_SWING_OFF_ACTION = 'swing_off_action'
|
||||
CONF_SWING_VERTICAL_ACTION = 'swing_vertical_action'
|
||||
CONF_SWITCHES = 'switches'
|
||||
CONF_SYNC = 'sync'
|
||||
CONF_TABLET = 'tablet'
|
||||
|
|
|
@ -621,49 +621,6 @@ climate:
|
|||
- switch.turn_on: gpio_switch2
|
||||
heat_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
dry_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_only_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
auto_mode:
|
||||
- switch.turn_on: gpio_switch2
|
||||
off_mode:
|
||||
- switch.turn_on: gpio_switch1
|
||||
heat_mode:
|
||||
- switch.turn_on: gpio_switch2
|
||||
cool_mode:
|
||||
- switch.turn_on: gpio_switch1
|
||||
dry_mode:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_only_mode:
|
||||
- switch.turn_on: gpio_switch1
|
||||
fan_mode_auto_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_mode_on_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
fan_mode_off_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_mode_low_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
fan_mode_medium_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_mode_high_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
fan_mode_middle_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
fan_mode_focus_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
fan_mode_diffuse_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
swing_off_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
swing_horizontal_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
swing_vertical_action:
|
||||
- switch.turn_on: gpio_switch1
|
||||
swing_both_action:
|
||||
- switch.turn_on: gpio_switch2
|
||||
hysteresis: 0.2
|
||||
away_config:
|
||||
default_target_temperature_low: 16°C
|
||||
default_target_temperature_high: 20°C
|
||||
|
|
Loading…
Reference in a new issue