mirror of
https://github.com/esphome/esphome.git
synced 2024-11-28 01:34:18 +01:00
Implement audio component locking
and resolve issue with not playing all data. The finish method is now obsolute.
This commit is contained in:
parent
67eca17f87
commit
f674e4509c
3 changed files with 50 additions and 61 deletions
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@ -28,6 +28,23 @@ void I2SAudioComponent::setup() {
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ESP_LOGCONFIG(TAG, "Setting up I2S Audio...");
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}
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bool I2SAudioComponent::lock_component(I2SAudioBase *audio) {
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if (!this->is_compoment_locked(audio)) {
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this->audio_base_ = audio;
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return true;
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}
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return false;
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}
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void I2SAudioComponent::unlock_component(I2SAudioBase *audio) {
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if (!this->is_compoment_locked(audio)) {
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this->audio_base_ = nullptr;
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}
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}
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bool I2SAudioComponent::is_compoment_locked(I2SAudioBase *audio) {
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return !(this->audio_base_ == nullptr || this->audio_base_ == audio);
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}
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} // namespace i2s_audio
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} // namespace esphome
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@ -21,9 +21,6 @@ class I2SAudioBase : public Parented<I2SAudioComponent> {
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void set_use_apll(uint32_t use_apll) { this->use_apll_ = use_apll; }
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protected:
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virtual bool lock_component(uint32_t hash) = 0;
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virtual void unlock_component(uint32_t hash) = 0;
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i2s_mode_t i2s_mode_{};
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i2s_channel_fmt_t channel_;
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uint32_t sample_rate_;
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@ -32,37 +29,9 @@ class I2SAudioBase : public Parented<I2SAudioComponent> {
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bool use_apll_;
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};
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class I2SAudioIn : public I2SAudioBase {
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protected:
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void lock_component(uint32_t hash) overload {
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if (this->parent_->component_in_lock_hash_ == 0 || this->parent_->component_in_lock_hash_ == hash) {
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this->parent_->component_in_lock_hash_ = hash;
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return true;
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}
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return false;
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}
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void unlock_component(uint32_t hash) {
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if (this->parent_->component_in_lock_hash_ == hash) {
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this->parent_->component_in_lock_hash_ = 0;
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}
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}
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};
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class I2SAudioIn : public I2SAudioBase {};
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class I2SAudioOut : public I2SAudioBase {
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protected:
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void lock_component(uint32_t hash) overload {
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if (this->parent_->component_out_lock_hash_ == 0 || this->parent_->component_out_lock_hash_ == hash) {
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this->parent_->component_out_lock_hash_ = hash;
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return true;
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}
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return false;
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}
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void unlock_component(uint32_t hash) {
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if (this->parent_->component_out_lock_hash_ == hash) {
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this->parent_->component_out_lock_hash_ = 0;
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}
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}
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};
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class I2SAudioOut : public I2SAudioBase {};
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class I2SAudioComponent : public Component {
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public:
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@ -86,17 +55,16 @@ class I2SAudioComponent : public Component {
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bool try_lock() { return this->lock_.try_lock(); }
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void unlock() { this->lock_.unlock(); }
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virtual bool lock_component(I2SAudioBase *audio);
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virtual void unlock_component(I2SAudioBase *audio);
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virtual bool is_compoment_locked(I2SAudioBase *audio);
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i2s_port_t get_port() const { return this->port_; }
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protected:
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Mutex lock_;
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/* the following property is used to allow locking a component to the i2s service.*/
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uint32_t component_out_lock_hash_{0};
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uint32_t component_in_lock_hash_{0};
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I2SAudioIn *audio_in_{nullptr};
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I2SAudioOut *audio_out_{nullptr};
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I2SAudioBase *audio_base_{nullptr};
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int mclk_pin_{I2S_PIN_NO_CHANGE};
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int bclk_pin_{I2S_PIN_NO_CHANGE};
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@ -26,7 +26,6 @@ static const char *const TAG = "i2s_audio.speaker";
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enum SpeakerEventGroupBits : uint32_t {
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COMMAND_START = (1 << 0), // Starts the main task purpose
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COMMAND_STOP = (1 << 1), // stops the main task
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COMMAND_STOP_GRACEFULLY = (1 << 2), // Stops the task once all data has been written
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MESSAGE_RING_BUFFER_AVAILABLE_TO_WRITE = (1 << 5), // Locks the ring buffer when not set
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STATE_STARTING = (1 << 10),
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STATE_RUNNING = (1 << 11),
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@ -138,6 +137,7 @@ void I2SAudioSpeaker::loop() {
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xEventGroupClearBits(this->event_group_, SpeakerEventGroupBits::ALL_BITS);
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this->speaker_task_handle_ = nullptr;
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}
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this->parent_->unlock_component(this);
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}
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}
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@ -152,6 +152,15 @@ size_t I2SAudioSpeaker::play(const uint8_t *data, size_t length, TickType_t tick
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ESP_LOGE(TAG, "Cannot play audio, speaker failed to setup");
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return 0;
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}
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// prevent adding new data until the speaker has stopped.
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if (!this->parent_->lock_component(this)) {
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ESP_LOGE(TAG, "Cannot play new audio, it being used by an other audio component.");
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return 0;
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}
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if (this->state_ == speaker::STATE_STOPPING) {
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return 0;
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}
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if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) {
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this->start();
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}
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@ -184,15 +193,14 @@ bool I2SAudioSpeaker::has_buffered_data() const {
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void I2SAudioSpeaker::speaker_task(void *params) {
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I2SAudioSpeaker *this_speaker = (I2SAudioSpeaker *) params;
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uint32_t event_group_bits =
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xEventGroupWaitBits(this_speaker->event_group_,
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SpeakerEventGroupBits::COMMAND_START | SpeakerEventGroupBits::COMMAND_STOP |
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SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY, // Bit message to read
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pdTRUE, // Clear the bits on exit
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pdFALSE, // Don't wait for all the bits,
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portMAX_DELAY); // Block indefinitely until a bit is set
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uint32_t event_group_bits = xEventGroupWaitBits(
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this_speaker->event_group_,
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SpeakerEventGroupBits::COMMAND_START | SpeakerEventGroupBits::COMMAND_STOP, // Bit message to read
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pdTRUE, // Clear the bits on exit
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pdFALSE, // Don't wait for all the bits,
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portMAX_DELAY); // Block indefinitely until a bit is set
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if (event_group_bits & (SpeakerEventGroupBits::COMMAND_STOP | SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY)) {
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if (event_group_bits & (SpeakerEventGroupBits::COMMAND_STOP)) {
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// Received a stop signal before the task was requested to start
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this_speaker->delete_task_(0);
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}
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@ -234,9 +242,6 @@ void I2SAudioSpeaker::speaker_task(void *params) {
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if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP) {
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break;
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}
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if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY) {
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stop_gracefully = true;
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}
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size_t bytes_to_read = dma_buffers_size;
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size_t bytes_read = this_speaker->audio_ring_buffer_->read((void *) this_speaker->data_buffer_, bytes_to_read,
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@ -264,15 +269,6 @@ void I2SAudioSpeaker::speaker_task(void *params) {
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if (bytes_written != bytes_read) {
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xEventGroupSetBits(this_speaker->event_group_, SpeakerEventGroupBits::ERR_ESP_INVALID_SIZE);
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}
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} else {
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// No data received
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if (stop_gracefully) {
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break;
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}
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i2s_zero_dma_buffer(this_speaker->parent_->get_port());
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}
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}
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}
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@ -293,6 +289,12 @@ void I2SAudioSpeaker::start() {
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if ((this->state_ == speaker::STATE_STARTING) || (this->state_ == speaker::STATE_RUNNING))
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return;
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// prevent adding new data until the speaker has stopped.
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if (!this->parent_->lock_component(this)) {
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ESP_LOGE(TAG, "Cannot play audio, it being used by an other audio component.");
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return;
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}
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if (this->speaker_task_handle_ == nullptr) {
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xTaskCreate(I2SAudioSpeaker::speaker_task, "speaker_task", TASK_STACK_SIZE, (void *) this, TASK_PRIORITY,
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&this->speaker_task_handle_);
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@ -315,9 +317,11 @@ void I2SAudioSpeaker::stop_(bool wait_on_empty) {
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return;
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if (this->state_ == speaker::STATE_STOPPED)
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return;
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if (this->parent_->is_compoment_locked(this))
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return;
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if (wait_on_empty) {
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY);
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this->state_ = speaker::STATE_STOPPING;
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} else {
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP);
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}
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