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Add restore_mode to fan component (#3051)
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parent
f0b183a552
commit
f9a7f00843
3 changed files with 76 additions and 9 deletions
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@ -19,6 +19,7 @@ from esphome.const import (
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CONF_ON_TURN_ON,
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CONF_TRIGGER_ID,
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CONF_DIRECTION,
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CONF_RESTORE_MODE,
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)
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from esphome.core import CORE, coroutine_with_priority
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from esphome.cpp_helpers import setup_entity
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@ -35,6 +36,16 @@ FAN_DIRECTION_ENUM = {
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"REVERSE": FanDirection.FAN_DIRECTION_REVERSE,
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}
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FanRestoreMode = fan_ns.enum("FanRestoreMode")
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RESTORE_MODES = {
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"RESTORE_DEFAULT_OFF": FanRestoreMode.FAN_RESTORE_DEFAULT_OFF,
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"RESTORE_DEFAULT_ON": FanRestoreMode.FAN_RESTORE_DEFAULT_ON,
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"ALWAYS_OFF": FanRestoreMode.FAN_ALWAYS_OFF,
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"ALWAYS_ON": FanRestoreMode.FAN_ALWAYS_ON,
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"RESTORE_INVERTED_DEFAULT_OFF": FanRestoreMode.FAN_RESTORE_INVERTED_DEFAULT_OFF,
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"RESTORE_INVERTED_DEFAULT_ON": FanRestoreMode.FAN_RESTORE_INVERTED_DEFAULT_ON,
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}
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# Actions
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TurnOnAction = fan_ns.class_("TurnOnAction", automation.Action)
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TurnOffAction = fan_ns.class_("TurnOffAction", automation.Action)
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@ -51,6 +62,9 @@ FanIsOffCondition = fan_ns.class_("FanIsOffCondition", automation.Condition.temp
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FAN_SCHEMA = cv.ENTITY_BASE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).extend(
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{
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cv.GenerateID(): cv.declare_id(FanState),
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cv.Optional(CONF_RESTORE_MODE, default="restore_default_off"): cv.enum(
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RESTORE_MODES, upper=True, space="_"
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),
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cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(mqtt.MQTTFanComponent),
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cv.Optional(CONF_OSCILLATION_STATE_TOPIC): cv.All(
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cv.requires_component("mqtt"), cv.publish_topic
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@ -92,6 +106,8 @@ FAN_SCHEMA = cv.ENTITY_BASE_SCHEMA.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA).exte
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async def setup_fan_core_(var, config):
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await setup_entity(var, config)
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cg.add(var.set_restore_mode(config[CONF_RESTORE_MODE]))
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if CONF_MQTT_ID in config:
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mqtt_ = cg.new_Pvariable(config[CONF_MQTT_ID], var)
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await mqtt.register_mqtt_component(mqtt_, config)
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@ -27,16 +27,52 @@ struct FanStateRTCState {
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};
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void FanState::setup() {
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this->rtc_ = global_preferences->make_preference<FanStateRTCState>(this->get_object_id_hash());
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FanStateRTCState recovered{};
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if (!this->rtc_.load(&recovered))
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return;
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auto call = this->make_call();
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call.set_state(recovered.state);
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call.set_speed(recovered.speed);
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call.set_oscillating(recovered.oscillating);
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call.set_direction(recovered.direction);
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FanStateRTCState recovered{};
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switch (this->restore_mode_) {
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case FAN_RESTORE_DEFAULT_OFF:
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case FAN_RESTORE_DEFAULT_ON:
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case FAN_RESTORE_INVERTED_DEFAULT_OFF:
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case FAN_RESTORE_INVERTED_DEFAULT_ON:
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this->rtc_ = global_preferences->make_preference<FanStateRTCState>(this->get_object_id_hash());
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if (!this->rtc_.load(&recovered)) {
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if (this->restore_mode_ == FAN_RESTORE_DEFAULT_ON || this->restore_mode_ == FAN_RESTORE_INVERTED_DEFAULT_ON) {
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call.set_state(true);
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} else {
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call.set_state(false);
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}
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} else {
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if (this->restore_mode_ == FAN_RESTORE_INVERTED_DEFAULT_OFF ||
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this->restore_mode_ == FAN_RESTORE_INVERTED_DEFAULT_ON) {
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call.set_state(!recovered.state);
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} else {
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call.set_state(recovered.state);
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}
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call.set_speed(recovered.speed);
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call.set_oscillating(recovered.oscillating);
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call.set_direction(recovered.direction);
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}
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break;
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case FAN_ALWAYS_OFF:
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case FAN_ALWAYS_ON:
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if (this->restore_mode_ == FAN_ALWAYS_OFF) {
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call.set_state(false);
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} else if (this->restore_mode_ == FAN_ALWAYS_ON) {
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call.set_state(true);
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}
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this->rtc_ = global_preferences->make_preference<FanStateRTCState>(this->get_object_id_hash());
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if (this->rtc_.load(&recovered)) {
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call.set_speed(recovered.speed);
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call.set_oscillating(recovered.oscillating);
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call.set_direction(recovered.direction);
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}
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break;
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}
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call.perform();
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}
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float FanState::get_setup_priority() const { return setup_priority::DATA - 1.0f; }
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@ -20,6 +20,15 @@ enum ESPDEPRECATED("FanSpeed is deprecated.", "2021.9") FanSpeed {
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/// Simple enum to represent the direction of a fan
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enum FanDirection { FAN_DIRECTION_FORWARD = 0, FAN_DIRECTION_REVERSE = 1 };
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enum FanRestoreMode {
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FAN_RESTORE_DEFAULT_OFF,
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FAN_RESTORE_DEFAULT_ON,
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FAN_ALWAYS_OFF,
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FAN_ALWAYS_ON,
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FAN_RESTORE_INVERTED_DEFAULT_OFF,
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FAN_RESTORE_INVERTED_DEFAULT_ON,
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};
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class FanState;
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class FanStateCall {
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@ -81,6 +90,9 @@ class FanState : public EntityBase, public Component {
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/// Set the traits of this fan (i.e. what features it supports).
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void set_traits(const FanTraits &traits);
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/// Set the restore mode of this fan
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void set_restore_mode(FanRestoreMode restore_mode) { this->restore_mode_ = restore_mode; }
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/// The current ON/OFF state of the fan.
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bool state{false};
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/// The current oscillation state of the fan.
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@ -106,6 +118,9 @@ class FanState : public EntityBase, public Component {
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FanTraits traits_{};
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CallbackManager<void()> state_callback_{};
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ESPPreferenceObject rtc_;
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/// Restore mode of the fan.
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FanRestoreMode restore_mode_;
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};
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} // namespace fan
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