Add "transformer_active" flag for use in effects. (#6157)

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Bill Adams 2024-02-06 15:13:55 -08:00 committed by GitHub
parent 05da0fb4cf
commit fe789c8beb
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2 changed files with 19 additions and 0 deletions

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@ -120,6 +120,7 @@ void LightState::loop() {
// Apply transformer (if any)
if (this->transformer_ != nullptr) {
auto values = this->transformer_->apply();
this->is_transformer_active_ = true;
if (values.has_value()) {
this->current_values = *values;
this->output_->update_state(this);
@ -131,6 +132,7 @@ void LightState::loop() {
this->current_values = this->transformer_->get_target_values();
this->transformer_->stop();
this->is_transformer_active_ = false;
this->transformer_ = nullptr;
this->target_state_reached_callback_.call();
}
@ -214,6 +216,8 @@ void LightState::current_values_as_ct(float *color_temperature, float *white_bri
this->gamma_correct_);
}
bool LightState::is_transformer_active() { return this->is_transformer_active_; }
void LightState::start_effect_(uint32_t effect_index) {
this->stop_effect_();
if (effect_index == 0)
@ -263,6 +267,7 @@ void LightState::start_flash_(const LightColorValues &target, uint32_t length, b
}
void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
this->is_transformer_active_ = false;
this->transformer_ = nullptr;
this->current_values = target;
if (set_remote_values) {

View file

@ -144,6 +144,17 @@ class LightState : public EntityBase, public Component {
void current_values_as_ct(float *color_temperature, float *white_brightness);
/**
* Indicator if a transformer (e.g. transition) is active. This is useful
* for effects e.g. at the start of the apply() method, add a check like:
*
* if (this->state_->is_transformer_active()) {
* // Something is already running.
* return;
* }
*/
bool is_transformer_active();
protected:
friend LightOutput;
friend LightCall;
@ -203,6 +214,9 @@ class LightState : public EntityBase, public Component {
LightRestoreMode restore_mode_;
/// List of effects for this light.
std::vector<LightEffect *> effects_;
// for effects, true if a transformer (transition) is active.
bool is_transformer_active_ = false;
};
} // namespace light