Add the Lolin32 Lite and TTGO T7 board names so that esphome can be
built for those boards. There's nothing special about them. The
espressif/arduino-esp32 and platformio/platform-espressif32 projects
have both merged definitions for those boards recently.
## Description:
Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97
Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍
Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).
Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.
Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.
**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97
**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>
## Checklist:
- [ ] The code change is tested and works locally.
- [ ] Tests have been added to verify that the new code works (under `tests/` folder).
If user exposed functionality or configuration variables are added/changed:
- [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
Makes configuring these boards easier thru improved definitions.
wio_node pointed to nodemcu base, which was incorrect
wio_link lacked D0, D1, D2, and BUTTON
## Description:
Playing with some WioLinks and ESPHome and discovered that the definition was lacking, figured a quick pull request is the best way to improve things. Don't have a WioNode but since the documentation says that it's certainly not matching the nodemcu pinout, and more much like a WioLink, figured that's likely to save someone else in the future frustration when they have no luck making a wio_node work out of the box with ESPHome.
Sourced from: https://github.com/Seeed-Studio/Wio_Link/blob/master/boards.json
**Related issue (if applicable):** fixes <link to issue>
**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>
**Pull request in [esphome-core](https://github.com/esphome/esphome-core) with C++ framework changes (if applicable):** esphome/esphome-core#<esphome-core PR number goes here>
## Checklist:
- [X] The code change is tested and works locally.
- [N/A] Tests have been added to verify that the new code works (under `tests/` folder).
If user exposed functionality or configuration variables are added/changed:
- [N/A] Documentation added/updated in [esphomedocs]
(https://github.com/OttoWinter/esphomedocs).
Might want to add a note somewhere for these boards that all of the connections are power linked to GPIO15 (Grove) and unless you do "mode: INPUT_PULLUP" that pin first, nothing works as expected. Learned this the hard way.