* Add fan speed percentage support to the API
* Add float fan speed percentage
* Add percentage support to automation and configuration
* Update Tuya fan
* Fix pylint warning
* Update API to use speed levels instead of percentage
* Use speed levels
* Fix type warnings
* MQTT component now converts between speed levels and enums
* Webserver now supports speed_level
* Update prometheus
* Remove low/medium/high settings from speed fan
* Remove unused enum
* Configurable speed levels for speed fan
* Remove unused import
* Rename speed_level->speed and speed_levels->speed_count
* Rename supported_speed_levels -> supported_speed_count in API and FanTraits
Field id stays the same in the protocol, so the change is not breaking for aioesphome.
Apparently play()/stop() etc. are not meant to be called directly by
users of the class and if they're called directly that would not give
the expected result for the classes that have an empty play().
Make all methods except play_complex, stop_comples and is_running
protected. While there also make RemoteTransmitterActionBase::encode
protected.
* Fix mqtt_text_sensor to honor unique_id when set.
* Remove setting of unique_id in json tree, as the mqtt_component already does this, and in fact overrides what we do here.
* Add unqiue_id() and dump_config() to the wifi_info sensors.
* Enabling tilt control in the template cover
Added test
Add tilt option to publish action
* Added CONF_TILT to alidation schema per comment
* Removed default for CONF_TILT
## Description:
Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97
Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍
Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).
Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.
Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.
**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97
**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>
## Checklist:
- [ ] The code change is tested and works locally.
- [ ] Tests have been added to verify that the new code works (under `tests/` folder).
If user exposed functionality or configuration variables are added/changed:
- [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).