#pragma once #include "esphome/core/defines.h" #ifdef USE_BINARY_SENSOR #include "esphome/components/binary_sensor/binary_sensor.h" #endif #ifdef USE_FAN #include "esphome/components/fan/fan_state.h" #endif #ifdef USE_LIGHT #include "esphome/components/light/light_state.h" #endif #ifdef USE_COVER #include "esphome/components/cover/cover.h" #endif #ifdef USE_SENSOR #include "esphome/components/sensor/sensor.h" #endif #ifdef USE_TEXT_SENSOR #include "esphome/components/text_sensor/text_sensor.h" #endif #ifdef USE_SWITCH #include "esphome/components/switch/switch.h" #endif #ifdef USE_BUTTON #include "esphome/components/button/button.h" #endif #ifdef USE_CLIMATE #include "esphome/components/climate/climate.h" #endif #ifdef USE_NUMBER #include "esphome/components/number/number.h" #endif #ifdef USE_SELECT #include "esphome/components/select/select.h" #endif #ifdef USE_LOCK #include "esphome/components/lock/lock.h" #endif #ifdef USE_MEDIA_PLAYER #include "esphome/components/media_player/media_player.h" #endif namespace esphome { class Controller { public: void setup_controller(bool include_internal = false); #ifdef USE_BINARY_SENSOR virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){}; #endif #ifdef USE_FAN virtual void on_fan_update(fan::Fan *obj){}; #endif #ifdef USE_LIGHT virtual void on_light_update(light::LightState *obj){}; #endif #ifdef USE_SENSOR virtual void on_sensor_update(sensor::Sensor *obj, float state){}; #endif #ifdef USE_SWITCH virtual void on_switch_update(switch_::Switch *obj, bool state){}; #endif #ifdef USE_COVER virtual void on_cover_update(cover::Cover *obj){}; #endif #ifdef USE_TEXT_SENSOR virtual void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state){}; #endif #ifdef USE_CLIMATE virtual void on_climate_update(climate::Climate *obj){}; #endif #ifdef USE_NUMBER virtual void on_number_update(number::Number *obj, float state){}; #endif #ifdef USE_SELECT virtual void on_select_update(select::Select *obj, const std::string &state, size_t index){}; #endif #ifdef USE_LOCK virtual void on_lock_update(lock::Lock *obj){}; #endif #ifdef USE_MEDIA_PLAYER virtual void on_media_player_update(media_player::MediaPlayer *obj){}; #endif }; } // namespace esphome