class CustomSensor : public Component, public Sensor { public: void loop() override { publish_state(42.0); } }; class CustomTextSensor : public Component, public TextSensor { public: void loop() override { publish_state("Hello World"); } }; class CustomBinarySensor : public Component, public BinarySensor { public: void loop() override { publish_state(false); } }; class CustomSwitch : public Switch { protected: void write_state(bool state) override { ESP_LOGD("custom_switch", "Setting %s", ONOFF(state)); } }; class CustomComponent : public PollingComponent { public: void setup() override { ESP_LOGD("custom_component", "Setup"); } void update() override { ESP_LOGD("custom_component", "Update"); } };