#include "display_buffer.h" #include "esphome/core/log.h" #include "esphome/core/application.h" namespace esphome { namespace display { static const char *TAG = "display"; const uint8_t COLOR_OFF = 0; const uint8_t COLOR_ON = 1; void DisplayBuffer::init_internal_(uint32_t buffer_length) { this->buffer_ = new uint8_t[buffer_length]; if (this->buffer_ == nullptr) { ESP_LOGE(TAG, "Could not allocate buffer for display!"); return; } this->clear(); } void DisplayBuffer::fill(int color) { this->filled_rectangle(0, 0, this->get_width(), this->get_height(), color); } void DisplayBuffer::clear() { this->fill(COLOR_OFF); } int DisplayBuffer::get_width() { switch (this->rotation_) { case DISPLAY_ROTATION_90_DEGREES: case DISPLAY_ROTATION_270_DEGREES: return this->get_height_internal(); case DISPLAY_ROTATION_0_DEGREES: case DISPLAY_ROTATION_180_DEGREES: default: return this->get_width_internal(); } } int DisplayBuffer::get_height() { switch (this->rotation_) { case DISPLAY_ROTATION_0_DEGREES: case DISPLAY_ROTATION_180_DEGREES: return this->get_height_internal(); case DISPLAY_ROTATION_90_DEGREES: case DISPLAY_ROTATION_270_DEGREES: default: return this->get_width_internal(); } } void DisplayBuffer::set_rotation(DisplayRotation rotation) { this->rotation_ = rotation; } void HOT DisplayBuffer::draw_pixel_at(int x, int y, int color) { switch (this->rotation_) { case DISPLAY_ROTATION_0_DEGREES: break; case DISPLAY_ROTATION_90_DEGREES: std::swap(x, y); x = this->get_width_internal() - x - 1; break; case DISPLAY_ROTATION_180_DEGREES: x = this->get_width_internal() - x - 1; y = this->get_height_internal() - y - 1; break; case DISPLAY_ROTATION_270_DEGREES: std::swap(x, y); y = this->get_height_internal() - y - 1; break; } this->draw_absolute_pixel_internal(x, y, color); App.feed_wdt(); } void HOT DisplayBuffer::line(int x1, int y1, int x2, int y2, int color) { const int32_t dx = abs(x2 - x1), sx = x1 < x2 ? 1 : -1; const int32_t dy = -abs(y2 - y1), sy = y1 < y2 ? 1 : -1; int32_t err = dx + dy; while (true) { this->draw_pixel_at(x1, y1, color); if (x1 == x2 && y1 == y2) break; int32_t e2 = 2 * err; if (e2 >= dy) { err += dy; x1 += sx; } if (e2 <= dx) { err += dx; y1 += sy; } } } void HOT DisplayBuffer::horizontal_line(int x, int y, int width, int color) { // Future: Could be made more efficient by manipulating buffer directly in certain rotations. for (int i = x; i < x + width; i++) this->draw_pixel_at(i, y, color); } void HOT DisplayBuffer::vertical_line(int x, int y, int height, int color) { // Future: Could be made more efficient by manipulating buffer directly in certain rotations. for (int i = y; i < y + height; i++) this->draw_pixel_at(x, i, color); } void DisplayBuffer::rectangle(int x1, int y1, int width, int height, int color) { this->horizontal_line(x1, y1, width, color); this->horizontal_line(x1, y1 + height - 1, width, color); this->vertical_line(x1, y1, height, color); this->vertical_line(x1 + width - 1, y1, height, color); } void DisplayBuffer::filled_rectangle(int x1, int y1, int width, int height, int color) { // Future: Use vertical_line and horizontal_line methods depending on rotation to reduce memory accesses. for (int i = y1; i < y1 + height; i++) { this->horizontal_line(x1, i, width, color); } } void HOT DisplayBuffer::circle(int center_x, int center_xy, int radius, int color) { int dx = -radius; int dy = 0; int err = 2 - 2 * radius; int e2; do { this->draw_pixel_at(center_x - dx, center_xy + dy, color); this->draw_pixel_at(center_x + dx, center_xy + dy, color); this->draw_pixel_at(center_x + dx, center_xy - dy, color); this->draw_pixel_at(center_x - dx, center_xy - dy, color); e2 = err; if (e2 < dy) { err += ++dy * 2 + 1; if (-dx == dy && e2 <= dx) { e2 = 0; } } if (e2 > dx) { err += ++dx * 2 + 1; } } while (dx <= 0); } void DisplayBuffer::filled_circle(int center_x, int center_y, int radius, int color) { int dx = -int32_t(radius); int dy = 0; int err = 2 - 2 * radius; int e2; do { this->draw_pixel_at(center_x - dx, center_y + dy, color); this->draw_pixel_at(center_x + dx, center_y + dy, color); this->draw_pixel_at(center_x + dx, center_y - dy, color); this->draw_pixel_at(center_x - dx, center_y - dy, color); int hline_width = 2 * (-dx) + 1; this->horizontal_line(center_x + dx, center_y + dy, hline_width, color); this->horizontal_line(center_x + dx, center_y - dy, hline_width, color); e2 = err; if (e2 < dy) { err += ++dy * 2 + 1; if (-dx == dy && e2 <= dx) { e2 = 0; } } if (e2 > dx) { err += ++dx * 2 + 1; } } while (dx <= 0); } void DisplayBuffer::print(int x, int y, Font *font, int color, TextAlign align, const char *text) { int x_start, y_start; int width, height; this->get_text_bounds(x, y, text, font, align, &x_start, &y_start, &width, &height); int i = 0; int x_at = x_start; while (text[i] != '\0') { int match_length; int glyph_n = font->match_next_glyph(text + i, &match_length); if (glyph_n < 0) { // Unknown char, skip ESP_LOGW(TAG, "Encountered character without representation in font: '%c'", text[i]); if (!font->get_glyphs().empty()) { uint8_t glyph_width = font->get_glyphs()[0].width_; for (int glyph_x = 0; glyph_x < glyph_width; glyph_x++) for (int glyph_y = 0; glyph_y < height; glyph_y++) this->draw_pixel_at(glyph_x + x_at, glyph_y + y_start, color); x_at += glyph_width; } i++; continue; } const Glyph &glyph = font->get_glyphs()[glyph_n]; int scan_x1, scan_y1, scan_width, scan_height; glyph.scan_area(&scan_x1, &scan_y1, &scan_width, &scan_height); for (int glyph_x = scan_x1; glyph_x < scan_x1 + scan_width; glyph_x++) { for (int glyph_y = scan_y1; glyph_y < scan_y1 + scan_height; glyph_y++) { if (glyph.get_pixel(glyph_x, glyph_y)) { this->draw_pixel_at(glyph_x + x_at, glyph_y + y_start, color); } } } x_at += glyph.width_ + glyph.offset_x_; i += match_length; } } void DisplayBuffer::vprintf_(int x, int y, Font *font, int color, TextAlign align, const char *format, va_list arg) { char buffer[256]; int ret = vsnprintf(buffer, sizeof(buffer), format, arg); if (ret > 0) this->print(x, y, font, color, align, buffer); } void DisplayBuffer::image(int x, int y, Image *image) { for (int img_x = 0; img_x < image->get_width(); img_x++) { for (int img_y = 0; img_y < image->get_height(); img_y++) { this->draw_pixel_at(x + img_x, y + img_y, image->get_pixel(img_x, img_y) ? COLOR_ON : COLOR_OFF); } } } void DisplayBuffer::get_text_bounds(int x, int y, const char *text, Font *font, TextAlign align, int *x1, int *y1, int *width, int *height) { int x_offset, baseline; font->measure(text, width, &x_offset, &baseline, height); auto x_align = TextAlign(int(align) & 0x18); auto y_align = TextAlign(int(align) & 0x07); switch (x_align) { case TextAlign::RIGHT: *x1 = x - *width; break; case TextAlign::CENTER_HORIZONTAL: *x1 = x - (*width) / 2; break; case TextAlign::LEFT: default: // LEFT *x1 = x; break; } switch (y_align) { case TextAlign::BOTTOM: *y1 = y - *height; break; case TextAlign::BASELINE: *y1 = y - baseline; break; case TextAlign::CENTER_VERTICAL: *y1 = y - (*height) / 2; break; case TextAlign::TOP: default: *y1 = y; break; } } void DisplayBuffer::print(int x, int y, Font *font, int color, const char *text) { this->print(x, y, font, color, TextAlign::TOP_LEFT, text); } void DisplayBuffer::print(int x, int y, Font *font, TextAlign align, const char *text) { this->print(x, y, font, COLOR_ON, align, text); } void DisplayBuffer::print(int x, int y, Font *font, const char *text) { this->print(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, text); } void DisplayBuffer::printf(int x, int y, Font *font, int color, TextAlign align, const char *format, ...) { va_list arg; va_start(arg, format); this->vprintf_(x, y, font, color, align, format, arg); va_end(arg); } void DisplayBuffer::printf(int x, int y, Font *font, int color, const char *format, ...) { va_list arg; va_start(arg, format); this->vprintf_(x, y, font, color, TextAlign::TOP_LEFT, format, arg); va_end(arg); } void DisplayBuffer::printf(int x, int y, Font *font, TextAlign align, const char *format, ...) { va_list arg; va_start(arg, format); this->vprintf_(x, y, font, COLOR_ON, align, format, arg); va_end(arg); } void DisplayBuffer::printf(int x, int y, Font *font, const char *format, ...) { va_list arg; va_start(arg, format); this->vprintf_(x, y, font, COLOR_ON, TextAlign::CENTER_LEFT, format, arg); va_end(arg); } void DisplayBuffer::set_writer(display_writer_t &&writer) { this->writer_ = writer; } void DisplayBuffer::set_pages(std::vector pages) { for (auto *page : pages) page->set_parent(this); for (uint32_t i = 0; i < pages.size() - 1; i++) { pages[i]->set_next(pages[i + 1]); pages[i + 1]->set_prev(pages[i]); } pages[0]->set_prev(pages[pages.size() - 1]); pages[pages.size() - 1]->set_next(pages[0]); this->show_page(pages[0]); } void DisplayBuffer::show_page(DisplayPage *page) { this->page_ = page; } void DisplayBuffer::show_next_page() { this->page_->show_next(); } void DisplayBuffer::show_prev_page() { this->page_->show_prev(); } void DisplayBuffer::do_update_() { this->clear(); if (this->page_ != nullptr) { this->page_->get_writer()(*this); } else if (this->writer_.has_value()) { (*this->writer_)(*this); } } #ifdef USE_TIME void DisplayBuffer::strftime(int x, int y, Font *font, int color, TextAlign align, const char *format, time::ESPTime time) { char buffer[64]; size_t ret = time.strftime(buffer, sizeof(buffer), format); if (ret > 0) this->print(x, y, font, color, align, buffer); } void DisplayBuffer::strftime(int x, int y, Font *font, int color, const char *format, time::ESPTime time) { this->strftime(x, y, font, color, TextAlign::TOP_LEFT, format, time); } void DisplayBuffer::strftime(int x, int y, Font *font, TextAlign align, const char *format, time::ESPTime time) { this->strftime(x, y, font, COLOR_ON, align, format, time); } void DisplayBuffer::strftime(int x, int y, Font *font, const char *format, time::ESPTime time) { this->strftime(x, y, font, COLOR_ON, TextAlign::TOP_LEFT, format, time); } #endif Glyph::Glyph(const char *a_char, const uint8_t *data_start, uint32_t offset, int offset_x, int offset_y, int width, int height) : char_(a_char), data_(data_start + offset), offset_x_(offset_x), offset_y_(offset_y), width_(width), height_(height) {} bool Glyph::get_pixel(int x, int y) const { const int x_data = x - this->offset_x_; const int y_data = y - this->offset_y_; if (x_data < 0 || x_data >= this->width_ || y_data < 0 || y_data >= this->height_) return false; const uint32_t width_8 = ((this->width_ + 7u) / 8u) * 8u; const uint32_t pos = x_data + y_data * width_8; return pgm_read_byte(this->data_ + (pos / 8u)) & (0x80 >> (pos % 8u)); } const char *Glyph::get_char() const { return this->char_; } bool Glyph::compare_to(const char *str) const { // 1 -> this->char_ // 2 -> str for (uint32_t i = 0;; i++) { if (this->char_[i] == '\0') return true; if (str[i] == '\0') return false; if (this->char_[i] > str[i]) return false; if (this->char_[i] < str[i]) return true; } // this should not happen return false; } int Glyph::match_length(const char *str) const { for (uint32_t i = 0;; i++) { if (this->char_[i] == '\0') return i; if (str[i] != this->char_[i]) return 0; } // this should not happen return 0; } void Glyph::scan_area(int *x1, int *y1, int *width, int *height) const { *x1 = this->offset_x_; *y1 = this->offset_y_; *width = this->width_; *height = this->height_; } int Font::match_next_glyph(const char *str, int *match_length) { int lo = 0; int hi = this->glyphs_.size() - 1; while (lo != hi) { int mid = (lo + hi + 1) / 2; if (this->glyphs_[mid].compare_to(str)) lo = mid; else hi = mid - 1; } *match_length = this->glyphs_[lo].match_length(str); if (*match_length <= 0) return -1; return lo; } void Font::measure(const char *str, int *width, int *x_offset, int *baseline, int *height) { *baseline = this->baseline_; *height = this->bottom_; int i = 0; int min_x = 0; bool has_char = false; int x = 0; while (str[i] != '\0') { int match_length; int glyph_n = this->match_next_glyph(str + i, &match_length); if (glyph_n < 0) { // Unknown char, skip if (!this->get_glyphs().empty()) x += this->get_glyphs()[0].width_; i++; continue; } const Glyph &glyph = this->glyphs_[glyph_n]; if (!has_char) min_x = glyph.offset_x_; else min_x = std::min(min_x, x + glyph.offset_x_); x += glyph.width_ + glyph.offset_x_; i += match_length; has_char = true; } *x_offset = min_x; *width = x - min_x; } const std::vector &Font::get_glyphs() const { return this->glyphs_; } Font::Font(std::vector &&glyphs, int baseline, int bottom) : glyphs_(std::move(glyphs)), baseline_(baseline), bottom_(bottom) {} bool Image::get_pixel(int x, int y) const { if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_) return false; const uint32_t width_8 = ((this->width_ + 7u) / 8u) * 8u; const uint32_t pos = x + y * width_8; return pgm_read_byte(this->data_start_ + (pos / 8u)) & (0x80 >> (pos % 8u)); } int Image::get_width() const { return this->width_; } int Image::get_height() const { return this->height_; } Image::Image(const uint8_t *data_start, int width, int height) : width_(width), height_(height), data_start_(data_start) {} DisplayPage::DisplayPage(const display_writer_t &writer) : writer_(writer) {} void DisplayPage::show() { this->parent_->show_page(this); } void DisplayPage::show_next() { this->next_->show(); } void DisplayPage::show_prev() { this->prev_->show(); } void DisplayPage::set_parent(DisplayBuffer *parent) { this->parent_ = parent; } void DisplayPage::set_prev(DisplayPage *prev) { this->prev_ = prev; } void DisplayPage::set_next(DisplayPage *next) { this->next_ = next; } const display_writer_t &DisplayPage::get_writer() const { return this->writer_; } } // namespace display } // namespace esphome