#pragma once #include #include "esphome/core/component.h" #include "esphome/core/helpers.h" #include "esphome/core/defines.h" #include "esphome/core/preferences.h" namespace esphome { #define TEMPLATABLE_VALUE_(type, name) \ protected: \ TemplatableValue name##_{}; \ \ public: \ template void set_##name(V name) { this->name##_ = name; } #define TEMPLATABLE_VALUE(type, name) TEMPLATABLE_VALUE_(type, name) #define TEMPLATABLE_STRING_VALUE_(name) \ protected: \ TemplatableStringValue name##_{}; \ \ public: \ template void set_##name(V name) { this->name##_ = name; } #define TEMPLATABLE_STRING_VALUE(name) TEMPLATABLE_STRING_VALUE_(name) /** Base class for all automation conditions. * * @tparam Ts The template parameters to pass when executing. */ template class Condition { public: /// Check whether this condition passes. This condition check must be instant, and not cause any delays. virtual bool check(Ts... x) = 0; /// Call check with a tuple of values as parameter. bool check_tuple(const std::tuple &tuple) { return this->check_tuple_(tuple, typename gens::type()); } protected: template bool check_tuple_(const std::tuple &tuple, seq) { return this->check(std::get(tuple)...); } }; template class Automation; template class Trigger { public: /// Inform the parent automation that the event has triggered. void trigger(Ts... x) { if (this->automation_parent_ == nullptr) return; this->automation_parent_->trigger(x...); } void set_automation_parent(Automation *automation_parent) { this->automation_parent_ = automation_parent; } /// Stop any action connected to this trigger. void stop_action() { if (this->automation_parent_ == nullptr) return; this->automation_parent_->stop(); } /// Returns true if any action connected to this trigger is running. bool is_action_running() { if (this->automation_parent_ == nullptr) return false; return this->automation_parent_->is_running(); } protected: Automation *automation_parent_{nullptr}; }; template class ActionList; template class Action { public: virtual void play_complex(Ts... x) { this->num_running_++; this->play(x...); this->play_next_(x...); } virtual void stop_complex() { if (num_running_) { this->stop(); this->num_running_ = 0; } this->stop_next_(); } /// Check if this or any of the following actions are currently running. virtual bool is_running() { return this->num_running_ > 0 || this->is_running_next_(); } /// The total number of actions that are currently running in this plus any of /// the following actions in the chain. int num_running_total() { int total = this->num_running_; if (this->next_ != nullptr) total += this->next_->num_running_total(); return total; } protected: friend ActionList; virtual void play(Ts... x) = 0; void play_next_(Ts... x) { if (this->num_running_ > 0) { this->num_running_--; if (this->next_ != nullptr) { this->next_->play_complex(x...); } } } template void play_next_tuple_(const std::tuple &tuple, seq) { this->play_next_(std::get(tuple)...); } void play_next_tuple_(const std::tuple &tuple) { this->play_next_tuple_(tuple, typename gens::type()); } virtual void stop() {} void stop_next_() { if (this->next_ != nullptr) { this->next_->stop_complex(); } } bool is_running_next_() { if (this->next_ == nullptr) return false; return this->next_->is_running(); } Action *next_ = nullptr; /// The number of instances of this sequence in the list of actions /// that is currently being executed. int num_running_{0}; }; template class ActionList { public: void add_action(Action *action) { if (this->actions_end_ == nullptr) { this->actions_begin_ = action; } else { this->actions_end_->next_ = action; } this->actions_end_ = action; } void add_actions(const std::vector *> &actions) { for (auto *action : actions) { this->add_action(action); } } void play(Ts... x) { if (this->actions_begin_ != nullptr) this->actions_begin_->play_complex(x...); } void play_tuple(const std::tuple &tuple) { this->play_tuple_(tuple, typename gens::type()); } void stop() { if (this->actions_begin_ != nullptr) this->actions_begin_->stop_complex(); } bool empty() const { return this->actions_begin_ == nullptr; } /// Check if any action in this action list is currently running. bool is_running() { if (this->actions_begin_ == nullptr) return false; return this->actions_begin_->is_running(); } /// Return the number of actions in this action list that are currently running. int num_running() { if (this->actions_begin_ == nullptr) return false; return this->actions_begin_->num_running_total(); } protected: template void play_tuple_(const std::tuple &tuple, seq) { this->play(std::get(tuple)...); } Action *actions_begin_{nullptr}; Action *actions_end_{nullptr}; }; template class Automation { public: explicit Automation(Trigger *trigger) : trigger_(trigger) { this->trigger_->set_automation_parent(this); } Action *add_action(Action *action) { this->actions_.add_action(action); } void add_actions(const std::vector *> &actions) { this->actions_.add_actions(actions); } void stop() { this->actions_.stop(); } void trigger(Ts... x) { this->actions_.play(x...); } bool is_running() { return this->actions_.is_running(); } /// Return the number of actions in the action part of this automation that are currently running. int num_running() { return this->actions_.num_running(); } protected: Trigger *trigger_; ActionList actions_; }; } // namespace esphome