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193 lines
7 KiB
C++
193 lines
7 KiB
C++
#pragma once
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#include "esphome/core/log.h"
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "esphome/components/sensor/filter.h"
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namespace esphome {
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namespace sensor {
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#define LOG_SENSOR(prefix, type, obj) \
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if ((obj) != nullptr) { \
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ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
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if (!(obj)->get_device_class().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Device Class: '%s'", prefix, (obj)->get_device_class().c_str()); \
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} \
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ESP_LOGCONFIG(TAG, "%s State Class: '%s'", prefix, state_class_to_string((obj)->get_state_class()).c_str()); \
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ESP_LOGCONFIG(TAG, "%s Unit of Measurement: '%s'", prefix, (obj)->get_unit_of_measurement().c_str()); \
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ESP_LOGCONFIG(TAG, "%s Accuracy Decimals: %d", prefix, (obj)->get_accuracy_decimals()); \
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if (!(obj)->get_icon().empty()) { \
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ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
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} \
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if (!(obj)->unique_id().empty()) { \
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ESP_LOGV(TAG, "%s Unique ID: '%s'", prefix, (obj)->unique_id().c_str()); \
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} \
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if ((obj)->get_force_update()) { \
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ESP_LOGV(TAG, "%s Force Update: YES", prefix); \
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} \
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}
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/**
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* Sensor state classes
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*/
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enum StateClass : uint8_t {
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STATE_CLASS_NONE = 0,
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STATE_CLASS_MEASUREMENT = 1,
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STATE_CLASS_TOTAL_INCREASING = 2,
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};
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std::string state_class_to_string(StateClass state_class);
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/** Base-class for all sensors.
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*
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* A sensor has unit of measurement and can use publish_state to send out a new value with the specified accuracy.
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*/
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class Sensor : public EntityBase {
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public:
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explicit Sensor();
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explicit Sensor(const std::string &name);
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/// Get the unit of measurement, using the manual override if set.
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std::string get_unit_of_measurement();
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/// Manually set the unit of measurement.
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void set_unit_of_measurement(const std::string &unit_of_measurement);
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/// Get the accuracy in decimals, using the manual override if set.
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int8_t get_accuracy_decimals();
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/// Manually set the accuracy in decimals.
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void set_accuracy_decimals(int8_t accuracy_decimals);
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/// Get the device class, using the manual override if set.
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std::string get_device_class();
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/// Manually set the device class.
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void set_device_class(const std::string &device_class);
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/// Get the state class, using the manual override if set.
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StateClass get_state_class();
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/// Manually set the state class.
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void set_state_class(StateClass state_class);
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/**
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* Get whether force update mode is enabled.
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*
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* If the sensor is in force_update mode, the frontend is required to save all
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* state changes to the database when they are published, even if the state is the
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* same as before.
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*/
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bool get_force_update() const { return force_update_; }
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/// Set force update mode.
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void set_force_update(bool force_update) { force_update_ = force_update; }
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/// Add a filter to the filter chain. Will be appended to the back.
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void add_filter(Filter *filter);
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/** Add a list of vectors to the back of the filter chain.
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*
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* This may look like:
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*
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* sensor->add_filters({
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* LambdaFilter([&](float value) -> optional<float> { return 42/value; }),
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* OffsetFilter(1),
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* SlidingWindowMovingAverageFilter(15, 15), // average over last 15 values
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* });
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*/
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void add_filters(const std::vector<Filter *> &filters);
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/// Clear the filters and replace them by filters.
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void set_filters(const std::vector<Filter *> &filters);
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/// Clear the entire filter chain.
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void clear_filters();
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/// Getter-syntax for .state.
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float get_state() const;
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/// Getter-syntax for .raw_state
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float get_raw_state() const;
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/** Publish a new state to the front-end.
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*
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* First, the new state will be assigned to the raw_value. Then it's passed through all filters
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* until it finally lands in the .value member variable and a callback is issued.
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*
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* @param state The state as a floating point number.
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*/
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void publish_state(float state);
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Add a callback that will be called every time a filtered value arrives.
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void add_on_state_callback(std::function<void(float)> &&callback);
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/// Add a callback that will be called every time the sensor sends a raw value.
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void add_on_raw_state_callback(std::function<void(float)> &&callback);
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/** This member variable stores the last state that has passed through all filters.
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*
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* On startup, when no state is available yet, this is NAN (not-a-number) and the validity
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* can be checked using has_state().
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*
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* This is exposed through a member variable for ease of use in esphome lambdas.
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*/
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float state;
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/** This member variable stores the current raw state of the sensor, without any filters applied.
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*
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* Unlike .state,this will be updated immediately when publish_state is called.
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*/
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float raw_state;
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/// Return whether this sensor has gotten a full state (that passed through all filters) yet.
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bool has_state() const;
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/** A unique ID for this sensor, empty for no unique id. See unique ID requirements:
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* https://developers.home-assistant.io/docs/en/entity_registry_index.html#unique-id-requirements
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*
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* @return The unique id as a string.
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*/
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virtual std::string unique_id();
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void internal_send_state_to_frontend(float state);
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protected:
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/** Override this to set the default unit of measurement.
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*
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* @deprecated This method is deprecated, set the property during config validation instead. (2022.1)
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*/
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virtual std::string unit_of_measurement(); // NOLINT
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/** Override this to set the default accuracy in decimals.
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*
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* @deprecated This method is deprecated, set the property during config validation instead. (2022.1)
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*/
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virtual int8_t accuracy_decimals(); // NOLINT
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/** Override this to set the default device class.
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*
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* @deprecated This method is deprecated, set the property during config validation instead. (2022.1)
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*/
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virtual std::string device_class(); // NOLINT
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/** Override this to set the default state class.
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*
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* @deprecated This method is deprecated, set the property during config validation instead. (2022.1)
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*/
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virtual StateClass state_class(); // NOLINT
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uint32_t hash_base() override;
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CallbackManager<void(float)> raw_callback_; ///< Storage for raw state callbacks.
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CallbackManager<void(float)> callback_; ///< Storage for filtered state callbacks.
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bool has_state_{false};
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Filter *filter_list_{nullptr}; ///< Store all active filters.
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optional<std::string> unit_of_measurement_; ///< Unit of measurement override
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optional<int8_t> accuracy_decimals_; ///< Accuracy in decimals override
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optional<std::string> device_class_; ///< Device class override
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optional<StateClass> state_class_{STATE_CLASS_NONE}; ///< State class override
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bool force_update_{false}; ///< Force update mode
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};
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} // namespace sensor
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} // namespace esphome
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