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fe89dcdc08
* added idle * more clear state description * Also add drying/fan Putting it in this PR because it will be put in the same aioesphomeapi release anyway. * Update bang_bang for idle action Co-authored-by: root <root@mail.danman.eu> Co-authored-by: Otto Winter <otto@otto-winter.com>
84 lines
2 KiB
C++
84 lines
2 KiB
C++
#include "climate_mode.h"
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namespace esphome {
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namespace climate {
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const char *climate_mode_to_string(ClimateMode mode) {
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switch (mode) {
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case CLIMATE_MODE_OFF:
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return "OFF";
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case CLIMATE_MODE_AUTO:
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return "AUTO";
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case CLIMATE_MODE_COOL:
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return "COOL";
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case CLIMATE_MODE_HEAT:
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return "HEAT";
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case CLIMATE_MODE_FAN_ONLY:
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return "FAN_ONLY";
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case CLIMATE_MODE_DRY:
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return "DRY";
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default:
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return "UNKNOWN";
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}
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}
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const char *climate_action_to_string(ClimateAction action) {
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switch (action) {
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case CLIMATE_ACTION_OFF:
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return "OFF";
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case CLIMATE_ACTION_COOLING:
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return "COOLING";
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case CLIMATE_ACTION_HEATING:
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return "HEATING";
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case CLIMATE_ACTION_IDLE:
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return "IDLE";
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case CLIMATE_ACTION_DRYING:
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return "DRYING";
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case CLIMATE_ACTION_FAN:
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return "FAN";
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default:
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return "UNKNOWN";
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}
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}
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const char *climate_fan_mode_to_string(ClimateFanMode fan_mode) {
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switch (fan_mode) {
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case climate::CLIMATE_FAN_ON:
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return "ON";
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case climate::CLIMATE_FAN_OFF:
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return "OFF";
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case climate::CLIMATE_FAN_AUTO:
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return "AUTO";
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case climate::CLIMATE_FAN_LOW:
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return "LOW";
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case climate::CLIMATE_FAN_MEDIUM:
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return "MEDIUM";
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case climate::CLIMATE_FAN_HIGH:
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return "HIGH";
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case climate::CLIMATE_FAN_MIDDLE:
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return "MIDDLE";
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case climate::CLIMATE_FAN_FOCUS:
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return "FOCUS";
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case climate::CLIMATE_FAN_DIFFUSE:
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return "DIFFUSE";
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default:
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return "UNKNOWN";
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}
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}
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const char *climate_swing_mode_to_string(ClimateSwingMode swing_mode) {
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switch (swing_mode) {
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case climate::CLIMATE_SWING_OFF:
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return "OFF";
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case climate::CLIMATE_SWING_BOTH:
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return "BOTH";
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case climate::CLIMATE_SWING_VERTICAL:
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return "VERTICAL";
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case climate::CLIMATE_SWING_HORIZONTAL:
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return "HORIZONTAL";
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default:
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return "UNKNOWN";
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}
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}
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} // namespace climate
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} // namespace esphome
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