esphome/esphome/components/remote_base/sony_protocol.h
Guillermo Ruffino 1bec1faf6d lint
2020-05-24 23:27:28 -03:00

39 lines
981 B
C++

#pragma once
#include "esphome/core/component.h"
#include "remote_base.h"
namespace esphome {
namespace remote_base {
struct SonyData {
uint32_t data;
uint8_t nbits;
bool operator==(const SonyData &rhs) const { return data == rhs.data && nbits == rhs.nbits; }
};
class SonyProtocol : public RemoteProtocol<SonyData> {
public:
void encode(RemoteTransmitData *dst, const SonyData &data) override;
optional<SonyData> decode(RemoteReceiveData src) override;
void dump(const SonyData &data) override;
};
DECLARE_REMOTE_PROTOCOL(Sony)
template<typename... Ts> class SonyAction : public RemoteTransmitterActionBase<Ts...> {
public:
TEMPLATABLE_VALUE(uint32_t, data)
TEMPLATABLE_VALUE(uint8_t, nbits)
void encode(RemoteTransmitData *dst, Ts... x) override {
SonyData data{};
data.data = this->data_.value(x...);
data.nbits = this->nbits_.value(x...);
SonyProtocol().encode(dst, data);
}
};
} // namespace remote_base
} // namespace esphome