esphome/esphome/components/rgbww/rgbww_light_output.h
2021-08-09 16:44:52 +12:00

54 lines
2.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/float_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace rgbww {
class RGBWWLightOutput : public light::LightOutput {
public:
void set_red(output::FloatOutput *red) { red_ = red; }
void set_green(output::FloatOutput *green) { green_ = green; }
void set_blue(output::FloatOutput *blue) { blue_ = blue; }
void set_cold_white(output::FloatOutput *cold_white) { cold_white_ = cold_white; }
void set_warm_white(output::FloatOutput *warm_white) { warm_white_ = warm_white; }
void set_cold_white_temperature(float cold_white_temperature) { cold_white_temperature_ = cold_white_temperature; }
void set_warm_white_temperature(float warm_white_temperature) { warm_white_temperature_ = warm_white_temperature; }
void set_constant_brightness(bool constant_brightness) { constant_brightness_ = constant_brightness; }
void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
if (this->color_interlock_)
traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::COLD_WARM_WHITE});
else
traits.set_supported_color_modes({light::ColorMode::RGB_COLD_WARM_WHITE});
traits.set_min_mireds(this->cold_white_temperature_);
traits.set_max_mireds(this->warm_white_temperature_);
return traits;
}
void write_state(light::LightState *state) override {
float red, green, blue, cwhite, wwhite;
state->current_values_as_rgbww(&red, &green, &blue, &cwhite, &wwhite, this->constant_brightness_);
this->red_->set_level(red);
this->green_->set_level(green);
this->blue_->set_level(blue);
this->cold_white_->set_level(cwhite);
this->warm_white_->set_level(wwhite);
}
protected:
output::FloatOutput *red_;
output::FloatOutput *green_;
output::FloatOutput *blue_;
output::FloatOutput *cold_white_;
output::FloatOutput *warm_white_;
float cold_white_temperature_{0};
float warm_white_temperature_{0};
bool constant_brightness_;
bool color_interlock_{false};
};
} // namespace rgbww
} // namespace esphome