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197 lines
8.3 KiB
C++
197 lines
8.3 KiB
C++
#pragma once
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#include "esphome/core/optional.h"
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#include "light_color_values.h"
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#include <set>
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namespace esphome {
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namespace light {
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class LightState;
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/** This class represents a requested change in a light state.
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*/
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class LightCall {
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public:
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explicit LightCall(LightState *parent) : parent_(parent) {}
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/// Set the binary ON/OFF state of the light.
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LightCall &set_state(optional<bool> state);
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/// Set the binary ON/OFF state of the light.
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LightCall &set_state(bool state);
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/** Set the transition length of this call in milliseconds.
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*
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* This argument is ignored for starting flashes and effects.
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*
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* Defaults to the default transition length defined in the light configuration.
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*/
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LightCall &set_transition_length(optional<uint32_t> transition_length);
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/** Set the transition length of this call in milliseconds.
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*
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* This argument is ignored for starting flashes and effects.
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*
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* Defaults to the default transition length defined in the light configuration.
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*/
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LightCall &set_transition_length(uint32_t transition_length);
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/// Set the transition length property if the light supports transitions.
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LightCall &set_transition_length_if_supported(uint32_t transition_length);
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/// Start and set the flash length of this call in milliseconds.
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LightCall &set_flash_length(optional<uint32_t> flash_length);
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/// Start and set the flash length of this call in milliseconds.
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LightCall &set_flash_length(uint32_t flash_length);
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/// Set the target brightness of the light from 0.0 (fully off) to 1.0 (fully on)
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LightCall &set_brightness(optional<float> brightness);
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/// Set the target brightness of the light from 0.0 (fully off) to 1.0 (fully on)
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LightCall &set_brightness(float brightness);
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/// Set the brightness property if the light supports brightness.
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LightCall &set_brightness_if_supported(float brightness);
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/// Set the color mode of the light.
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LightCall &set_color_mode(optional<ColorMode> color_mode);
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/// Set the color mode of the light.
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LightCall &set_color_mode(ColorMode color_mode);
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/// Set the color mode of the light, if this mode is supported.
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LightCall &set_color_mode_if_supported(ColorMode color_mode);
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/// Set the color brightness of the light from 0.0 (no color) to 1.0 (fully on)
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LightCall &set_color_brightness(optional<float> brightness);
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/// Set the color brightness of the light from 0.0 (no color) to 1.0 (fully on)
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LightCall &set_color_brightness(float brightness);
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/// Set the color brightness property if the light supports RGBW.
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LightCall &set_color_brightness_if_supported(float brightness);
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/** Set the red RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_red(optional<float> red);
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/** Set the red RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_red(float red);
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/// Set the red property if the light supports RGB.
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LightCall &set_red_if_supported(float red);
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/** Set the green RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_green(optional<float> green);
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/** Set the green RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_green(float green);
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/// Set the green property if the light supports RGB.
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LightCall &set_green_if_supported(float green);
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/** Set the blue RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_blue(optional<float> blue);
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/** Set the blue RGB value of the light from 0.0 to 1.0.
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*
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* Note that this only controls the color of the light, not its brightness.
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*/
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LightCall &set_blue(float blue);
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/// Set the blue property if the light supports RGB.
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LightCall &set_blue_if_supported(float blue);
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/// Set the white value value of the light from 0.0 to 1.0 for RGBW[W] lights.
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LightCall &set_white(optional<float> white);
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/// Set the white value value of the light from 0.0 to 1.0 for RGBW[W] lights.
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LightCall &set_white(float white);
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/// Set the white property if the light supports RGB.
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LightCall &set_white_if_supported(float white);
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/// Set the color temperature of the light in mireds for CWWW or RGBWW lights.
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LightCall &set_color_temperature(optional<float> color_temperature);
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/// Set the color temperature of the light in mireds for CWWW or RGBWW lights.
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LightCall &set_color_temperature(float color_temperature);
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/// Set the color_temperature property if the light supports color temperature.
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LightCall &set_color_temperature_if_supported(float color_temperature);
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/// Set the cold white value of the light from 0.0 to 1.0.
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LightCall &set_cold_white(optional<float> cold_white);
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/// Set the cold white value of the light from 0.0 to 1.0.
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LightCall &set_cold_white(float cold_white);
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/// Set the cold white property if the light supports cold white output.
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LightCall &set_cold_white_if_supported(float cold_white);
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/// Set the warm white value of the light from 0.0 to 1.0.
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LightCall &set_warm_white(optional<float> warm_white);
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/// Set the warm white value of the light from 0.0 to 1.0.
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LightCall &set_warm_white(float warm_white);
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/// Set the warm white property if the light supports cold white output.
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LightCall &set_warm_white_if_supported(float warm_white);
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/// Set the effect of the light by its name.
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LightCall &set_effect(optional<std::string> effect);
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/// Set the effect of the light by its name.
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LightCall &set_effect(const std::string &effect);
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/// Set the effect of the light by its internal index number (only for internal use).
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LightCall &set_effect(uint32_t effect_number);
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LightCall &set_effect(optional<uint32_t> effect_number);
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/// Set whether this light call should trigger a publish state.
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LightCall &set_publish(bool publish);
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/// Set whether this light call should trigger a save state to recover them at startup..
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LightCall &set_save(bool save);
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/** Set the RGB color of the light by RGB values.
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*
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* Please note that this only changes the color of the light, not the brightness.
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*
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* @param red The red color value from 0.0 to 1.0.
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* @param green The green color value from 0.0 to 1.0.
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* @param blue The blue color value from 0.0 to 1.0.
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* @return The light call for chaining setters.
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*/
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LightCall &set_rgb(float red, float green, float blue);
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/** Set the RGBW color of the light by RGB values.
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*
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* Please note that this only changes the color of the light, not the brightness.
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*
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* @param red The red color value from 0.0 to 1.0.
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* @param green The green color value from 0.0 to 1.0.
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* @param blue The blue color value from 0.0 to 1.0.
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* @param white The white color value from 0.0 to 1.0.
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* @return The light call for chaining setters.
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*/
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LightCall &set_rgbw(float red, float green, float blue, float white);
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LightCall &from_light_color_values(const LightColorValues &values);
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void perform();
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protected:
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/// Get the currently targeted, or active if none set, color mode.
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ColorMode get_active_color_mode_();
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/// Validate all properties and return the target light color values.
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LightColorValues validate_();
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//// Compute the color mode that should be used for this call.
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ColorMode compute_color_mode_();
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/// Get potential color modes for this light call.
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std::set<ColorMode> get_suitable_color_modes_();
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/// Some color modes also can be set using non-native parameters, transform those calls.
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void transform_parameters_();
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bool has_transition_() { return this->transition_length_.has_value(); }
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bool has_flash_() { return this->flash_length_.has_value(); }
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bool has_effect_() { return this->effect_.has_value(); }
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LightState *parent_;
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optional<bool> state_;
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optional<uint32_t> transition_length_;
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optional<uint32_t> flash_length_;
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optional<ColorMode> color_mode_;
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optional<float> brightness_;
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optional<float> color_brightness_;
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optional<float> red_;
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optional<float> green_;
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optional<float> blue_;
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optional<float> white_;
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optional<float> color_temperature_;
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optional<float> cold_white_;
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optional<float> warm_white_;
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optional<uint32_t> effect_;
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bool publish_{true};
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bool save_{true};
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};
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} // namespace light
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} // namespace esphome
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