mirror of
https://github.com/esphome/esphome.git
synced 2024-11-14 11:08:10 +01:00
471b82f727
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
192 lines
7.1 KiB
C++
192 lines
7.1 KiB
C++
#include "esphome/core/component.h"
|
|
|
|
#include "esphome/core/application.h"
|
|
#include "esphome/core/hal.h"
|
|
#include "esphome/core/helpers.h"
|
|
#include "esphome/core/log.h"
|
|
#include <utility>
|
|
|
|
namespace esphome {
|
|
|
|
static const char *const TAG = "component";
|
|
|
|
namespace setup_priority {
|
|
|
|
const float BUS = 1000.0f;
|
|
const float IO = 900.0f;
|
|
const float HARDWARE = 800.0f;
|
|
const float DATA = 600.0f;
|
|
const float PROCESSOR = 400.0;
|
|
const float BLUETOOTH = 350.0f;
|
|
const float AFTER_BLUETOOTH = 300.0f;
|
|
const float WIFI = 250.0f;
|
|
const float BEFORE_CONNECTION = 220.0f;
|
|
const float AFTER_WIFI = 200.0f;
|
|
const float AFTER_CONNECTION = 100.0f;
|
|
const float LATE = -100.0f;
|
|
|
|
} // namespace setup_priority
|
|
|
|
const uint32_t COMPONENT_STATE_MASK = 0xFF;
|
|
const uint32_t COMPONENT_STATE_CONSTRUCTION = 0x00;
|
|
const uint32_t COMPONENT_STATE_SETUP = 0x01;
|
|
const uint32_t COMPONENT_STATE_LOOP = 0x02;
|
|
const uint32_t COMPONENT_STATE_FAILED = 0x03;
|
|
const uint32_t STATUS_LED_MASK = 0xFF00;
|
|
const uint32_t STATUS_LED_OK = 0x0000;
|
|
const uint32_t STATUS_LED_WARNING = 0x0100;
|
|
const uint32_t STATUS_LED_ERROR = 0x0200;
|
|
|
|
uint32_t global_state = 0; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
|
|
|
|
float Component::get_loop_priority() const { return 0.0f; }
|
|
|
|
float Component::get_setup_priority() const { return setup_priority::DATA; }
|
|
|
|
void Component::setup() {}
|
|
|
|
void Component::loop() {}
|
|
|
|
void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
|
|
App.scheduler.set_interval(this, name, interval, std::move(f));
|
|
}
|
|
|
|
bool Component::cancel_interval(const std::string &name) { // NOLINT
|
|
return App.scheduler.cancel_interval(this, name);
|
|
}
|
|
|
|
void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
|
|
return App.scheduler.set_timeout(this, name, timeout, std::move(f));
|
|
}
|
|
|
|
bool Component::cancel_timeout(const std::string &name) { // NOLINT
|
|
return App.scheduler.cancel_timeout(this, name);
|
|
}
|
|
|
|
void Component::call_loop() { this->loop(); }
|
|
void Component::call_setup() { this->setup(); }
|
|
void Component::call_dump_config() { this->dump_config(); }
|
|
|
|
uint32_t Component::get_component_state() const { return this->component_state_; }
|
|
void Component::call() {
|
|
uint32_t state = this->component_state_ & COMPONENT_STATE_MASK;
|
|
switch (state) {
|
|
case COMPONENT_STATE_CONSTRUCTION:
|
|
// State Construction: Call setup and set state to setup
|
|
this->component_state_ &= ~COMPONENT_STATE_MASK;
|
|
this->component_state_ |= COMPONENT_STATE_SETUP;
|
|
this->call_setup();
|
|
break;
|
|
case COMPONENT_STATE_SETUP:
|
|
// State setup: Call first loop and set state to loop
|
|
this->component_state_ &= ~COMPONENT_STATE_MASK;
|
|
this->component_state_ |= COMPONENT_STATE_LOOP;
|
|
this->call_loop();
|
|
break;
|
|
case COMPONENT_STATE_LOOP:
|
|
// State loop: Call loop
|
|
this->call_loop();
|
|
break;
|
|
case COMPONENT_STATE_FAILED:
|
|
// State failed: Do nothing
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
const char *Component::get_component_source() const {
|
|
if (this->component_source_ == nullptr)
|
|
return "<unknown>";
|
|
return this->component_source_;
|
|
}
|
|
void Component::mark_failed() {
|
|
ESP_LOGE(TAG, "Component %s was marked as failed.", this->get_component_source());
|
|
this->component_state_ &= ~COMPONENT_STATE_MASK;
|
|
this->component_state_ |= COMPONENT_STATE_FAILED;
|
|
this->status_set_error();
|
|
}
|
|
void Component::defer(std::function<void()> &&f) { // NOLINT
|
|
App.scheduler.set_timeout(this, "", 0, std::move(f));
|
|
}
|
|
bool Component::cancel_defer(const std::string &name) { // NOLINT
|
|
return App.scheduler.cancel_timeout(this, name);
|
|
}
|
|
void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
|
|
App.scheduler.set_timeout(this, name, 0, std::move(f));
|
|
}
|
|
void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
|
|
App.scheduler.set_timeout(this, "", timeout, std::move(f));
|
|
}
|
|
void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
|
|
App.scheduler.set_interval(this, "", interval, std::move(f));
|
|
}
|
|
bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
|
|
bool Component::can_proceed() { return true; }
|
|
bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; }
|
|
bool Component::status_has_error() { return this->component_state_ & STATUS_LED_ERROR; }
|
|
void Component::status_set_warning() {
|
|
this->component_state_ |= STATUS_LED_WARNING;
|
|
App.app_state_ |= STATUS_LED_WARNING;
|
|
}
|
|
void Component::status_set_error() {
|
|
this->component_state_ |= STATUS_LED_ERROR;
|
|
App.app_state_ |= STATUS_LED_ERROR;
|
|
}
|
|
void Component::status_clear_warning() { this->component_state_ &= ~STATUS_LED_WARNING; }
|
|
void Component::status_clear_error() { this->component_state_ &= ~STATUS_LED_ERROR; }
|
|
void Component::status_momentary_warning(const std::string &name, uint32_t length) {
|
|
this->status_set_warning();
|
|
this->set_timeout(name, length, [this]() { this->status_clear_warning(); });
|
|
}
|
|
void Component::status_momentary_error(const std::string &name, uint32_t length) {
|
|
this->status_set_error();
|
|
this->set_timeout(name, length, [this]() { this->status_clear_error(); });
|
|
}
|
|
void Component::dump_config() {}
|
|
float Component::get_actual_setup_priority() const {
|
|
if (std::isnan(this->setup_priority_override_))
|
|
return this->get_setup_priority();
|
|
return this->setup_priority_override_;
|
|
}
|
|
void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; }
|
|
|
|
bool Component::has_overridden_loop() const {
|
|
#ifdef CLANG_TIDY
|
|
bool loop_overridden = true;
|
|
bool call_loop_overridden = true;
|
|
#else
|
|
#pragma GCC diagnostic push
|
|
#pragma GCC diagnostic ignored "-Wpmf-conversions"
|
|
bool loop_overridden = (void *) (this->*(&Component::loop)) != (void *) (&Component::loop);
|
|
bool call_loop_overridden = (void *) (this->*(&Component::call_loop)) != (void *) (&Component::call_loop);
|
|
#pragma GCC diagnostic pop
|
|
#endif
|
|
return loop_overridden || call_loop_overridden;
|
|
}
|
|
|
|
PollingComponent::PollingComponent(uint32_t update_interval) : Component(), update_interval_(update_interval) {}
|
|
|
|
void PollingComponent::call_setup() {
|
|
// Let the polling component subclass setup their HW.
|
|
this->setup();
|
|
|
|
// Register interval.
|
|
this->set_interval("update", this->get_update_interval(), [this]() { this->update(); });
|
|
}
|
|
|
|
uint32_t PollingComponent::get_update_interval() const { return this->update_interval_; }
|
|
void PollingComponent::set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
|
|
|
|
WarnIfComponentBlockingGuard::WarnIfComponentBlockingGuard(Component *component)
|
|
: started_(millis()), component_(component) {}
|
|
WarnIfComponentBlockingGuard::~WarnIfComponentBlockingGuard() {
|
|
uint32_t now = millis();
|
|
if (now - started_ > 50) {
|
|
const char *src = component_ == nullptr ? "<null>" : component_->get_component_source();
|
|
ESP_LOGV(TAG, "Component %s took a long time for an operation (%.2f s).", src, (now - started_) / 1e3f);
|
|
ESP_LOGV(TAG, "Components should block for at most 20-30ms.");
|
|
;
|
|
}
|
|
}
|
|
|
|
} // namespace esphome
|