esphome/esphome/components/climate/climate.h
Guillermo Ruffino 1814e4a46b Add climate dry fan (#845)
* add climate dry fan

* clang-format

* updates, add swing mode, add back compat with old ha

* revert client-config add swing

* sort const.py

* fix missing retur
2019-11-16 16:34:11 +01:00

244 lines
9.6 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/helpers.h"
#include "esphome/core/preferences.h"
#include "climate_mode.h"
#include "climate_traits.h"
namespace esphome {
namespace climate {
#define LOG_CLIMATE(prefix, type, obj) \
if (obj != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, type, obj->get_name().c_str()); \
}
class Climate;
/** This class is used to encode all control actions on a climate device.
*
* It is supposed to be used by all code that wishes to control a climate device (mqtt, api, lambda etc).
* Create an instance of this class by calling `id(climate_device).make_call();`. Then set all attributes
* with the `set_x` methods. Finally, to apply the changes call `.perform();`.
*
* The integration that implements the climate device receives this instance with the `control` method.
* It should check all the properties it implements and apply them as needed. It should do so by
* getting all properties it controls with the getter methods in this class. If the optional value is
* set (check with `.has_value()`) that means the user wants to control this property. Get the value
* of the optional with the star operator (`*call.get_mode()`) and apply it.
*/
class ClimateCall {
public:
explicit ClimateCall(Climate *parent) : parent_(parent) {}
/// Set the mode of the climate device.
ClimateCall &set_mode(ClimateMode mode);
/// Set the mode of the climate device.
ClimateCall &set_mode(optional<ClimateMode> mode);
/// Set the mode of the climate device based on a string.
ClimateCall &set_mode(const std::string &mode);
/// Set the target temperature of the climate device.
ClimateCall &set_target_temperature(float target_temperature);
/// Set the target temperature of the climate device.
ClimateCall &set_target_temperature(optional<float> target_temperature);
/** Set the low point target temperature of the climate device
*
* For climate devices with two point target temperature control
*/
ClimateCall &set_target_temperature_low(float target_temperature_low);
/** Set the low point target temperature of the climate device
*
* For climate devices with two point target temperature control
*/
ClimateCall &set_target_temperature_low(optional<float> target_temperature_low);
/** Set the high point target temperature of the climate device
*
* For climate devices with two point target temperature control
*/
ClimateCall &set_target_temperature_high(float target_temperature_high);
/** Set the high point target temperature of the climate device
*
* For climate devices with two point target temperature control
*/
ClimateCall &set_target_temperature_high(optional<float> target_temperature_high);
ClimateCall &set_away(bool away);
ClimateCall &set_away(optional<bool> away);
/// Set the fan mode of the climate device.
ClimateCall &set_fan_mode(ClimateFanMode fan_mode);
/// Set the fan mode of the climate device.
ClimateCall &set_fan_mode(optional<ClimateFanMode> fan_mode);
/// Set the fan mode of the climate device based on a string.
ClimateCall &set_fan_mode(const std::string &fan_mode);
/// Set the swing mode of the climate device.
ClimateCall &set_swing_mode(ClimateSwingMode swing_mode);
/// Set the swing mode of the climate device.
ClimateCall &set_swing_mode(optional<ClimateSwingMode> swing_mode);
/// Set the swing mode of the climate device based on a string.
ClimateCall &set_swing_mode(const std::string &swing_mode);
void perform();
const optional<ClimateMode> &get_mode() const;
const optional<float> &get_target_temperature() const;
const optional<float> &get_target_temperature_low() const;
const optional<float> &get_target_temperature_high() const;
const optional<bool> &get_away() const;
const optional<ClimateFanMode> &get_fan_mode() const;
const optional<ClimateSwingMode> &get_swing_mode() const;
protected:
void validate_();
Climate *const parent_;
optional<ClimateMode> mode_;
optional<float> target_temperature_;
optional<float> target_temperature_low_;
optional<float> target_temperature_high_;
optional<bool> away_;
optional<ClimateFanMode> fan_mode_;
optional<ClimateSwingMode> swing_mode_;
};
/// Struct used to save the state of the climate device in restore memory.
struct ClimateDeviceRestoreState {
ClimateMode mode;
bool away;
ClimateFanMode fan_mode;
ClimateSwingMode swing_mode;
union {
float target_temperature;
struct {
float target_temperature_low;
float target_temperature_high;
};
};
/// Convert this struct to a climate call that can be performed.
ClimateCall to_call(Climate *climate);
/// Apply these settings to the climate device.
void apply(Climate *climate);
} __attribute__((packed));
/**
* ClimateDevice - This is the base class for all climate integrations. Each integration
* needs to extend this class and implement two functions:
*
* - get_traits() - return the static traits of the climate device
* - control(ClimateDeviceCall call) - Apply the given changes from call.
*
* To write data to the frontend, the integration must first set the properties using
* this->property = value; (for example this->current_temperature = 42.0;); then the integration
* must call this->publish_state(); to send the entire state to the frontend.
*
* The entire state of the climate device is encoded in public properties of the base class (current_temperature,
* mode etc). These are read-only for the user and rw for integrations. The reason these are public
* is for simple access to them from lambdas `if (id(my_climate).mode == climate::CLIMATE_MODE_AUTO) ...`
*/
class Climate : public Nameable {
public:
/// Construct a climate device with empty name (will be set later).
Climate();
/// Construct a climate device with a name.
Climate(const std::string &name);
/// The active mode of the climate device.
ClimateMode mode{CLIMATE_MODE_OFF};
/// The active state of the climate device.
ClimateAction action{CLIMATE_ACTION_OFF};
/// The current temperature of the climate device, as reported from the integration.
float current_temperature{NAN};
union {
/// The target temperature of the climate device.
float target_temperature;
struct {
/// The minimum target temperature of the climate device, for climate devices with split target temperature.
float target_temperature_low;
/// The maximum target temperature of the climate device, for climate devices with split target temperature.
float target_temperature_high;
};
};
/** Whether the climate device is in away mode.
*
* Away allows climate devices to have two different target temperature configs:
* one for normal mode and one for away mode.
*/
bool away{false};
/// The active fan mode of the climate device.
ClimateFanMode fan_mode;
/// The active swing mode of the climate device.
ClimateSwingMode swing_mode;
/** Add a callback for the climate device state, each time the state of the climate device is updated
* (using publish_state), this callback will be called.
*
* @param callback The callback to call.
*/
void add_on_state_callback(std::function<void()> &&callback);
/** Make a climate device control call, this is used to control the climate device, see the ClimateCall description
* for more info.
* @return A new ClimateCall instance targeting this climate device.
*/
ClimateCall make_call();
/** Publish the state of the climate device, to be called from integrations.
*
* This will schedule the climate device to publish its state to all listeners and save the current state
* to recover memory.
*/
void publish_state();
/** Get the traits of this climate device with all overrides applied.
*
* Traits are static data that encode the capabilities and static data for a climate device such as supported
* modes, temperature range etc.
*/
ClimateTraits get_traits();
void set_visual_min_temperature_override(float visual_min_temperature_override);
void set_visual_max_temperature_override(float visual_max_temperature_override);
void set_visual_temperature_step_override(float visual_temperature_step_override);
protected:
friend ClimateCall;
/** Get the default traits of this climate device.
*
* Traits are static data that encode the capabilities and static data for a climate device such as supported
* modes, temperature range etc. Each integration must implement this method and the return value must
* be constant during all of execution time.
*/
virtual ClimateTraits traits() = 0;
/** Control the climate device, this is a virtual method that each climate integration must implement.
*
* See more info in ClimateCall. The integration should check all of its values in this method and
* set them accordingly. At the end of the call, the integration must call `publish_state()` to
* notify the frontend of a changed state.
*
* @param call The ClimateCall instance encoding all attribute changes.
*/
virtual void control(const ClimateCall &call) = 0;
/// Restore the state of the climate device, call this from your setup() method.
optional<ClimateDeviceRestoreState> restore_state_();
/** Internal method to save the state of the climate device to recover memory. This is automatically
* called from publish_state()
*/
void save_state_();
uint32_t hash_base() override;
CallbackManager<void()> state_callback_{};
ESPPreferenceObject rtc_;
optional<float> visual_min_temperature_override_{};
optional<float> visual_max_temperature_override_{};
optional<float> visual_temperature_step_override_{};
};
} // namespace climate
} // namespace esphome