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471b82f727
* Renamed Nameable to EntityBase (cpp) * Renamed NAMEABLE_SCHEMA to ENTITY_BASE_SCHEMA (Python) * Renamed cg.Nameable to cg.EntityBase (Python) * Remove redundant use of CONF_NAME from esp32_touch * Remove redundant use of CONF_NAME from mcp3008 * Updated test * Moved EntityBase from Component.h and Component.cpp * Added icon property to EntityBase * Added CONF_ICON to ENTITY_BASE_SCHEMA and added setup_entity function to cpp_helpers * Added MQTT component getters for icon and disabled_by_default * Lint * Removed icon field from MQTT components * Code generation now uses setup_entity to setENTITY_BASE_SCHEMA fields * Removed unused import * Added cstdint include * Optimisation: don't set icon if it is empty * Remove icon from NumberTraits and SelectTraits * Removed unused import * Integration and Total Daily Energy sensors now inherit icons from their parents during code generation * Minor comment correction * Removed redundant icon-handling code from sensor, switch, and text_sensor * Update esphome/components/tsl2591/tsl2591.h Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl> * Added icon property to binary sensor, climate, cover, and fan component tests * Added icons for Binary Sensor, Climate, Cover, Fan, and Light to API * Consolidated EntityBase fields in MQTT components Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#include "binary_sensor.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace binary_sensor {
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static const char *const TAG = "binary_sensor";
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void BinarySensor::add_on_state_callback(std::function<void(bool)> &&callback) {
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this->state_callback_.add(std::move(callback));
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}
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void BinarySensor::publish_state(bool state) {
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if (!this->publish_dedup_.next(state))
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return;
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if (this->filter_list_ == nullptr) {
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this->send_state_internal(state, false);
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} else {
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this->filter_list_->input(state, false);
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}
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}
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void BinarySensor::publish_initial_state(bool state) {
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if (!this->publish_dedup_.next(state))
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return;
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if (this->filter_list_ == nullptr) {
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this->send_state_internal(state, true);
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} else {
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this->filter_list_->input(state, true);
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}
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}
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void BinarySensor::send_state_internal(bool state, bool is_initial) {
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if (is_initial) {
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ESP_LOGD(TAG, "'%s': Sending initial state %s", this->get_name().c_str(), ONOFF(state));
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} else {
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ESP_LOGD(TAG, "'%s': Sending state %s", this->get_name().c_str(), ONOFF(state));
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}
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this->has_state_ = true;
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this->state = state;
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if (!is_initial) {
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this->state_callback_.call(state);
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}
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}
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std::string BinarySensor::device_class() { return ""; }
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BinarySensor::BinarySensor(const std::string &name) : EntityBase(name), state(false) {}
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BinarySensor::BinarySensor() : BinarySensor("") {}
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void BinarySensor::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
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std::string BinarySensor::get_device_class() {
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if (this->device_class_.has_value())
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return *this->device_class_;
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return this->device_class();
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}
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void BinarySensor::add_filter(Filter *filter) {
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filter->parent_ = this;
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if (this->filter_list_ == nullptr) {
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this->filter_list_ = filter;
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} else {
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Filter *last_filter = this->filter_list_;
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while (last_filter->next_ != nullptr)
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last_filter = last_filter->next_;
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last_filter->next_ = filter;
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}
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}
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void BinarySensor::add_filters(const std::vector<Filter *> &filters) {
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for (Filter *filter : filters) {
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this->add_filter(filter);
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}
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}
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bool BinarySensor::has_state() const { return this->has_state_; }
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uint32_t BinarySensor::hash_base() { return 1210250844UL; }
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bool BinarySensor::is_status_binary_sensor() const { return false; }
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} // namespace binary_sensor
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} // namespace esphome
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