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63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
#pragma once
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#include "esphome/core/automation.h"
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#include "speaker.h"
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#include <vector>
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namespace esphome {
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namespace speaker {
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template<typename... Ts> class PlayAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void set_data_template(std::function<std::vector<uint8_t>(Ts...)> func) {
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this->data_func_ = func;
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this->static_ = false;
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}
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void set_data_static(const std::vector<uint8_t> &data) {
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this->data_static_ = data;
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this->static_ = true;
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}
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void play(Ts... x) override {
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if (this->static_) {
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this->parent_->play(this->data_static_);
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} else {
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auto val = this->data_func_(x...);
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this->parent_->play(val);
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}
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}
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protected:
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bool static_{false};
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std::function<std::vector<uint8_t>(Ts...)> data_func_{};
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std::vector<uint8_t> data_static_{};
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};
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template<typename... Ts> class VolumeSetAction : public Action<Ts...>, public Parented<Speaker> {
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TEMPLATABLE_VALUE(float, volume)
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void play(Ts... x) override { this->parent_->set_volume(this->volume_.value(x...)); }
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};
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template<typename... Ts> class StopAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void play(Ts... x) override { this->parent_->stop(); }
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};
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template<typename... Ts> class FinishAction : public Action<Ts...>, public Parented<Speaker> {
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public:
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void play(Ts... x) override { this->parent_->finish(); }
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};
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template<typename... Ts> class IsPlayingCondition : public Condition<Ts...>, public Parented<Speaker> {
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public:
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bool check(Ts... x) override { return this->parent_->is_running(); }
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};
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template<typename... Ts> class IsStoppedCondition : public Condition<Ts...>, public Parented<Speaker> {
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public:
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bool check(Ts... x) override { return this->parent_->is_stopped(); }
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};
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} // namespace speaker
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} // namespace esphome
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