esphome/esphome/core/controller.h
Keilin Bickar 21803607e7
Add new Lock core component (#2958)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2022-02-04 07:24:31 +13:00

81 lines
2 KiB
C++

#pragma once
#include "esphome/core/defines.h"
#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif
#ifdef USE_FAN
#include "esphome/components/fan/fan_state.h"
#endif
#ifdef USE_LIGHT
#include "esphome/components/light/light_state.h"
#endif
#ifdef USE_COVER
#include "esphome/components/cover/cover.h"
#endif
#ifdef USE_SENSOR
#include "esphome/components/sensor/sensor.h"
#endif
#ifdef USE_TEXT_SENSOR
#include "esphome/components/text_sensor/text_sensor.h"
#endif
#ifdef USE_SWITCH
#include "esphome/components/switch/switch.h"
#endif
#ifdef USE_BUTTON
#include "esphome/components/button/button.h"
#endif
#ifdef USE_CLIMATE
#include "esphome/components/climate/climate.h"
#endif
#ifdef USE_NUMBER
#include "esphome/components/number/number.h"
#endif
#ifdef USE_SELECT
#include "esphome/components/select/select.h"
#endif
#ifdef USE_LOCK
#include "esphome/components/lock/lock.h"
#endif
namespace esphome {
class Controller {
public:
void setup_controller(bool include_internal = false);
#ifdef USE_BINARY_SENSOR
virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){};
#endif
#ifdef USE_FAN
virtual void on_fan_update(fan::Fan *obj){};
#endif
#ifdef USE_LIGHT
virtual void on_light_update(light::LightState *obj){};
#endif
#ifdef USE_SENSOR
virtual void on_sensor_update(sensor::Sensor *obj, float state){};
#endif
#ifdef USE_SWITCH
virtual void on_switch_update(switch_::Switch *obj, bool state){};
#endif
#ifdef USE_COVER
virtual void on_cover_update(cover::Cover *obj){};
#endif
#ifdef USE_TEXT_SENSOR
virtual void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state){};
#endif
#ifdef USE_CLIMATE
virtual void on_climate_update(climate::Climate *obj){};
#endif
#ifdef USE_NUMBER
virtual void on_number_update(number::Number *obj, float state){};
#endif
#ifdef USE_SELECT
virtual void on_select_update(select::Select *obj, const std::string &state){};
#endif
#ifdef USE_LOCK
virtual void on_lock_update(lock::Lock *obj){};
#endif
};
} // namespace esphome