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32 lines
1.4 KiB
C++
32 lines
1.4 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/text_sensor/text_sensor.h"
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#include "../nextion_component.h"
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#include "../nextion_base.h"
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namespace esphome {
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namespace nextion {
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class NextionTextSensor;
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class NextionTextSensor : public NextionComponent, public text_sensor::TextSensor, public PollingComponent {
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public:
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NextionTextSensor(NextionBase *nextion) { this->nextion_ = nextion; }
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void update() override;
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void update_component() override { this->update(); }
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void on_state_changed(const std::string &state);
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void process_text(const std::string &variable_name, const std::string &text_value) override;
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void set_state(const std::string &state, bool publish) override { this->set_state(state, publish, true); }
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void set_state(const std::string &state) override { this->set_state(state, true, true); }
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void set_state(const std::string &state, bool publish, bool send_to_nextion) override;
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void send_state_to_nextion() override { this->set_state(this->state, false, true); };
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NextionQueueType get_queue_type() override { return NextionQueueType::TEXT_SENSOR; }
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void set_state_from_int(int state_value, bool publish, bool send_to_nextion) override {}
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void set_state_from_string(const std::string &state_value, bool publish, bool send_to_nextion) override {
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this->set_state(state_value, publish, send_to_nextion);
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}
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};
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} // namespace nextion
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} // namespace esphome
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