esphome/esphome/components/text_sensor/text_sensor.cpp
Fabian cb2fcaa9b1
EntityBase Name can stay in flash. (#4594)
* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
2023-03-28 06:38:56 +00:00

72 lines
2.2 KiB
C++

#include "text_sensor.h"
#include "esphome/core/log.h"
namespace esphome {
namespace text_sensor {
static const char *const TAG = "text_sensor";
void TextSensor::publish_state(const std::string &state) {
this->raw_state = state;
this->raw_callback_.call(state);
ESP_LOGV(TAG, "'%s': Received new state %s", this->name_.c_str(), state.c_str());
if (this->filter_list_ == nullptr) {
this->internal_send_state_to_frontend(state);
} else {
this->filter_list_->input(state);
}
}
void TextSensor::add_filter(Filter *filter) {
// inefficient, but only happens once on every sensor setup and nobody's going to have massive amounts of
// filters
ESP_LOGVV(TAG, "TextSensor(%p)::add_filter(%p)", this, filter);
if (this->filter_list_ == nullptr) {
this->filter_list_ = filter;
} else {
Filter *last_filter = this->filter_list_;
while (last_filter->next_ != nullptr)
last_filter = last_filter->next_;
last_filter->initialize(this, filter);
}
filter->initialize(this, nullptr);
}
void TextSensor::add_filters(const std::vector<Filter *> &filters) {
for (Filter *filter : filters) {
this->add_filter(filter);
}
}
void TextSensor::set_filters(const std::vector<Filter *> &filters) {
this->clear_filters();
this->add_filters(filters);
}
void TextSensor::clear_filters() {
if (this->filter_list_ != nullptr) {
ESP_LOGVV(TAG, "TextSensor(%p)::clear_filters()", this);
}
this->filter_list_ = nullptr;
}
void TextSensor::add_on_state_callback(std::function<void(std::string)> callback) {
this->callback_.add(std::move(callback));
}
void TextSensor::add_on_raw_state_callback(std::function<void(std::string)> callback) {
this->raw_callback_.add(std::move(callback));
}
std::string TextSensor::get_state() const { return this->state; }
std::string TextSensor::get_raw_state() const { return this->raw_state; }
void TextSensor::internal_send_state_to_frontend(const std::string &state) {
this->state = state;
this->has_state_ = true;
ESP_LOGD(TAG, "'%s': Sending state '%s'", this->name_.c_str(), state.c_str());
this->callback_.call(state);
}
std::string TextSensor::unique_id() { return ""; }
bool TextSensor::has_state() { return this->has_state_; }
} // namespace text_sensor
} // namespace esphome