esphome/esphome/components/fan/fan.cpp

166 lines
5.4 KiB
C++

#include "fan.h"
#include "esphome/core/log.h"
namespace esphome {
namespace fan {
static const char *const TAG = "fan";
const LogString *fan_direction_to_string(FanDirection direction) {
switch (direction) {
case FanDirection::FORWARD:
return LOG_STR("FORWARD");
case FanDirection::REVERSE:
return LOG_STR("REVERSE");
default:
return LOG_STR("UNKNOWN");
}
}
void FanCall::perform() {
ESP_LOGD(TAG, "'%s' - Setting:", this->parent_.get_name().c_str());
this->validate_();
if (this->binary_state_.has_value()) {
ESP_LOGD(TAG, " State: %s", ONOFF(*this->binary_state_));
}
if (this->oscillating_.has_value()) {
ESP_LOGD(TAG, " Oscillating: %s", YESNO(*this->oscillating_));
}
if (this->speed_.has_value()) {
ESP_LOGD(TAG, " Speed: %d", *this->speed_);
}
if (this->direction_.has_value()) {
ESP_LOGD(TAG, " Direction: %s", LOG_STR_ARG(fan_direction_to_string(*this->direction_)));
}
this->parent_.control(*this);
}
void FanCall::validate_() {
auto traits = this->parent_.get_traits();
if (this->speed_.has_value())
this->speed_ = clamp(*this->speed_, 1, traits.supported_speed_count());
if (this->binary_state_.has_value() && *this->binary_state_) {
// when turning on, if current speed is zero, set speed to 100%
if (traits.supports_speed() && !this->parent_.state && this->parent_.speed == 0) {
this->speed_ = traits.supported_speed_count();
}
}
if (this->oscillating_.has_value() && !traits.supports_oscillation()) {
ESP_LOGW(TAG, "'%s' - This fan does not support oscillation!", this->parent_.get_name().c_str());
this->oscillating_.reset();
}
if (this->speed_.has_value() && !traits.supports_speed()) {
ESP_LOGW(TAG, "'%s' - This fan does not support speeds!", this->parent_.get_name().c_str());
this->speed_.reset();
}
if (this->direction_.has_value() && !traits.supports_direction()) {
ESP_LOGW(TAG, "'%s' - This fan does not support directions!", this->parent_.get_name().c_str());
this->direction_.reset();
}
}
FanCall FanRestoreState::to_call(Fan &fan) {
auto call = fan.make_call();
call.set_state(this->state);
call.set_oscillating(this->oscillating);
call.set_speed(this->speed);
call.set_direction(this->direction);
return call;
}
void FanRestoreState::apply(Fan &fan) {
fan.state = this->state;
fan.oscillating = this->oscillating;
fan.speed = this->speed;
fan.direction = this->direction;
fan.publish_state();
}
Fan::Fan() : EntityBase("") {}
Fan::Fan(const std::string &name) : EntityBase(name) {}
FanCall Fan::turn_on() { return this->make_call().set_state(true); }
FanCall Fan::turn_off() { return this->make_call().set_state(false); }
FanCall Fan::toggle() { return this->make_call().set_state(!this->state); }
FanCall Fan::make_call() { return FanCall(*this); }
void Fan::add_on_state_callback(std::function<void()> &&callback) { this->state_callback_.add(std::move(callback)); }
void Fan::publish_state() {
auto traits = this->get_traits();
ESP_LOGD(TAG, "'%s' - Sending state:", this->name_.c_str());
ESP_LOGD(TAG, " State: %s", ONOFF(this->state));
if (traits.supports_speed()) {
ESP_LOGD(TAG, " Speed: %d", this->speed);
}
if (traits.supports_oscillation()) {
ESP_LOGD(TAG, " Oscillating: %s", YESNO(this->oscillating));
}
if (traits.supports_direction()) {
ESP_LOGD(TAG, " Direction: %s", LOG_STR_ARG(fan_direction_to_string(this->direction)));
}
this->state_callback_.call();
this->save_state_();
}
// Random 32-bit value, change this every time the layout of the FanRestoreState struct changes.
constexpr uint32_t RESTORE_STATE_VERSION = 0x71700ABA;
optional<FanRestoreState> Fan::restore_state_() {
FanRestoreState recovered{};
this->rtc_ = global_preferences->make_preference<FanRestoreState>(this->get_object_id_hash() ^ RESTORE_STATE_VERSION);
bool restored = this->rtc_.load(&recovered);
switch (this->restore_mode_) {
case FanRestoreMode::NO_RESTORE:
return {};
case FanRestoreMode::ALWAYS_OFF:
recovered.state = false;
return recovered;
case FanRestoreMode::ALWAYS_ON:
recovered.state = true;
return recovered;
case FanRestoreMode::RESTORE_DEFAULT_OFF:
recovered.state = restored ? recovered.state : false;
return recovered;
case FanRestoreMode::RESTORE_DEFAULT_ON:
recovered.state = restored ? recovered.state : true;
return recovered;
case FanRestoreMode::RESTORE_INVERTED_DEFAULT_OFF:
recovered.state = restored ? !recovered.state : false;
return recovered;
case FanRestoreMode::RESTORE_INVERTED_DEFAULT_ON:
recovered.state = restored ? !recovered.state : true;
return recovered;
}
return {};
}
void Fan::save_state_() {
FanRestoreState state{};
state.state = this->state;
state.oscillating = this->oscillating;
state.speed = this->speed;
state.direction = this->direction;
this->rtc_.save(&state);
}
void Fan::dump_traits_(const char *tag, const char *prefix) {
if (this->get_traits().supports_speed()) {
ESP_LOGCONFIG(tag, "%s Speed: YES", prefix);
ESP_LOGCONFIG(tag, "%s Speed count: %d", prefix, this->get_traits().supported_speed_count());
}
if (this->get_traits().supports_oscillation()) {
ESP_LOGCONFIG(tag, "%s Oscillation: YES", prefix);
}
if (this->get_traits().supports_direction()) {
ESP_LOGCONFIG(tag, "%s Direction: YES", prefix);
}
}
} // namespace fan
} // namespace esphome