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166 lines
5.4 KiB
C++
166 lines
5.4 KiB
C++
#include "fan.h"
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#include "esphome/core/log.h"
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namespace esphome {
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namespace fan {
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static const char *const TAG = "fan";
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const LogString *fan_direction_to_string(FanDirection direction) {
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switch (direction) {
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case FanDirection::FORWARD:
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return LOG_STR("FORWARD");
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case FanDirection::REVERSE:
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return LOG_STR("REVERSE");
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default:
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return LOG_STR("UNKNOWN");
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}
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}
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void FanCall::perform() {
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ESP_LOGD(TAG, "'%s' - Setting:", this->parent_.get_name().c_str());
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this->validate_();
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if (this->binary_state_.has_value()) {
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ESP_LOGD(TAG, " State: %s", ONOFF(*this->binary_state_));
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}
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if (this->oscillating_.has_value()) {
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ESP_LOGD(TAG, " Oscillating: %s", YESNO(*this->oscillating_));
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}
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if (this->speed_.has_value()) {
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ESP_LOGD(TAG, " Speed: %d", *this->speed_);
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}
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if (this->direction_.has_value()) {
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ESP_LOGD(TAG, " Direction: %s", LOG_STR_ARG(fan_direction_to_string(*this->direction_)));
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}
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this->parent_.control(*this);
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}
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void FanCall::validate_() {
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auto traits = this->parent_.get_traits();
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if (this->speed_.has_value())
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this->speed_ = clamp(*this->speed_, 1, traits.supported_speed_count());
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if (this->binary_state_.has_value() && *this->binary_state_) {
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// when turning on, if current speed is zero, set speed to 100%
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if (traits.supports_speed() && !this->parent_.state && this->parent_.speed == 0) {
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this->speed_ = traits.supported_speed_count();
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}
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}
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if (this->oscillating_.has_value() && !traits.supports_oscillation()) {
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ESP_LOGW(TAG, "'%s' - This fan does not support oscillation!", this->parent_.get_name().c_str());
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this->oscillating_.reset();
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}
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if (this->speed_.has_value() && !traits.supports_speed()) {
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ESP_LOGW(TAG, "'%s' - This fan does not support speeds!", this->parent_.get_name().c_str());
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this->speed_.reset();
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}
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if (this->direction_.has_value() && !traits.supports_direction()) {
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ESP_LOGW(TAG, "'%s' - This fan does not support directions!", this->parent_.get_name().c_str());
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this->direction_.reset();
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}
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}
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FanCall FanRestoreState::to_call(Fan &fan) {
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auto call = fan.make_call();
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call.set_state(this->state);
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call.set_oscillating(this->oscillating);
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call.set_speed(this->speed);
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call.set_direction(this->direction);
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return call;
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}
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void FanRestoreState::apply(Fan &fan) {
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fan.state = this->state;
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fan.oscillating = this->oscillating;
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fan.speed = this->speed;
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fan.direction = this->direction;
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fan.publish_state();
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}
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Fan::Fan() : EntityBase("") {}
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Fan::Fan(const std::string &name) : EntityBase(name) {}
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FanCall Fan::turn_on() { return this->make_call().set_state(true); }
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FanCall Fan::turn_off() { return this->make_call().set_state(false); }
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FanCall Fan::toggle() { return this->make_call().set_state(!this->state); }
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FanCall Fan::make_call() { return FanCall(*this); }
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void Fan::add_on_state_callback(std::function<void()> &&callback) { this->state_callback_.add(std::move(callback)); }
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void Fan::publish_state() {
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auto traits = this->get_traits();
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ESP_LOGD(TAG, "'%s' - Sending state:", this->name_.c_str());
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ESP_LOGD(TAG, " State: %s", ONOFF(this->state));
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if (traits.supports_speed()) {
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ESP_LOGD(TAG, " Speed: %d", this->speed);
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}
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if (traits.supports_oscillation()) {
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ESP_LOGD(TAG, " Oscillating: %s", YESNO(this->oscillating));
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}
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if (traits.supports_direction()) {
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ESP_LOGD(TAG, " Direction: %s", LOG_STR_ARG(fan_direction_to_string(this->direction)));
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}
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this->state_callback_.call();
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this->save_state_();
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}
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// Random 32-bit value, change this every time the layout of the FanRestoreState struct changes.
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constexpr uint32_t RESTORE_STATE_VERSION = 0x71700ABA;
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optional<FanRestoreState> Fan::restore_state_() {
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FanRestoreState recovered{};
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this->rtc_ = global_preferences->make_preference<FanRestoreState>(this->get_object_id_hash() ^ RESTORE_STATE_VERSION);
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bool restored = this->rtc_.load(&recovered);
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switch (this->restore_mode_) {
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case FanRestoreMode::NO_RESTORE:
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return {};
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case FanRestoreMode::ALWAYS_OFF:
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recovered.state = false;
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return recovered;
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case FanRestoreMode::ALWAYS_ON:
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recovered.state = true;
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return recovered;
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case FanRestoreMode::RESTORE_DEFAULT_OFF:
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recovered.state = restored ? recovered.state : false;
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return recovered;
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case FanRestoreMode::RESTORE_DEFAULT_ON:
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recovered.state = restored ? recovered.state : true;
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return recovered;
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case FanRestoreMode::RESTORE_INVERTED_DEFAULT_OFF:
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recovered.state = restored ? !recovered.state : false;
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return recovered;
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case FanRestoreMode::RESTORE_INVERTED_DEFAULT_ON:
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recovered.state = restored ? !recovered.state : true;
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return recovered;
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}
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return {};
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}
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void Fan::save_state_() {
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FanRestoreState state{};
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state.state = this->state;
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state.oscillating = this->oscillating;
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state.speed = this->speed;
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state.direction = this->direction;
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this->rtc_.save(&state);
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}
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void Fan::dump_traits_(const char *tag, const char *prefix) {
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if (this->get_traits().supports_speed()) {
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ESP_LOGCONFIG(tag, "%s Speed: YES", prefix);
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ESP_LOGCONFIG(tag, "%s Speed count: %d", prefix, this->get_traits().supported_speed_count());
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}
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if (this->get_traits().supports_oscillation()) {
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ESP_LOGCONFIG(tag, "%s Oscillation: YES", prefix);
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}
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if (this->get_traits().supports_direction()) {
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ESP_LOGCONFIG(tag, "%s Direction: YES", prefix);
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}
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}
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} // namespace fan
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} // namespace esphome
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