esphome/esphome/components/fan/automation.h
Otto Winter 8e75980ebd
Cleanup dashboard JS (#491)
* Cleanup dashboard JS

* Add vscode

* Save start_mark/end_mark

* Updates

* Updates

* Remove need for cv.nameable

It's a bit hacky but removes so much bloat from integrations

* Add enum helper

* Document APIs, and Improvements

* Fixes

* Fixes

* Update PULL_REQUEST_TEMPLATE.md

* Updates

* Updates

* Updates
2019-04-22 21:56:30 +02:00

53 lines
1.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "fan_state.h"
namespace esphome {
namespace fan {
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
explicit TurnOnAction(FanState *state) : state_(state) {}
TEMPLATABLE_VALUE(bool, oscillating)
TEMPLATABLE_VALUE(FanSpeed, speed)
void play(Ts... x) override {
auto call = this->state_->turn_on();
if (this->oscillating_.has_value()) {
call.set_oscillating(this->oscillating_.value(x...));
}
if (this->speed_.has_value()) {
call.set_speed(this->speed_.value(x...));
}
call.perform();
}
protected:
FanState *state_;
};
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
explicit TurnOffAction(FanState *state) : state_(state) {}
void play(Ts... x) override { this->state_->turn_off().perform(); }
protected:
FanState *state_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(FanState *state) : state_(state) {}
void play(Ts... x) override { this->state_->toggle().perform(); }
protected:
FanState *state_;
};
} // namespace fan
} // namespace esphome