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8e75980ebd
* Cleanup dashboard JS * Add vscode * Save start_mark/end_mark * Updates * Updates * Remove need for cv.nameable It's a bit hacky but removes so much bloat from integrations * Add enum helper * Document APIs, and Improvements * Fixes * Fixes * Update PULL_REQUEST_TEMPLATE.md * Updates * Updates * Updates
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "fan_state.h"
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namespace esphome {
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namespace fan {
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template<typename... Ts> class TurnOnAction : public Action<Ts...> {
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public:
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explicit TurnOnAction(FanState *state) : state_(state) {}
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TEMPLATABLE_VALUE(bool, oscillating)
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TEMPLATABLE_VALUE(FanSpeed, speed)
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void play(Ts... x) override {
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auto call = this->state_->turn_on();
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if (this->oscillating_.has_value()) {
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call.set_oscillating(this->oscillating_.value(x...));
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}
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if (this->speed_.has_value()) {
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call.set_speed(this->speed_.value(x...));
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}
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call.perform();
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}
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protected:
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FanState *state_;
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};
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template<typename... Ts> class TurnOffAction : public Action<Ts...> {
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public:
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explicit TurnOffAction(FanState *state) : state_(state) {}
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void play(Ts... x) override { this->state_->turn_off().perform(); }
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protected:
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FanState *state_;
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};
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template<typename... Ts> class ToggleAction : public Action<Ts...> {
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public:
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explicit ToggleAction(FanState *state) : state_(state) {}
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void play(Ts... x) override { this->state_->toggle().perform(); }
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protected:
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FanState *state_;
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};
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} // namespace fan
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} // namespace esphome
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