esphome/esphomeyaml/components/light/__init__.py
Otto Winter 5e3bc4ed2b
Update
2018-11-28 21:33:24 +01:00

481 lines
22 KiB
Python

import voluptuous as vol
from esphomeyaml.automation import ACTION_REGISTRY, maybe_simple_id
from esphomeyaml.components import mqtt
from esphomeyaml.components.mqtt import setup_mqtt_component
import esphomeyaml.config_validation as cv
from esphomeyaml.const import CONF_ALPHA, CONF_BLUE, CONF_BRIGHTNESS, CONF_COLORS, \
CONF_DEFAULT_TRANSITION_LENGTH, CONF_DURATION, CONF_EFFECTS, CONF_EFFECT_ID, \
CONF_GAMMA_CORRECT, CONF_GREEN, CONF_ID, CONF_INTERNAL, CONF_LAMBDA, CONF_MQTT_ID, CONF_NAME, \
CONF_NUM_LEDS, CONF_RANDOM, CONF_RED, CONF_SPEED, CONF_STATE, CONF_TRANSITION_LENGTH, \
CONF_UPDATE_INTERVAL, CONF_WHITE, CONF_WIDTH, CONF_FLASH_LENGTH, CONF_COLOR_TEMPERATURE, \
CONF_EFFECT
from esphomeyaml.core import CORE
from esphomeyaml.cpp_generator import process_lambda, Pvariable, add, StructInitializer, \
ArrayInitializer, TemplateArguments, get_variable, templatable
from esphomeyaml.cpp_types import esphomelib_ns, Application, Component, Nameable, Action, uint32, \
float_, std_string
PLATFORM_SCHEMA = cv.PLATFORM_SCHEMA.extend({
})
# Base
light_ns = esphomelib_ns.namespace('light')
LightState = light_ns.class_('LightState', Nameable, Component)
MakeLight = Application.struct('MakeLight')
LightOutput = light_ns.class_('LightOutput')
FastLEDLightOutputComponent = light_ns.class_('FastLEDLightOutputComponent', LightOutput)
FastLEDLightOutputComponentRef = FastLEDLightOutputComponent.operator('ref')
# Actions
ToggleAction = light_ns.class_('ToggleAction', Action)
TurnOffAction = light_ns.class_('TurnOffAction', Action)
TurnOnAction = light_ns.class_('TurnOnAction', Action)
LightColorValues = light_ns.class_('LightColorValues')
MQTTJSONLightComponent = light_ns.class_('MQTTJSONLightComponent', mqtt.MQTTComponent)
# Effects
LightEffect = light_ns.class_('LightEffect')
RandomLightEffect = light_ns.class_('RandomLightEffect', LightEffect)
LambdaLightEffect = light_ns.class_('LambdaLightEffect', LightEffect)
StrobeLightEffect = light_ns.class_('StrobeLightEffect', LightEffect)
StrobeLightEffectColor = light_ns.class_('StrobeLightEffectColor', LightEffect)
FlickerLightEffect = light_ns.class_('FlickerLightEffect', LightEffect)
BaseFastLEDLightEffect = light_ns.class_('BaseFastLEDLightEffect', LightEffect)
FastLEDLambdaLightEffect = light_ns.class_('FastLEDLambdaLightEffect', BaseFastLEDLightEffect)
FastLEDRainbowLightEffect = light_ns.class_('FastLEDRainbowLightEffect', BaseFastLEDLightEffect)
FastLEDColorWipeEffect = light_ns.class_('FastLEDColorWipeEffect', BaseFastLEDLightEffect)
FastLEDColorWipeEffectColor = light_ns.class_('FastLEDColorWipeEffectColor', BaseFastLEDLightEffect)
FastLEDScanEffect = light_ns.class_('FastLEDScanEffect', BaseFastLEDLightEffect)
FastLEDScanEffectColor = light_ns.class_('FastLEDScanEffectColor', BaseFastLEDLightEffect)
FastLEDTwinkleEffect = light_ns.class_('FastLEDTwinkleEffect', BaseFastLEDLightEffect)
FastLEDRandomTwinkleEffect = light_ns.class_('FastLEDRandomTwinkleEffect', BaseFastLEDLightEffect)
FastLEDFireworksEffect = light_ns.class_('FastLEDFireworksEffect', BaseFastLEDLightEffect)
FastLEDFlickerEffect = light_ns.class_('FastLEDFlickerEffect', BaseFastLEDLightEffect)
CONF_STROBE = 'strobe'
CONF_FLICKER = 'flicker'
CONF_FASTLED_LAMBDA = 'fastled_lambda'
CONF_FASTLED_RAINBOW = 'fastled_rainbow'
CONF_FASTLED_COLOR_WIPE = 'fastled_color_wipe'
CONF_FASTLED_SCAN = 'fastled_scan'
CONF_FASTLED_TWINKLE = 'fastled_twinkle'
CONF_FASTLED_RANDOM_TWINKLE = 'fastled_random_twinkle'
CONF_FASTLED_FIREWORKS = 'fastled_fireworks'
CONF_FASTLED_FLICKER = 'fastled_flicker'
CONF_ADD_LED_INTERVAL = 'add_led_interval'
CONF_REVERSE = 'reverse'
CONF_MOVE_INTERVAL = 'move_interval'
CONF_TWINKLE_PROBABILITY = 'twinkle_probability'
CONF_PROGRESS_INTERVAL = 'progress_interval'
CONF_SPARK_PROBABILITY = 'spark_probability'
CONF_USE_RANDOM_COLOR = 'use_random_color'
CONF_FADE_OUT_RATE = 'fade_out_rate'
CONF_INTENSITY = 'intensity'
BINARY_EFFECTS = [CONF_LAMBDA, CONF_STROBE]
MONOCHROMATIC_EFFECTS = BINARY_EFFECTS + [CONF_FLICKER]
RGB_EFFECTS = MONOCHROMATIC_EFFECTS + [CONF_RANDOM]
FASTLED_EFFECTS = RGB_EFFECTS + [CONF_FASTLED_LAMBDA, CONF_FASTLED_RAINBOW, CONF_FASTLED_COLOR_WIPE,
CONF_FASTLED_SCAN, CONF_FASTLED_TWINKLE,
CONF_FASTLED_RANDOM_TWINKLE, CONF_FASTLED_FIREWORKS,
CONF_FASTLED_FLICKER]
EFFECTS_SCHEMA = vol.Schema({
vol.Optional(CONF_LAMBDA): vol.Schema({
vol.Required(CONF_NAME): cv.string,
vol.Required(CONF_LAMBDA): cv.lambda_,
vol.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_RANDOM): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(RandomLightEffect),
vol.Optional(CONF_NAME, default="Random"): cv.string,
vol.Optional(CONF_TRANSITION_LENGTH): cv.positive_time_period_milliseconds,
vol.Optional(CONF_UPDATE_INTERVAL): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_STROBE): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(StrobeLightEffect),
vol.Optional(CONF_NAME, default="Strobe"): cv.string,
vol.Optional(CONF_COLORS): vol.All(cv.ensure_list, [vol.All(vol.Schema({
vol.Optional(CONF_STATE, default=True): cv.boolean,
vol.Optional(CONF_BRIGHTNESS, default=1.0): cv.percentage,
vol.Optional(CONF_RED, default=1.0): cv.percentage,
vol.Optional(CONF_GREEN, default=1.0): cv.percentage,
vol.Optional(CONF_BLUE, default=1.0): cv.percentage,
vol.Optional(CONF_WHITE, default=1.0): cv.percentage,
vol.Required(CONF_DURATION): cv.positive_time_period_milliseconds,
}), cv.has_at_least_one_key(CONF_STATE, CONF_BRIGHTNESS, CONF_RED, CONF_GREEN, CONF_BLUE,
CONF_WHITE))], vol.Length(min=2)),
}),
vol.Optional(CONF_FLICKER): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FlickerLightEffect),
vol.Optional(CONF_NAME, default="Flicker"): cv.string,
vol.Optional(CONF_ALPHA): cv.percentage,
vol.Optional(CONF_INTENSITY): cv.percentage,
}),
vol.Optional(CONF_FASTLED_LAMBDA): vol.Schema({
vol.Required(CONF_NAME): cv.string,
vol.Required(CONF_LAMBDA): cv.lambda_,
vol.Optional(CONF_UPDATE_INTERVAL, default='0ms'): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_FASTLED_RAINBOW): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDRainbowLightEffect),
vol.Optional(CONF_NAME, default="Rainbow"): cv.string,
vol.Optional(CONF_SPEED): cv.uint32_t,
vol.Optional(CONF_WIDTH): cv.uint32_t,
}),
vol.Optional(CONF_FASTLED_COLOR_WIPE): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDColorWipeEffect),
vol.Optional(CONF_NAME, default="Color Wipe"): cv.string,
vol.Optional(CONF_COLORS): vol.All(cv.ensure_list, [vol.Schema({
vol.Optional(CONF_RED, default=1.0): cv.percentage,
vol.Optional(CONF_GREEN, default=1.0): cv.percentage,
vol.Optional(CONF_BLUE, default=1.0): cv.percentage,
vol.Optional(CONF_RANDOM, default=False): cv.boolean,
vol.Required(CONF_NUM_LEDS): vol.All(cv.uint32_t, vol.Range(min=1)),
})]),
vol.Optional(CONF_ADD_LED_INTERVAL): cv.positive_time_period_milliseconds,
vol.Optional(CONF_REVERSE): cv.boolean,
}),
vol.Optional(CONF_FASTLED_SCAN): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDScanEffect),
vol.Optional(CONF_NAME, default="Scan"): cv.string,
vol.Optional(CONF_MOVE_INTERVAL): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_FASTLED_TWINKLE): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDTwinkleEffect),
vol.Optional(CONF_NAME, default="Twinkle"): cv.string,
vol.Optional(CONF_TWINKLE_PROBABILITY): cv.percentage,
vol.Optional(CONF_PROGRESS_INTERVAL): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_FASTLED_RANDOM_TWINKLE): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDRandomTwinkleEffect),
vol.Optional(CONF_NAME, default="Random Twinkle"): cv.string,
vol.Optional(CONF_TWINKLE_PROBABILITY): cv.percentage,
vol.Optional(CONF_PROGRESS_INTERVAL): cv.positive_time_period_milliseconds,
}),
vol.Optional(CONF_FASTLED_FIREWORKS): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDFireworksEffect),
vol.Optional(CONF_NAME, default="Fireworks"): cv.string,
vol.Optional(CONF_UPDATE_INTERVAL): cv.positive_time_period_milliseconds,
vol.Optional(CONF_SPARK_PROBABILITY): cv.percentage,
vol.Optional(CONF_USE_RANDOM_COLOR): cv.boolean,
vol.Optional(CONF_FADE_OUT_RATE): cv.uint8_t,
}),
vol.Optional(CONF_FASTLED_FLICKER): vol.Schema({
cv.GenerateID(CONF_EFFECT_ID): cv.declare_variable_id(FastLEDFlickerEffect),
vol.Optional(CONF_NAME, default="FastLED Flicker"): cv.string,
vol.Optional(CONF_UPDATE_INTERVAL): cv.positive_time_period_milliseconds,
vol.Optional(CONF_INTENSITY): cv.percentage,
}),
})
def validate_effects(allowed_effects):
def validator(value):
value = cv.ensure_list(value)
names = set()
ret = []
for i, effect in enumerate(value):
if not isinstance(effect, dict):
raise vol.Invalid("Each effect must be a dictionary, not {}".format(type(value)))
if len(effect) > 1:
raise vol.Invalid("Each entry in the 'effects:' option must be a single effect.")
if not effect:
raise vol.Invalid("Found no effect for the {}th entry in 'effects:'!".format(i))
key = next(iter(effect.keys()))
if key not in allowed_effects:
raise vol.Invalid("The effect '{}' does not exist or is not allowed for this "
"light type".format(key))
effect[key] = effect[key] or {}
conf = EFFECTS_SCHEMA(effect)
name = conf[key][CONF_NAME]
if name in names:
raise vol.Invalid(u"Found the effect name '{}' twice. All effects must have "
u"unique names".format(name))
names.add(name)
ret.append(conf)
return ret
return validator
LIGHT_SCHEMA = cv.MQTT_COMMAND_COMPONENT_SCHEMA.extend({
cv.GenerateID(): cv.declare_variable_id(LightState),
cv.GenerateID(CONF_MQTT_ID): cv.declare_variable_id(MQTTJSONLightComponent),
})
LIGHT_PLATFORM_SCHEMA = PLATFORM_SCHEMA.extend(LIGHT_SCHEMA.schema)
def build_effect(full_config):
key, config = next(iter(full_config.items()))
if key == CONF_LAMBDA:
lambda_ = None
for lambda_ in process_lambda(config[CONF_LAMBDA], []):
yield None
yield LambdaLightEffect.new(config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL])
elif key == CONF_RANDOM:
rhs = RandomLightEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_TRANSITION_LENGTH in config:
add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
if CONF_UPDATE_INTERVAL in config:
add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
yield effect
elif key == CONF_STROBE:
rhs = StrobeLightEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(StructInitializer(
StrobeLightEffectColor,
('color', LightColorValues(color[CONF_STATE], color[CONF_BRIGHTNESS],
color[CONF_RED], color[CONF_GREEN], color[CONF_BLUE],
color[CONF_WHITE])),
('duration', color[CONF_DURATION]),
))
if colors:
add(effect.set_colors(ArrayInitializer(*colors)))
yield effect
elif key == CONF_FLICKER:
rhs = FlickerLightEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_ALPHA in config:
add(effect.set_alpha(config[CONF_ALPHA]))
if CONF_INTENSITY in config:
add(effect.set_intensity(config[CONF_INTENSITY]))
yield effect
elif key == CONF_FASTLED_LAMBDA:
args = [(FastLEDLightOutputComponentRef, 'it')]
for lambda_ in process_lambda(config[CONF_LAMBDA], args):
yield None
yield FastLEDLambdaLightEffect.new(config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL])
elif key == CONF_FASTLED_RAINBOW:
rhs = FastLEDRainbowLightEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_SPEED in config:
add(effect.set_speed(config[CONF_SPEED]))
if CONF_WIDTH in config:
add(effect.set_width(config[CONF_WIDTH]))
yield effect
elif key == CONF_FASTLED_COLOR_WIPE:
rhs = FastLEDColorWipeEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_ADD_LED_INTERVAL in config:
add(effect.set_add_led_interval(config[CONF_ADD_LED_INTERVAL]))
if CONF_REVERSE in config:
add(effect.set_reverse(config[CONF_REVERSE]))
colors = []
for color in config.get(CONF_COLORS, []):
colors.append(StructInitializer(
FastLEDColorWipeEffectColor,
('r', color[CONF_RED]),
('g', color[CONF_GREEN]),
('b', color[CONF_BLUE]),
('random', color[CONF_RANDOM]),
('num_leds', color[CONF_NUM_LEDS]),
))
if colors:
add(effect.set_colors(ArrayInitializer(*colors)))
yield effect
elif key == CONF_FASTLED_SCAN:
rhs = FastLEDScanEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_MOVE_INTERVAL in config:
add(effect.set_move_interval(config[CONF_MOVE_INTERVAL]))
yield effect
elif key == CONF_FASTLED_TWINKLE:
rhs = FastLEDTwinkleEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_TWINKLE_PROBABILITY in config:
add(effect.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
if CONF_PROGRESS_INTERVAL in config:
add(effect.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
yield effect
elif key == CONF_FASTLED_RANDOM_TWINKLE:
rhs = FastLEDRandomTwinkleEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_TWINKLE_PROBABILITY in config:
add(effect.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
if CONF_PROGRESS_INTERVAL in config:
add(effect.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
yield effect
elif key == CONF_FASTLED_FIREWORKS:
rhs = FastLEDFireworksEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_UPDATE_INTERVAL in config:
add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
if CONF_SPARK_PROBABILITY in config:
add(effect.set_spark_probability(config[CONF_SPARK_PROBABILITY]))
if CONF_USE_RANDOM_COLOR in config:
add(effect.set_spark_probability(config[CONF_USE_RANDOM_COLOR]))
if CONF_FADE_OUT_RATE in config:
add(effect.set_spark_probability(config[CONF_FADE_OUT_RATE]))
yield effect
elif key == CONF_FASTLED_FLICKER:
rhs = FastLEDFlickerEffect.new(config[CONF_NAME])
effect = Pvariable(config[CONF_EFFECT_ID], rhs)
if CONF_UPDATE_INTERVAL in config:
add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
if CONF_INTENSITY in config:
add(effect.set_intensity(config[CONF_INTENSITY]))
yield effect
else:
raise NotImplementedError("Effect {} not implemented".format(next(config.keys())))
def setup_light_core_(light_var, mqtt_var, config):
if CONF_INTERNAL in config:
add(light_var.set_internal(config[CONF_INTERNAL]))
if CONF_DEFAULT_TRANSITION_LENGTH in config:
add(light_var.set_default_transition_length(config[CONF_DEFAULT_TRANSITION_LENGTH]))
if CONF_GAMMA_CORRECT in config:
add(light_var.set_gamma_correct(config[CONF_GAMMA_CORRECT]))
effects = []
for conf in config.get(CONF_EFFECTS, []):
for effect in build_effect(conf):
yield
effects.append(effect)
if effects:
add(light_var.add_effects(ArrayInitializer(*effects)))
setup_mqtt_component(mqtt_var, config)
def setup_light(light_obj, mqtt_obj, config):
light_var = Pvariable(config[CONF_ID], light_obj, has_side_effects=False)
mqtt_var = Pvariable(config[CONF_MQTT_ID], mqtt_obj, has_side_effects=False)
CORE.add_job(setup_light_core_, light_var, mqtt_var, config)
BUILD_FLAGS = '-DUSE_LIGHT'
CONF_LIGHT_TOGGLE = 'light.toggle'
LIGHT_TOGGLE_ACTION_SCHEMA = maybe_simple_id({
vol.Required(CONF_ID): cv.use_variable_id(LightState),
vol.Optional(CONF_TRANSITION_LENGTH): cv.templatable(cv.positive_time_period_milliseconds),
})
@ACTION_REGISTRY.register(CONF_LIGHT_TOGGLE, LIGHT_TOGGLE_ACTION_SCHEMA)
def light_toggle_to_code(config, action_id, arg_type, template_arg):
for var in get_variable(config[CONF_ID]):
yield None
rhs = var.make_toggle_action(template_arg)
type = ToggleAction.template(template_arg)
action = Pvariable(action_id, rhs, type=type)
if CONF_TRANSITION_LENGTH in config:
for template_ in templatable(config[CONF_TRANSITION_LENGTH], arg_type, uint32):
yield None
add(action.set_transition_length(template_))
yield action
CONF_LIGHT_TURN_OFF = 'light.turn_off'
LIGHT_TURN_OFF_ACTION_SCHEMA = maybe_simple_id({
vol.Required(CONF_ID): cv.use_variable_id(LightState),
vol.Optional(CONF_TRANSITION_LENGTH): cv.templatable(cv.positive_time_period_milliseconds),
})
@ACTION_REGISTRY.register(CONF_LIGHT_TURN_OFF, LIGHT_TURN_OFF_ACTION_SCHEMA)
def light_turn_off_to_code(config, action_id, arg_type, template_arg):
for var in get_variable(config[CONF_ID]):
yield None
rhs = var.make_turn_off_action(template_arg)
type = TurnOffAction.template(template_arg)
action = Pvariable(action_id, rhs, type=type)
if CONF_TRANSITION_LENGTH in config:
for template_ in templatable(config[CONF_TRANSITION_LENGTH], arg_type, uint32):
yield None
add(action.set_transition_length(template_))
yield action
CONF_LIGHT_TURN_ON = 'light.turn_on'
LIGHT_TURN_ON_ACTION_SCHEMA = maybe_simple_id({
vol.Required(CONF_ID): cv.use_variable_id(LightState),
vol.Exclusive(CONF_TRANSITION_LENGTH, 'transformer'):
cv.templatable(cv.positive_time_period_milliseconds),
vol.Exclusive(CONF_FLASH_LENGTH, 'transformer'):
cv.templatable(cv.positive_time_period_milliseconds),
vol.Optional(CONF_BRIGHTNESS): cv.templatable(cv.percentage),
vol.Optional(CONF_RED): cv.templatable(cv.percentage),
vol.Optional(CONF_GREEN): cv.templatable(cv.percentage),
vol.Optional(CONF_BLUE): cv.templatable(cv.percentage),
vol.Optional(CONF_WHITE): cv.templatable(cv.percentage),
vol.Optional(CONF_COLOR_TEMPERATURE): cv.templatable(cv.positive_float),
vol.Optional(CONF_EFFECT): cv.templatable(cv.string),
})
@ACTION_REGISTRY.register(CONF_LIGHT_TURN_ON, LIGHT_TURN_ON_ACTION_SCHEMA)
def light_turn_on_to_code(config, action_id, arg_type, template_arg):
for var in get_variable(config[CONF_ID]):
yield None
rhs = var.make_turn_on_action(template_arg)
type = TurnOnAction.template(template_arg)
action = Pvariable(action_id, rhs, type=type)
if CONF_TRANSITION_LENGTH in config:
for template_ in templatable(config[CONF_TRANSITION_LENGTH], arg_type, uint32):
yield None
add(action.set_transition_length(template_))
if CONF_FLASH_LENGTH in config:
for template_ in templatable(config[CONF_FLASH_LENGTH], arg_type, uint32):
yield None
add(action.set_flash_length(template_))
if CONF_BRIGHTNESS in config:
for template_ in templatable(config[CONF_BRIGHTNESS], arg_type, float_):
yield None
add(action.set_brightness(template_))
if CONF_RED in config:
for template_ in templatable(config[CONF_RED], arg_type, float_):
yield None
add(action.set_red(template_))
if CONF_GREEN in config:
for template_ in templatable(config[CONF_GREEN], arg_type, float_):
yield None
add(action.set_green(template_))
if CONF_BLUE in config:
for template_ in templatable(config[CONF_BLUE], arg_type, float_):
yield None
add(action.set_blue(template_))
if CONF_WHITE in config:
for template_ in templatable(config[CONF_WHITE], arg_type, float_):
yield None
add(action.set_white(template_))
if CONF_COLOR_TEMPERATURE in config:
for template_ in templatable(config[CONF_COLOR_TEMPERATURE], arg_type, float_):
yield None
add(action.set_color_temperature(template_))
if CONF_EFFECT in config:
for template_ in templatable(config[CONF_EFFECT], arg_type, std_string):
yield None
add(action.set_effect(template_))
yield action
def core_to_hass_config(data, config, brightness=True, rgb=True, color_temp=True,
white_value=True):
ret = mqtt.build_hass_config(data, 'light', config, include_state=True, include_command=True,
platform='mqtt_json')
if ret is None:
return None
if brightness:
ret['brightness'] = True
if rgb:
ret['rgb'] = True
if color_temp:
ret['color_temp'] = True
if white_value:
ret['white_value'] = True
for effect in config.get(CONF_EFFECTS, []):
ret["effect"] = True
effects = ret.setdefault("effect_list", [])
effects.append(next(x for x in effect.values())[CONF_NAME])
return ret