esphome/esphome/components/text_sensor/text_sensor.h
Fabian cb2fcaa9b1
EntityBase Name can stay in flash. (#4594)
* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
2023-03-28 06:38:56 +00:00

81 lines
2.5 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "esphome/components/text_sensor/filter.h"
#include <vector>
namespace esphome {
namespace text_sensor {
#define LOG_TEXT_SENSOR(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
if (!(obj)->get_icon().empty()) { \
ESP_LOGCONFIG(TAG, "%s Icon: '%s'", prefix, (obj)->get_icon().c_str()); \
} \
if (!(obj)->unique_id().empty()) { \
ESP_LOGV(TAG, "%s Unique ID: '%s'", prefix, (obj)->unique_id().c_str()); \
} \
}
#define SUB_TEXT_SENSOR(name) \
protected: \
text_sensor::TextSensor *name##_text_sensor_{nullptr}; \
\
public: \
void set_##name##_text_sensor(text_sensor::TextSensor *text_sensor) { this->name##_text_sensor_ = text_sensor; }
class TextSensor : public EntityBase {
public:
/// Getter-syntax for .state.
std::string get_state() const;
/// Getter-syntax for .raw_state
std::string get_raw_state() const;
void publish_state(const std::string &state);
/// Add a filter to the filter chain. Will be appended to the back.
void add_filter(Filter *filter);
/// Add a list of vectors to the back of the filter chain.
void add_filters(const std::vector<Filter *> &filters);
/// Clear the filters and replace them by filters.
void set_filters(const std::vector<Filter *> &filters);
/// Clear the entire filter chain.
void clear_filters();
void add_on_state_callback(std::function<void(std::string)> callback);
/// Add a callback that will be called every time the sensor sends a raw value.
void add_on_raw_state_callback(std::function<void(std::string)> callback);
std::string state;
std::string raw_state;
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
/** Override this method to set the unique ID of this sensor.
*
* @deprecated Do not use for new sensors, a suitable unique ID is automatically generated (2023.4).
*/
virtual std::string unique_id();
bool has_state();
void internal_send_state_to_frontend(const std::string &state);
protected:
CallbackManager<void(std::string)> raw_callback_; ///< Storage for raw state callbacks.
CallbackManager<void(std::string)> callback_; ///< Storage for filtered state callbacks.
Filter *filter_list_{nullptr}; ///< Store all active filters.
bool has_state_{false};
};
} // namespace text_sensor
} // namespace esphome