esphome/esphome/components/light/addressable_light_wrapper.h

127 lines
4.3 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "addressable_light.h"
namespace esphome {
namespace light {
class AddressableLightWrapper : public light::AddressableLight {
public:
explicit AddressableLightWrapper(light::LightState *light_state) : light_state_(light_state) {
this->wrapper_state_ = new uint8_t[5]; // NOLINT(cppcoreguidelines-owning-memory)
}
int32_t size() const override { return 1; }
void clear_effect_data() override { this->wrapper_state_[4] = 0; }
light::LightTraits get_traits() override {
LightTraits traits;
// Choose which color mode to use.
// This is ordered by how closely each color mode matches the underlying RGBW data structure used in LightPartition.
ColorMode color_mode_precedence[] = {ColorMode::RGB_WHITE,
ColorMode::RGB_COLD_WARM_WHITE,
ColorMode::RGB_COLOR_TEMPERATURE,
ColorMode::RGB,
ColorMode::WHITE,
ColorMode::COLD_WARM_WHITE,
ColorMode::COLOR_TEMPERATURE,
ColorMode::BRIGHTNESS,
ColorMode::ON_OFF,
ColorMode::UNKNOWN};
LightTraits parent_traits = this->light_state_->get_traits();
for (auto cm : color_mode_precedence) {
if (parent_traits.supports_color_mode(cm)) {
this->color_mode_ = cm;
break;
}
}
// Report a color mode that's compatible with both the partition and the underlying light
switch (this->color_mode_) {
case ColorMode::RGB_WHITE:
case ColorMode::RGB_COLD_WARM_WHITE:
case ColorMode::RGB_COLOR_TEMPERATURE:
traits.set_supported_color_modes({light::ColorMode::RGB_WHITE});
break;
case ColorMode::RGB:
traits.set_supported_color_modes({light::ColorMode::RGB});
break;
case ColorMode::WHITE:
case ColorMode::COLD_WARM_WHITE:
case ColorMode::COLOR_TEMPERATURE:
case ColorMode::BRIGHTNESS:
traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS});
break;
case ColorMode::ON_OFF:
traits.set_supported_color_modes({light::ColorMode::ON_OFF});
break;
default:
traits.set_supported_color_modes({light::ColorMode::UNKNOWN});
}
return traits;
}
void write_state(light::LightState *state) override {
// Don't overwrite state if the underlying light is turned on
if (this->light_state_->remote_values.is_on()) {
this->mark_shown_();
return;
}
float gamma = this->light_state_->get_gamma_correct();
float r = gamma_uncorrect(this->wrapper_state_[0] / 255.0f, gamma);
float g = gamma_uncorrect(this->wrapper_state_[1] / 255.0f, gamma);
float b = gamma_uncorrect(this->wrapper_state_[2] / 255.0f, gamma);
float w = gamma_uncorrect(this->wrapper_state_[3] / 255.0f, gamma);
auto call = this->light_state_->make_call();
float color_brightness = fmaxf(r, fmaxf(g, b));
float brightness = fmaxf(color_brightness, w);
if (brightness == 0.0f) {
call.set_state(false);
} else {
color_brightness /= brightness;
w /= brightness;
call.set_state(true);
call.set_color_mode_if_supported(this->color_mode_);
call.set_brightness_if_supported(brightness);
call.set_color_brightness_if_supported(color_brightness);
call.set_red_if_supported(r);
call.set_green_if_supported(g);
call.set_blue_if_supported(b);
call.set_white_if_supported(w);
call.set_warm_white_if_supported(w);
call.set_cold_white_if_supported(w);
}
call.set_transition_length_if_supported(0);
call.set_publish(false);
call.set_save(false);
call.perform();
this->mark_shown_();
}
protected:
light::ESPColorView get_view_internal(int32_t index) const override {
return {&this->wrapper_state_[0], &this->wrapper_state_[1], &this->wrapper_state_[2],
&this->wrapper_state_[3], &this->wrapper_state_[4], &this->correction_};
}
light::LightState *light_state_;
uint8_t *wrapper_state_;
ColorMode color_mode_{ColorMode::UNKNOWN};
};
} // namespace light
} // namespace esphome