esphome/esphome/components/e131/e131_addressable_light_effect.h

44 lines
1.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/light/addressable_light_effect.h"
namespace esphome {
namespace e131 {
class E131Component;
struct E131Packet;
enum E131LightChannels { E131_MONO = 1, E131_RGB = 3, E131_RGBW = 4 };
class E131AddressableLightEffect : public light::AddressableLightEffect {
public:
E131AddressableLightEffect(const std::string &name);
void start() override;
void stop() override;
void apply(light::AddressableLight &it, const Color &current_color) override;
int get_data_per_universe() const;
int get_lights_per_universe() const;
int get_first_universe() const;
int get_last_universe() const;
int get_universe_count() const;
void set_first_universe(int universe) { this->first_universe_ = universe; }
void set_channels(E131LightChannels channels) { this->channels_ = channels; }
void set_e131(E131Component *e131) { this->e131_ = e131; }
protected:
bool process_(int universe, const E131Packet &packet);
int first_universe_{0};
int last_universe_{0};
E131LightChannels channels_{E131_RGB};
E131Component *e131_{nullptr};
friend class E131Component;
};
} // namespace e131
} // namespace esphome