esphome/esphome/components/api/util.h
Otto Winter 6682c43dfa
🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

127 lines
3 KiB
C++

#pragma once
#include "esphome/core/helpers.h"
#include "esphome/core/component.h"
#include "esphome/core/controller.h"
#ifdef USE_ESP32_CAMERA
#include "esphome/components/esp32_camera/esp32_camera.h"
#endif
namespace esphome {
namespace api {
class APIBuffer {
public:
APIBuffer(std::vector<uint8_t> *buffer);
size_t get_length() const;
void write(uint8_t value);
void encode_int32(uint32_t field, int32_t value, bool force = false);
void encode_uint32(uint32_t field, uint32_t value, bool force = false);
void encode_sint32(uint32_t field, int32_t value, bool force = false);
void encode_bool(uint32_t field, bool value, bool force = false);
void encode_string(uint32_t field, const std::string &value);
void encode_string(uint32_t field, const char *string, size_t len);
void encode_bytes(uint32_t field, const uint8_t *data, size_t len);
void encode_fixed32(uint32_t field, uint32_t value, bool force = false);
void encode_float(uint32_t field, float value, bool force = false);
void encode_nameable(Nameable *nameable);
size_t begin_nested(uint32_t field);
void end_nested(size_t begin_index);
void encode_field_raw(uint32_t field, uint32_t type);
void encode_varint_raw(uint32_t value);
protected:
std::vector<uint8_t> *buffer_;
};
optional<uint32_t> proto_decode_varuint32(const uint8_t *buf, size_t len, uint32_t *consumed = nullptr);
std::string as_string(const uint8_t *value, size_t len);
int32_t as_sint32(uint32_t val);
float as_float(uint32_t val);
class APIServer;
class UserServiceDescriptor;
class ComponentIterator {
public:
ComponentIterator(APIServer *server);
void begin();
void advance();
virtual bool on_begin();
#ifdef USE_BINARY_SENSOR
virtual bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) = 0;
#endif
#ifdef USE_COVER
virtual bool on_cover(cover::Cover *cover) = 0;
#endif
#ifdef USE_FAN
virtual bool on_fan(fan::FanState *fan) = 0;
#endif
#ifdef USE_LIGHT
virtual bool on_light(light::LightState *light) = 0;
#endif
#ifdef USE_SENSOR
virtual bool on_sensor(sensor::Sensor *sensor) = 0;
#endif
#ifdef USE_SWITCH
virtual bool on_switch(switch_::Switch *a_switch) = 0;
#endif
#ifdef USE_TEXT_SENSOR
virtual bool on_text_sensor(text_sensor::TextSensor *text_sensor) = 0;
#endif
virtual bool on_service(UserServiceDescriptor *service);
#ifdef USE_ESP32_CAMERA
virtual bool on_camera(esp32_camera::ESP32Camera *camera);
#endif
#ifdef USE_CLIMATE
virtual bool on_climate(climate::Climate *climate) = 0;
#endif
virtual bool on_end();
protected:
enum class IteratorState {
NONE = 0,
BEGIN,
#ifdef USE_BINARY_SENSOR
BINARY_SENSOR,
#endif
#ifdef USE_COVER
COVER,
#endif
#ifdef USE_FAN
FAN,
#endif
#ifdef USE_LIGHT
LIGHT,
#endif
#ifdef USE_SENSOR
SENSOR,
#endif
#ifdef USE_SWITCH
SWITCH,
#endif
#ifdef USE_TEXT_SENSOR
TEXT_SENSOR,
#endif
SERVICE,
#ifdef USE_ESP32_CAMERA
CAMERA,
#endif
#ifdef USE_CLIMATE
CLIMATE,
#endif
MAX,
} state_{IteratorState::NONE};
size_t at_{0};
APIServer *server_;
};
} // namespace api
} // namespace esphome