esphome/esphome/components/duty_cycle/duty_cycle_sensor.h
Otto Winter 6682c43dfa
🏗 Merge C++ into python codebase (#504)
## Description:

Move esphome-core codebase into esphome (and a bunch of other refactors). See https://github.com/esphome/feature-requests/issues/97

Yes this is a shit ton of work and no there's no way to automate it :( But it will be worth it 👍

Progress:
- Core support (file copy etc): 80%
- Base Abstractions (light, switch): ~50%
- Integrations: ~10%
- Working? Yes, (but only with ported components).

Other refactors:
- Moves all codegen related stuff into a single class: `esphome.codegen` (imported as `cg`)
- Rework coroutine syntax
- Move from `component/platform.py` to `domain/component.py` structure as with HA
- Move all defaults out of C++ and into config validation.
- Remove `make_...` helpers from Application class. Reason: Merge conflicts with every single new integration.
- Pointer Variables are stored globally instead of locally in setup(). Reason: stack size limit.

Future work:
- Rework const.py - Move all `CONF_...` into a conf class (usage `conf.UPDATE_INTERVAL` vs `CONF_UPDATE_INTERVAL`). Reason: Less convoluted import block
- Enable loading from `custom_components` folder.

**Related issue (if applicable):** https://github.com/esphome/feature-requests/issues/97

**Pull request in [esphome-docs](https://github.com/esphome/esphome-docs) with documentation (if applicable):** esphome/esphome-docs#<esphome-docs PR number goes here>

## Checklist:
  - [ ] The code change is tested and works locally.
  - [ ] Tests have been added to verify that the new code works (under `tests/` folder).

If user exposed functionality or configuration variables are added/changed:
  - [ ] Documentation added/updated in [esphomedocs](https://github.com/OttoWinter/esphomedocs).
2019-04-17 12:06:00 +02:00

38 lines
971 B
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/esphal.h"
#include "esphome/components/sensor/sensor.h"
namespace esphome {
namespace duty_cycle {
/// Store data in a class that doesn't use multiple-inheritance (vtables in flash)
struct DutyCycleSensorStore {
volatile uint32_t last_interrupt{0};
volatile uint32_t on_time{0};
volatile bool last_level{false};
ISRInternalGPIOPin *pin;
static void gpio_intr(DutyCycleSensorStore *arg);
};
class DutyCycleSensor : public sensor::PollingSensorComponent {
public:
DutyCycleSensor(const std::string &name, uint32_t update_interval, GPIOPin *pin)
: PollingSensorComponent(name, update_interval), pin_(pin) {}
void setup() override;
float get_setup_priority() const override;
void dump_config() override;
void update() override;
protected:
GPIOPin *pin_;
DutyCycleSensorStore store_;
uint32_t last_update_;
};
} // namespace duty_cycle
} // namespace esphome