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80d03a631e
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
125 lines
2.9 KiB
C++
125 lines
2.9 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/automation.h"
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#include "esphome/components/time/real_time_clock.h"
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namespace esphome {
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namespace sun {
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namespace internal {
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/* Usually, ESPHome uses single-precision floating point values
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* because those tend to be accurate enough and are more efficient.
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*
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* However, some of the data in this class has to be quite accurate, so double is
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* used everywhere.
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*/
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using num_t = double;
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struct GeoLocation {
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num_t latitude;
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num_t longitude;
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num_t latitude_rad() const;
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num_t longitude_rad() const;
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};
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struct Moment {
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time::ESPTime dt;
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num_t jd() const;
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num_t jde() const;
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};
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struct EquatorialCoordinate {
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num_t right_ascension;
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num_t declination;
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num_t right_ascension_rad() const;
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num_t declination_rad() const;
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};
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struct HorizontalCoordinate {
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num_t elevation;
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num_t azimuth;
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num_t elevation_rad() const;
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num_t azimuth_rad() const;
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};
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} // namespace internal
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class Sun {
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public:
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void set_time(time::RealTimeClock *time) { time_ = time; }
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time::RealTimeClock *get_time() const { return time_; }
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void set_latitude(double latitude) { location_.latitude = latitude; }
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void set_longitude(double longitude) { location_.longitude = longitude; }
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optional<time::ESPTime> sunrise(double elevation);
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optional<time::ESPTime> sunset(double elevation);
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double elevation();
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double azimuth();
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protected:
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internal::HorizontalCoordinate calc_coords_();
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optional<time::ESPTime> calc_event_(bool rising, double zenith);
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time::RealTimeClock *time_;
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internal::GeoLocation location_;
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};
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class SunTrigger : public Trigger<>, public PollingComponent, public Parented<Sun> {
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public:
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SunTrigger() : PollingComponent(60000) {}
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void set_sunrise(bool sunrise) { sunrise_ = sunrise; }
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void set_elevation(double elevation) { elevation_ = elevation; }
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void update() override {
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double current = this->parent_->elevation();
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if (std::isnan(current))
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return;
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bool crossed;
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if (this->sunrise_) {
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crossed = this->last_elevation_ <= this->elevation_ && this->elevation_ < current;
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} else {
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crossed = this->last_elevation_ >= this->elevation_ && this->elevation_ > current;
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}
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if (crossed && !std::isnan(this->last_elevation_)) {
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this->trigger();
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}
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this->last_elevation_ = current;
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}
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protected:
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bool sunrise_;
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double last_elevation_{NAN};
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double elevation_;
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};
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template<typename... Ts> class SunCondition : public Condition<Ts...>, public Parented<Sun> {
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public:
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TEMPLATABLE_VALUE(double, elevation);
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void set_above(bool above) { above_ = above; }
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bool check(Ts... x) override {
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double elevation = this->elevation_.value(x...);
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double current = this->parent_->elevation();
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if (this->above_) {
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return current > elevation;
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} else {
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return current < elevation;
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}
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}
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protected:
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bool above_;
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};
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} // namespace sun
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} // namespace esphome
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