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b2388b6fe7
* Basic auth * Test * Linter fix * Make username/password strict strings Reason: passwords only consisting of digits (012345) will be silently converted (to "12345") Co-authored-by: Otto Winter <otto@otto-winter.com>
142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/controller.h"
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#include "esphome/components/web_server_base/web_server_base.h"
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#include <vector>
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namespace esphome {
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namespace web_server {
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/// Internal helper struct that is used to parse incoming URLs
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struct UrlMatch {
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std::string domain; ///< The domain of the component, for example "sensor"
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std::string id; ///< The id of the device that's being accessed, for example "living_room_fan"
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std::string method; ///< The method that's being called, for example "turn_on"
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bool valid; ///< Whether this match is valid
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};
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/** This class allows users to create a web server with their ESP nodes.
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*
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* Behind the scenes it's using AsyncWebServer to set up the server. It exposes 3 things:
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* an index page under '/' that's used to show a simple web interface (the css/js is hosted
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* by esphome.io by default), an event source under '/events' that automatically sends
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* all state updates in real time + the debug log. Lastly, there's an REST API available
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* under the '/light/...', '/sensor/...', ... URLs. A full documentation for this API
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* can be found under https://esphome.io/web-api/index.html.
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*/
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class WebServer : public Controller, public Component, public AsyncWebHandler {
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public:
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WebServer(web_server_base::WebServerBase *base) : base_(base) {}
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void set_username(const char *username) { username_ = username; }
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void set_password(const char *password) { password_ = password; }
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/** Set the URL to the CSS <link> that's sent to each client. Defaults to
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* https://esphome.io/_static/webserver-v1.min.css
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*
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* @param css_url The url to the web server stylesheet.
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*/
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void set_css_url(const char *css_url);
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/** Set the URL to the script that's embedded in the index page. Defaults to
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* https://esphome.io/_static/webserver-v1.min.js
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*
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* @param js_url The url to the web server script.
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*/
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void set_js_url(const char *js_url);
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// ========== INTERNAL METHODS ==========
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// (In most use cases you won't need these)
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/// Setup the internal web server and register handlers.
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void setup() override;
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void dump_config() override;
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/// MQTT setup priority.
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float get_setup_priority() const override;
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/// Handle an index request under '/'.
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void handle_index_request(AsyncWebServerRequest *request);
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bool using_auth() { return username_ != nullptr && password_ != nullptr; }
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#ifdef USE_SENSOR
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void on_sensor_update(sensor::Sensor *obj, float state) override;
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/// Handle a sensor request under '/sensor/<id>'.
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void handle_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the sensor state with its value as a JSON string.
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std::string sensor_json(sensor::Sensor *obj, float value);
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#endif
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#ifdef USE_SWITCH
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void on_switch_update(switch_::Switch *obj, bool state) override;
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/// Handle a switch request under '/switch/<id>/</turn_on/turn_off/toggle>'.
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void handle_switch_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the switch state with its value as a JSON string.
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std::string switch_json(switch_::Switch *obj, bool value);
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#endif
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#ifdef USE_BINARY_SENSOR
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void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state) override;
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/// Handle a binary sensor request under '/binary_sensor/<id>'.
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void handle_binary_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the binary sensor state with its value as a JSON string.
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std::string binary_sensor_json(binary_sensor::BinarySensor *obj, bool value);
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#endif
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#ifdef USE_FAN
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void on_fan_update(fan::FanState *obj) override;
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/// Handle a fan request under '/fan/<id>/</turn_on/turn_off/toggle>'.
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void handle_fan_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the fan state as a JSON string.
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std::string fan_json(fan::FanState *obj);
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#endif
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#ifdef USE_LIGHT
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void on_light_update(light::LightState *obj) override;
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/// Handle a light request under '/light/<id>/</turn_on/turn_off/toggle>'.
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void handle_light_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the light state as a JSON string.
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std::string light_json(light::LightState *obj);
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#endif
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#ifdef USE_TEXT_SENSOR
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void on_text_sensor_update(text_sensor::TextSensor *obj, std::string state) override;
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/// Handle a text sensor request under '/text_sensor/<id>'.
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void handle_text_sensor_request(AsyncWebServerRequest *request, UrlMatch match);
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/// Dump the text sensor state with its value as a JSON string.
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std::string text_sensor_json(text_sensor::TextSensor *obj, const std::string &value);
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#endif
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/// Override the web handler's canHandle method.
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bool canHandle(AsyncWebServerRequest *request) override;
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/// Override the web handler's handleRequest method.
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void handleRequest(AsyncWebServerRequest *request) override;
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/// This web handle is not trivial.
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bool isRequestHandlerTrivial() override;
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protected:
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web_server_base::WebServerBase *base_;
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AsyncEventSource events_{"/events"};
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const char *username_{nullptr};
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const char *password_{nullptr};
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const char *css_url_{nullptr};
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const char *js_url_{nullptr};
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};
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} // namespace web_server
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} // namespace esphome
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