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https://github.com/esphome/esphome.git
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aed7b3fbb2
Ouch...
172 lines
6.4 KiB
C++
172 lines
6.4 KiB
C++
#include "esphome/core/component.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/esphal.h"
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#include "esphome/core/log.h"
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#include "esphome/core/application.h"
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namespace esphome {
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static const char *TAG = "component";
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namespace setup_priority {
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const float BUS = 1000.0f;
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const float IO = 900.0f;
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const float HARDWARE = 800.0f;
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const float DATA = 600.0f;
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const float PROCESSOR = 400.0;
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const float WIFI = 250.0f;
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const float AFTER_WIFI = 200.0f;
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const float AFTER_CONNECTION = 100.0f;
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const float LATE = -100.0f;
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} // namespace setup_priority
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const uint32_t COMPONENT_STATE_MASK = 0xFF;
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const uint32_t COMPONENT_STATE_CONSTRUCTION = 0x00;
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const uint32_t COMPONENT_STATE_SETUP = 0x01;
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const uint32_t COMPONENT_STATE_LOOP = 0x02;
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const uint32_t COMPONENT_STATE_FAILED = 0x03;
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const uint32_t STATUS_LED_MASK = 0xFF00;
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const uint32_t STATUS_LED_OK = 0x0000;
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const uint32_t STATUS_LED_WARNING = 0x0100;
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const uint32_t STATUS_LED_ERROR = 0x0200;
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uint32_t global_state = 0;
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float Component::get_loop_priority() const { return 0.0f; }
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float Component::get_setup_priority() const { return setup_priority::DATA; }
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void Component::setup() {}
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void Component::loop() {}
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void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, name, interval, std::move(f));
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}
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bool Component::cancel_interval(const std::string &name) { // NOLINT
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return App.scheduler.cancel_interval(this, name);
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}
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void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
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return App.scheduler.set_timeout(this, name, timeout, std::move(f));
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}
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bool Component::cancel_timeout(const std::string &name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::call_loop() { this->loop(); }
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void Component::call_setup() { this->setup(); }
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uint32_t Component::get_component_state() const { return this->component_state_; }
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void Component::call() {
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uint32_t state = this->component_state_ & COMPONENT_STATE_MASK;
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switch (state) {
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case COMPONENT_STATE_CONSTRUCTION:
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// State Construction: Call setup and set state to setup
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_SETUP;
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this->call_setup();
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break;
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case COMPONENT_STATE_SETUP:
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// State setup: Call first loop and set state to loop
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_LOOP;
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this->call_loop();
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break;
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case COMPONENT_STATE_LOOP:
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// State loop: Call loop
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this->call_loop();
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break;
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case COMPONENT_STATE_FAILED:
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// State failed: Do nothing
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break;
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default:
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break;
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}
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}
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void Component::mark_failed() {
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ESP_LOGE(TAG, "Component was marked as failed.");
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this->component_state_ &= ~COMPONENT_STATE_MASK;
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this->component_state_ |= COMPONENT_STATE_FAILED;
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this->status_set_error();
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}
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void Component::defer(std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, "", 0, std::move(f));
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}
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bool Component::cancel_defer(const std::string &name) { // NOLINT
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return App.scheduler.cancel_timeout(this, name);
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}
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void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, name, 0, std::move(f));
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}
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void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_timeout(this, "", timeout, std::move(f));
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}
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void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
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App.scheduler.set_interval(this, "", interval, std::move(f));
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}
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bool Component::is_failed() { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
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bool Component::can_proceed() { return true; }
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bool Component::status_has_warning() { return this->component_state_ & STATUS_LED_WARNING; }
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bool Component::status_has_error() { return this->component_state_ & STATUS_LED_ERROR; }
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void Component::status_set_warning() {
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this->component_state_ |= STATUS_LED_WARNING;
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App.app_state_ |= STATUS_LED_WARNING;
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}
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void Component::status_set_error() {
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this->component_state_ |= STATUS_LED_ERROR;
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App.app_state_ |= STATUS_LED_ERROR;
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}
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void Component::status_clear_warning() { this->component_state_ &= ~STATUS_LED_WARNING; }
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void Component::status_clear_error() { this->component_state_ &= ~STATUS_LED_ERROR; }
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void Component::status_momentary_warning(const std::string &name, uint32_t length) {
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this->status_set_warning();
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this->set_timeout(name, length, [this]() { this->status_clear_warning(); });
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}
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void Component::status_momentary_error(const std::string &name, uint32_t length) {
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this->status_set_error();
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this->set_timeout(name, length, [this]() { this->status_clear_error(); });
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}
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void Component::dump_config() {}
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float Component::get_actual_setup_priority() const {
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if (isnan(this->setup_priority_override_))
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return this->get_setup_priority();
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return this->setup_priority_override_;
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}
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void Component::set_setup_priority(float priority) { this->setup_priority_override_ = priority; }
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PollingComponent::PollingComponent(uint32_t update_interval) : Component(), update_interval_(update_interval) {}
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void PollingComponent::call_setup() {
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// Let the polling component subclass setup their HW.
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this->setup();
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// Register interval.
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this->set_interval("update", this->get_update_interval(), [this]() { this->update(); });
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}
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uint32_t PollingComponent::get_update_interval() const { return this->update_interval_; }
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void PollingComponent::set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
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const std::string &Nameable::get_name() const { return this->name_; }
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void Nameable::set_name(const std::string &name) {
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this->name_ = name;
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this->calc_object_id_();
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}
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Nameable::Nameable(const std::string &name) : name_(name) { this->calc_object_id_(); }
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const std::string &Nameable::get_object_id() { return this->object_id_; }
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bool Nameable::is_internal() const { return this->internal_; }
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void Nameable::set_internal(bool internal) { this->internal_ = internal; }
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void Nameable::calc_object_id_() {
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this->object_id_ = sanitize_string_whitelist(to_lowercase_underscore(this->name_), HOSTNAME_CHARACTER_WHITELIST);
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// FNV-1 hash
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this->object_id_hash_ = fnv1_hash(this->object_id_);
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}
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uint32_t Nameable::get_object_id_hash() { return this->object_id_hash_; }
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} // namespace esphome
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