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https://github.com/esphome/esphome.git
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14e9375262
* test disable no delay * removed set_nodelay code
172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/application.h"
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#include "api_pb2.h"
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#include "api_pb2_service.h"
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#include "api_server.h"
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namespace esphome {
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namespace api {
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class APIConnection : public APIServerConnection {
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public:
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APIConnection(AsyncClient *client, APIServer *parent);
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virtual ~APIConnection();
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void disconnect_client();
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void loop();
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bool send_list_info_done() {
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ListEntitiesDoneResponse resp;
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return this->send_list_entities_done_response(resp);
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}
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#ifdef USE_BINARY_SENSOR
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bool send_binary_sensor_state(binary_sensor::BinarySensor *binary_sensor, bool state);
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bool send_binary_sensor_info(binary_sensor::BinarySensor *binary_sensor);
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#endif
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#ifdef USE_COVER
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bool send_cover_state(cover::Cover *cover);
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bool send_cover_info(cover::Cover *cover);
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void cover_command(const CoverCommandRequest &msg) override;
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#endif
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#ifdef USE_FAN
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bool send_fan_state(fan::FanState *fan);
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bool send_fan_info(fan::FanState *fan);
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void fan_command(const FanCommandRequest &msg) override;
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#endif
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#ifdef USE_LIGHT
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bool send_light_state(light::LightState *light);
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bool send_light_info(light::LightState *light);
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void light_command(const LightCommandRequest &msg) override;
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#endif
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#ifdef USE_SENSOR
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bool send_sensor_state(sensor::Sensor *sensor, float state);
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bool send_sensor_info(sensor::Sensor *sensor);
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#endif
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#ifdef USE_SWITCH
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bool send_switch_state(switch_::Switch *a_switch, bool state);
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bool send_switch_info(switch_::Switch *a_switch);
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void switch_command(const SwitchCommandRequest &msg) override;
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#endif
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#ifdef USE_TEXT_SENSOR
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bool send_text_sensor_state(text_sensor::TextSensor *text_sensor, std::string state);
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bool send_text_sensor_info(text_sensor::TextSensor *text_sensor);
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#endif
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#ifdef USE_ESP32_CAMERA
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void send_camera_state(std::shared_ptr<esp32_camera::CameraImage> image);
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bool send_camera_info(esp32_camera::ESP32Camera *camera);
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void camera_image(const CameraImageRequest &msg) override;
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#endif
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#ifdef USE_CLIMATE
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bool send_climate_state(climate::Climate *climate);
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bool send_climate_info(climate::Climate *climate);
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void climate_command(const ClimateCommandRequest &msg) override;
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#endif
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bool send_log_message(int level, const char *tag, const char *line);
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void send_homeassistant_service_call(const HomeassistantServiceResponse &call) {
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if (!this->service_call_subscription_)
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return;
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this->send_homeassistant_service_response(call);
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}
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#ifdef USE_HOMEASSISTANT_TIME
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void send_time_request() {
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GetTimeRequest req;
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this->send_get_time_request(req);
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}
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#endif
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void on_disconnect_response(const DisconnectResponse &value) override {
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// we initiated disconnect_client
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this->next_close_ = true;
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}
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void on_ping_response(const PingResponse &value) override {
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// we initiated ping
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this->sent_ping_ = false;
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}
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void on_home_assistant_state_response(const HomeAssistantStateResponse &msg) override;
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#ifdef USE_HOMEASSISTANT_TIME
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void on_get_time_response(const GetTimeResponse &value) override;
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#endif
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HelloResponse hello(const HelloRequest &msg) override;
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ConnectResponse connect(const ConnectRequest &msg) override;
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DisconnectResponse disconnect(const DisconnectRequest &msg) override {
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// remote initiated disconnect_client
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this->next_close_ = true;
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DisconnectResponse resp;
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return resp;
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}
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PingResponse ping(const PingRequest &msg) override { return {}; }
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DeviceInfoResponse device_info(const DeviceInfoRequest &msg) override;
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void list_entities(const ListEntitiesRequest &msg) override { this->list_entities_iterator_.begin(); }
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void subscribe_states(const SubscribeStatesRequest &msg) override {
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this->state_subscription_ = true;
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this->initial_state_iterator_.begin();
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}
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void subscribe_logs(const SubscribeLogsRequest &msg) override {
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this->log_subscription_ = msg.level;
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if (msg.dump_config)
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App.schedule_dump_config();
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}
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void subscribe_homeassistant_services(const SubscribeHomeassistantServicesRequest &msg) override {
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this->service_call_subscription_ = true;
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}
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void subscribe_home_assistant_states(const SubscribeHomeAssistantStatesRequest &msg) override;
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GetTimeResponse get_time(const GetTimeRequest &msg) override {
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// TODO
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return {};
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}
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void execute_service(const ExecuteServiceRequest &msg) override;
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bool is_authenticated() override { return this->connection_state_ == ConnectionState::AUTHENTICATED; }
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bool is_connection_setup() override {
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return this->connection_state_ == ConnectionState ::CONNECTED || this->is_authenticated();
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}
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void on_fatal_error() override;
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void on_unauthenticated_access() override;
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void on_no_setup_connection() override;
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ProtoWriteBuffer create_buffer() override {
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this->send_buffer_.clear();
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return {&this->send_buffer_};
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}
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bool send_buffer(ProtoWriteBuffer buffer, uint32_t message_type) override;
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protected:
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friend APIServer;
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void on_error_(int8_t error);
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void on_disconnect_();
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void on_timeout_(uint32_t time);
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void on_data_(uint8_t *buf, size_t len);
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void parse_recv_buffer_();
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enum class ConnectionState {
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WAITING_FOR_HELLO,
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CONNECTED,
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AUTHENTICATED,
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} connection_state_{ConnectionState::WAITING_FOR_HELLO};
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bool remove_{false};
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std::vector<uint8_t> send_buffer_;
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std::vector<uint8_t> recv_buffer_;
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std::string client_info_;
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#ifdef USE_ESP32_CAMERA
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esp32_camera::CameraImageReader image_reader_;
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#endif
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bool state_subscription_{false};
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int log_subscription_{ESPHOME_LOG_LEVEL_NONE};
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uint32_t last_traffic_;
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bool sent_ping_{false};
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bool service_call_subscription_{false};
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bool current_nodelay_{false};
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bool next_close_{false};
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AsyncClient *client_;
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APIServer *parent_;
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InitialStateIterator initial_state_iterator_;
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ListEntitiesIterator list_entities_iterator_;
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};
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} // namespace api
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} // namespace esphome
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