esphome/esphome/components/climate/automation.h
2021-11-13 15:42:15 +01:00

53 lines
1.8 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "climate.h"
namespace esphome {
namespace climate {
template<typename... Ts> class ControlAction : public Action<Ts...> {
public:
explicit ControlAction(Climate *climate) : climate_(climate) {}
TEMPLATABLE_VALUE(ClimateMode, mode)
TEMPLATABLE_VALUE(float, target_temperature)
TEMPLATABLE_VALUE(float, target_temperature_low)
TEMPLATABLE_VALUE(float, target_temperature_high)
TEMPLATABLE_VALUE(bool, away)
TEMPLATABLE_VALUE(ClimateFanMode, fan_mode)
TEMPLATABLE_VALUE(std::string, custom_fan_mode)
TEMPLATABLE_VALUE(ClimatePreset, preset)
TEMPLATABLE_VALUE(std::string, custom_preset)
TEMPLATABLE_VALUE(ClimateSwingMode, swing_mode)
void play(Ts... x) override {
auto call = this->climate_->make_call();
call.set_mode(this->mode_.optional_value(x...));
call.set_target_temperature(this->target_temperature_.optional_value(x...));
call.set_target_temperature_low(this->target_temperature_low_.optional_value(x...));
call.set_target_temperature_high(this->target_temperature_high_.optional_value(x...));
if (away_.has_value()) {
call.set_preset(away_.value(x...) ? CLIMATE_PRESET_AWAY : CLIMATE_PRESET_HOME);
}
call.set_fan_mode(this->fan_mode_.optional_value(x...));
call.set_fan_mode(this->custom_fan_mode_.optional_value(x...));
call.set_preset(this->preset_.optional_value(x...));
call.set_preset(this->custom_preset_.optional_value(x...));
call.set_swing_mode(this->swing_mode_.optional_value(x...));
call.perform();
}
protected:
Climate *climate_;
};
class StateTrigger : public Trigger<> {
public:
StateTrigger(Climate *climate) {
climate->add_on_state_callback([this]() { this->trigger(); });
}
};
} // namespace climate
} // namespace esphome