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76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#pragma once
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#include "esphome/components/number/number.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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namespace esphome {
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namespace number {
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class NumberStateTrigger : public Trigger<float> {
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public:
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explicit NumberStateTrigger(Number *parent) {
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parent->add_on_state_callback([this](float value) { this->trigger(value); });
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}
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};
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template<typename... Ts> class NumberSetAction : public Action<Ts...> {
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public:
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NumberSetAction(Number *number) : number_(number) {}
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TEMPLATABLE_VALUE(float, value)
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void play(Ts... x) override {
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auto call = this->number_->make_call();
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call.set_value(this->value_.value(x...));
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call.perform();
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}
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protected:
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Number *number_;
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};
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class ValueRangeTrigger : public Trigger<float>, public Component {
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public:
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explicit ValueRangeTrigger(Number *parent) : parent_(parent) {}
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template<typename V> void set_min(V min) { this->min_ = min; }
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template<typename V> void set_max(V max) { this->max_ = max; }
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void setup() override;
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float get_setup_priority() const override;
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protected:
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void on_state_(float state);
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Number *parent_;
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ESPPreferenceObject rtc_;
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bool previous_in_range_{false};
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TemplatableValue<float, float> min_{NAN};
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TemplatableValue<float, float> max_{NAN};
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};
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template<typename... Ts> class NumberInRangeCondition : public Condition<Ts...> {
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public:
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NumberInRangeCondition(Number *parent) : parent_(parent) {}
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void set_min(float min) { this->min_ = min; }
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void set_max(float max) { this->max_ = max; }
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bool check(Ts... x) override {
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const float state = this->parent_->state;
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if (isnan(this->min_)) {
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return state <= this->max_;
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} else if (isnan(this->max_)) {
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return state >= this->min_;
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} else {
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return this->min_ <= state && state <= this->max_;
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}
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}
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protected:
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Number *parent_;
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float min_{NAN};
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float max_{NAN};
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};
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} // namespace number
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} // namespace esphome
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