esphome/esphome/components/number/automation.h
Jesse Hills dd37a4e04c
Add Number entities (from Home Assistant) (#1971)
Co-authored-by: Oxan van Leeuwen <oxan@oxanvanleeuwen.nl>
2021-07-13 07:20:12 +12:00

76 lines
1.9 KiB
C++

#pragma once
#include "esphome/components/number/number.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
namespace esphome {
namespace number {
class NumberStateTrigger : public Trigger<float> {
public:
explicit NumberStateTrigger(Number *parent) {
parent->add_on_state_callback([this](float value) { this->trigger(value); });
}
};
template<typename... Ts> class NumberSetAction : public Action<Ts...> {
public:
NumberSetAction(Number *number) : number_(number) {}
TEMPLATABLE_VALUE(float, value)
void play(Ts... x) override {
auto call = this->number_->make_call();
call.set_value(this->value_.value(x...));
call.perform();
}
protected:
Number *number_;
};
class ValueRangeTrigger : public Trigger<float>, public Component {
public:
explicit ValueRangeTrigger(Number *parent) : parent_(parent) {}
template<typename V> void set_min(V min) { this->min_ = min; }
template<typename V> void set_max(V max) { this->max_ = max; }
void setup() override;
float get_setup_priority() const override;
protected:
void on_state_(float state);
Number *parent_;
ESPPreferenceObject rtc_;
bool previous_in_range_{false};
TemplatableValue<float, float> min_{NAN};
TemplatableValue<float, float> max_{NAN};
};
template<typename... Ts> class NumberInRangeCondition : public Condition<Ts...> {
public:
NumberInRangeCondition(Number *parent) : parent_(parent) {}
void set_min(float min) { this->min_ = min; }
void set_max(float max) { this->max_ = max; }
bool check(Ts... x) override {
const float state = this->parent_->state;
if (isnan(this->min_)) {
return state <= this->max_;
} else if (isnan(this->max_)) {
return state >= this->min_;
} else {
return this->min_ <= state && state <= this->max_;
}
}
protected:
Number *parent_;
float min_{NAN};
float max_{NAN};
};
} // namespace number
} // namespace esphome