esphome/esphome/components/number/number.cpp
Jesse Hills 71d9d64a02
Number and Template Number updates (#2036)
Co-authored-by: Otto winter <otto@otto-winter.com>
2021-07-20 08:22:49 +12:00

47 lines
1.3 KiB
C++

#include "number.h"
#include "esphome/core/log.h"
namespace esphome {
namespace number {
static const char *const TAG = "number";
void NumberCall::perform() {
ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str());
if (!this->value_.has_value() || isnan(*this->value_)) {
ESP_LOGW(TAG, "No value set for NumberCall");
return;
}
const auto &traits = this->parent_->traits;
auto value = *this->value_;
float min_value = traits.get_min_value();
if (value < min_value) {
ESP_LOGW(TAG, " Value %f must not be less than minimum %f", value, min_value);
return;
}
float max_value = traits.get_max_value();
if (value > max_value) {
ESP_LOGW(TAG, " Value %f must not be greater than maximum %f", value, max_value);
return;
}
ESP_LOGD(TAG, " Value: %f", *this->value_);
this->parent_->control(*this->value_);
}
void Number::publish_state(float state) {
this->has_state_ = true;
this->state = state;
ESP_LOGD(TAG, "'%s': Sending state %f", this->get_name().c_str(), state);
this->state_callback_.call(state);
}
void Number::add_on_state_callback(std::function<void(float)> &&callback) {
this->state_callback_.add(std::move(callback));
}
uint32_t Number::hash_base() { return 2282307003UL; }
} // namespace number
} // namespace esphome