esphome/esphome/components/fan/automation.h
Jim Ekman 7708b81ef5
Support fan speed levels (#1541)
* Add fan speed percentage support to the API

* Add float fan speed percentage

* Add percentage support to automation and configuration

* Update Tuya fan

* Fix pylint warning

* Update API to use speed levels instead of percentage

* Use speed levels

* Fix type warnings

* MQTT component now converts between speed levels and enums

* Webserver now supports speed_level

* Update prometheus

* Remove low/medium/high settings from speed fan

* Remove unused enum

* Configurable speed levels for speed fan

* Remove unused import

* Rename speed_level->speed and speed_levels->speed_count

* Rename supported_speed_levels -> supported_speed_count in API and FanTraits

Field id stays the same in the protocol, so the change is not breaking for aioesphome.
2021-03-17 10:40:02 -03:00

50 lines
1.2 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/automation.h"
#include "fan_state.h"
namespace esphome {
namespace fan {
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
explicit TurnOnAction(FanState *state) : state_(state) {}
TEMPLATABLE_VALUE(bool, oscillating)
TEMPLATABLE_VALUE(int, speed)
void play(Ts... x) override {
auto call = this->state_->turn_on();
if (this->oscillating_.has_value()) {
call.set_oscillating(this->oscillating_.value(x...));
}
if (this->speed_.has_value()) {
call.set_speed(this->speed_.value(x...));
}
call.perform();
}
FanState *state_;
};
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
explicit TurnOffAction(FanState *state) : state_(state) {}
void play(Ts... x) override { this->state_->turn_off().perform(); }
FanState *state_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(FanState *state) : state_(state) {}
void play(Ts... x) override { this->state_->toggle().perform(); }
FanState *state_;
};
} // namespace fan
} // namespace esphome