mirror of
https://github.com/esphome/esphome.git
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ae838b13a8
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
523 lines
17 KiB
Python
523 lines
17 KiB
Python
from esphome.schema_extractors import SCHEMA_EXTRACT, schema_extractor
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import esphome.codegen as cg
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import esphome.config_validation as cv
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from esphome import automation
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from esphome.const import (
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CONF_NAME,
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CONF_LAMBDA,
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CONF_UPDATE_INTERVAL,
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CONF_TRANSITION_LENGTH,
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CONF_COLORS,
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CONF_STATE,
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CONF_DURATION,
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CONF_BRIGHTNESS,
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CONF_COLOR_MODE,
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CONF_COLOR_BRIGHTNESS,
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CONF_RED,
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CONF_GREEN,
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CONF_BLUE,
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CONF_WHITE,
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CONF_COLOR_TEMPERATURE,
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CONF_COLD_WHITE,
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CONF_WARM_WHITE,
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CONF_ALPHA,
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CONF_INTENSITY,
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CONF_SPEED,
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CONF_WIDTH,
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CONF_NUM_LEDS,
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CONF_RANDOM,
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CONF_SEQUENCE,
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CONF_MAX_BRIGHTNESS,
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CONF_MIN_BRIGHTNESS,
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)
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from esphome.util import Registry
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from .types import (
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ColorMode,
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COLOR_MODES,
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LambdaLightEffect,
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PulseLightEffect,
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RandomLightEffect,
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StrobeLightEffect,
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StrobeLightEffectColor,
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LightColorValues,
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AddressableLightRef,
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AddressableLambdaLightEffect,
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FlickerLightEffect,
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AddressableRainbowLightEffect,
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AddressableColorWipeEffect,
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AddressableColorWipeEffectColor,
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AddressableScanEffect,
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AddressableTwinkleEffect,
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AddressableRandomTwinkleEffect,
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AddressableFireworksEffect,
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AddressableFlickerEffect,
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AutomationLightEffect,
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Color,
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)
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CONF_ADD_LED_INTERVAL = "add_led_interval"
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CONF_REVERSE = "reverse"
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CONF_MOVE_INTERVAL = "move_interval"
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CONF_SCAN_WIDTH = "scan_width"
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CONF_TWINKLE_PROBABILITY = "twinkle_probability"
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CONF_PROGRESS_INTERVAL = "progress_interval"
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CONF_SPARK_PROBABILITY = "spark_probability"
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CONF_USE_RANDOM_COLOR = "use_random_color"
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CONF_FADE_OUT_RATE = "fade_out_rate"
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CONF_STROBE = "strobe"
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CONF_FLICKER = "flicker"
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CONF_ADDRESSABLE_LAMBDA = "addressable_lambda"
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CONF_ADDRESSABLE_RAINBOW = "addressable_rainbow"
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CONF_ADDRESSABLE_COLOR_WIPE = "addressable_color_wipe"
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CONF_ADDRESSABLE_SCAN = "addressable_scan"
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CONF_ADDRESSABLE_TWINKLE = "addressable_twinkle"
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CONF_ADDRESSABLE_RANDOM_TWINKLE = "addressable_random_twinkle"
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CONF_ADDRESSABLE_FIREWORKS = "addressable_fireworks"
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CONF_ADDRESSABLE_FLICKER = "addressable_flicker"
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CONF_AUTOMATION = "automation"
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BINARY_EFFECTS = []
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MONOCHROMATIC_EFFECTS = []
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RGB_EFFECTS = []
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ADDRESSABLE_EFFECTS = []
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EFFECTS_REGISTRY = Registry()
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def register_effect(name, effect_type, default_name, schema, *extra_validators):
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schema = cv.Schema(schema).extend(
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{
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cv.Optional(CONF_NAME, default=default_name): cv.string_strict,
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}
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)
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validator = cv.All(schema, *extra_validators)
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return EFFECTS_REGISTRY.register(name, effect_type, validator)
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def register_binary_effect(name, effect_type, default_name, schema, *extra_validators):
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# binary effect can be used for all lights
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BINARY_EFFECTS.append(name)
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MONOCHROMATIC_EFFECTS.append(name)
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RGB_EFFECTS.append(name)
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ADDRESSABLE_EFFECTS.append(name)
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return register_effect(name, effect_type, default_name, schema, *extra_validators)
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def register_monochromatic_effect(
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name, effect_type, default_name, schema, *extra_validators
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):
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# monochromatic effect can be used for all lights expect binary
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MONOCHROMATIC_EFFECTS.append(name)
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RGB_EFFECTS.append(name)
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ADDRESSABLE_EFFECTS.append(name)
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return register_effect(name, effect_type, default_name, schema, *extra_validators)
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def register_rgb_effect(name, effect_type, default_name, schema, *extra_validators):
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# RGB effect can be used for RGB and addressable lights
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RGB_EFFECTS.append(name)
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ADDRESSABLE_EFFECTS.append(name)
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return register_effect(name, effect_type, default_name, schema, *extra_validators)
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def register_addressable_effect(
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name, effect_type, default_name, schema, *extra_validators
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):
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# addressable effect can be used only in addressable
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ADDRESSABLE_EFFECTS.append(name)
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return register_effect(name, effect_type, default_name, schema, *extra_validators)
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@register_binary_effect(
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"lambda",
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LambdaLightEffect,
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"Lambda",
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{
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cv.Required(CONF_LAMBDA): cv.lambda_,
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cv.Optional(CONF_UPDATE_INTERVAL, default="0ms"): cv.update_interval,
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},
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)
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async def lambda_effect_to_code(config, effect_id):
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lambda_ = await cg.process_lambda(
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config[CONF_LAMBDA], [(bool, "initial_run")], return_type=cg.void
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)
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return cg.new_Pvariable(
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effect_id, config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL]
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)
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@register_binary_effect(
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"automation",
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AutomationLightEffect,
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"Automation",
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{
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cv.Required(CONF_SEQUENCE): automation.validate_automation(single=True),
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},
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)
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async def automation_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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await automation.build_automation(var.get_trig(), [], config[CONF_SEQUENCE])
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return var
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@register_monochromatic_effect(
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"pulse",
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PulseLightEffect,
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"Pulse",
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{
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cv.Optional(
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CONF_TRANSITION_LENGTH, default="1s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="1s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_MIN_BRIGHTNESS, default="0%"): cv.percentage,
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cv.Optional(CONF_MAX_BRIGHTNESS, default="100%"): cv.percentage,
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},
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)
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async def pulse_effect_to_code(config, effect_id):
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effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
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cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
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cg.add(
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effect.set_min_max_brightness(
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config[CONF_MIN_BRIGHTNESS], config[CONF_MAX_BRIGHTNESS]
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)
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)
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return effect
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@register_monochromatic_effect(
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"random",
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RandomLightEffect,
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"Random",
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{
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cv.Optional(
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CONF_TRANSITION_LENGTH, default="7.5s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="10s"
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): cv.positive_time_period_milliseconds,
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},
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)
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async def random_effect_to_code(config, effect_id):
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effect = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(effect.set_transition_length(config[CONF_TRANSITION_LENGTH]))
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cg.add(effect.set_update_interval(config[CONF_UPDATE_INTERVAL]))
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return effect
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@register_binary_effect(
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"strobe",
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StrobeLightEffect,
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"Strobe",
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{
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cv.Optional(
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CONF_COLORS,
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default=[
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{CONF_STATE: True, CONF_DURATION: "0.5s"},
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{CONF_STATE: False, CONF_DURATION: "0.5s"},
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],
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): cv.All(
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cv.ensure_list(
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cv.Schema(
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{
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cv.Optional(CONF_STATE, default=True): cv.boolean,
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cv.Optional(CONF_BRIGHTNESS, default=1.0): cv.percentage,
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cv.Optional(CONF_COLOR_MODE): cv.enum(
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COLOR_MODES, upper=True, space="_"
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),
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cv.Optional(CONF_COLOR_BRIGHTNESS, default=1.0): cv.percentage,
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cv.Optional(CONF_RED, default=1.0): cv.percentage,
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cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
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cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
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cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
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cv.Optional(CONF_COLOR_TEMPERATURE): cv.color_temperature,
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cv.Optional(CONF_COLD_WHITE, default=1.0): cv.percentage,
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cv.Optional(CONF_WARM_WHITE, default=1.0): cv.percentage,
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cv.Required(
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CONF_DURATION
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): cv.positive_time_period_milliseconds,
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}
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),
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cv.has_at_least_one_key(
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CONF_STATE,
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CONF_BRIGHTNESS,
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CONF_COLOR_MODE,
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CONF_COLOR_BRIGHTNESS,
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CONF_RED,
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CONF_GREEN,
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CONF_BLUE,
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CONF_WHITE,
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CONF_COLOR_TEMPERATURE,
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CONF_COLD_WHITE,
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CONF_WARM_WHITE,
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),
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),
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cv.Length(min=2),
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),
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},
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)
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async def strobe_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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colors = []
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for color in config.get(CONF_COLORS, []):
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colors.append(
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cg.StructInitializer(
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StrobeLightEffectColor,
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(
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"color",
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LightColorValues(
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color.get(CONF_COLOR_MODE, ColorMode.UNKNOWN),
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color[CONF_STATE],
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color[CONF_BRIGHTNESS],
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color[CONF_COLOR_BRIGHTNESS],
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color[CONF_RED],
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color[CONF_GREEN],
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color[CONF_BLUE],
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color[CONF_WHITE],
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color.get(CONF_COLOR_TEMPERATURE, 0.0),
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color[CONF_COLD_WHITE],
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color[CONF_WARM_WHITE],
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),
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),
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("duration", color[CONF_DURATION]),
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)
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)
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cg.add(var.set_colors(colors))
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return var
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@register_monochromatic_effect(
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"flicker",
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FlickerLightEffect,
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"Flicker",
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{
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cv.Optional(CONF_ALPHA, default=0.95): cv.percentage,
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cv.Optional(CONF_INTENSITY, default=0.015): cv.percentage,
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},
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)
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async def flicker_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_alpha(config[CONF_ALPHA]))
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cg.add(var.set_intensity(config[CONF_INTENSITY]))
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return var
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@register_addressable_effect(
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"addressable_lambda",
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AddressableLambdaLightEffect,
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"Addressable Lambda",
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{
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cv.Required(CONF_LAMBDA): cv.lambda_,
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="0ms"
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): cv.positive_time_period_milliseconds,
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},
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)
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async def addressable_lambda_effect_to_code(config, effect_id):
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args = [
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(AddressableLightRef, "it"),
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(Color, "current_color"),
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(bool, "initial_run"),
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]
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lambda_ = await cg.process_lambda(config[CONF_LAMBDA], args, return_type=cg.void)
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var = cg.new_Pvariable(
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effect_id, config[CONF_NAME], lambda_, config[CONF_UPDATE_INTERVAL]
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)
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return var
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@register_addressable_effect(
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"addressable_rainbow",
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AddressableRainbowLightEffect,
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"Rainbow",
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{
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cv.Optional(CONF_SPEED, default=10): cv.uint32_t,
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cv.Optional(CONF_WIDTH, default=50): cv.uint32_t,
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},
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)
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async def addressable_rainbow_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_speed(config[CONF_SPEED]))
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cg.add(var.set_width(config[CONF_WIDTH]))
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return var
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@register_addressable_effect(
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"addressable_color_wipe",
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AddressableColorWipeEffect,
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"Color Wipe",
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{
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cv.Optional(
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CONF_COLORS, default=[{CONF_NUM_LEDS: 1, CONF_RANDOM: True}]
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): cv.ensure_list(
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{
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cv.Optional(CONF_RED, default=1.0): cv.percentage,
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cv.Optional(CONF_GREEN, default=1.0): cv.percentage,
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cv.Optional(CONF_BLUE, default=1.0): cv.percentage,
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cv.Optional(CONF_WHITE, default=1.0): cv.percentage,
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cv.Optional(CONF_RANDOM, default=False): cv.boolean,
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cv.Required(CONF_NUM_LEDS): cv.All(cv.uint32_t, cv.Range(min=1)),
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}
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),
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cv.Optional(
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CONF_ADD_LED_INTERVAL, default="0.1s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_REVERSE, default=False): cv.boolean,
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},
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)
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async def addressable_color_wipe_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_add_led_interval(config[CONF_ADD_LED_INTERVAL]))
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cg.add(var.set_reverse(config[CONF_REVERSE]))
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colors = []
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for color in config.get(CONF_COLORS, []):
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colors.append(
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cg.StructInitializer(
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AddressableColorWipeEffectColor,
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("r", int(round(color[CONF_RED] * 255))),
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("g", int(round(color[CONF_GREEN] * 255))),
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("b", int(round(color[CONF_BLUE] * 255))),
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("w", int(round(color[CONF_WHITE] * 255))),
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("random", color[CONF_RANDOM]),
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("num_leds", color[CONF_NUM_LEDS]),
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)
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)
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cg.add(var.set_colors(colors))
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return var
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@register_addressable_effect(
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"addressable_scan",
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AddressableScanEffect,
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"Scan",
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{
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cv.Optional(
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CONF_MOVE_INTERVAL, default="0.1s"
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): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_SCAN_WIDTH, default=1): cv.int_range(min=1),
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},
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)
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async def addressable_scan_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_move_interval(config[CONF_MOVE_INTERVAL]))
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cg.add(var.set_scan_width(config[CONF_SCAN_WIDTH]))
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return var
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@register_addressable_effect(
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"addressable_twinkle",
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AddressableTwinkleEffect,
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"Twinkle",
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{
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cv.Optional(CONF_TWINKLE_PROBABILITY, default="5%"): cv.percentage,
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cv.Optional(
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CONF_PROGRESS_INTERVAL, default="4ms"
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): cv.positive_time_period_milliseconds,
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},
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)
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async def addressable_twinkle_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
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cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
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return var
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@register_addressable_effect(
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"addressable_random_twinkle",
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AddressableRandomTwinkleEffect,
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"Random Twinkle",
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{
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cv.Optional(CONF_TWINKLE_PROBABILITY, default="5%"): cv.percentage,
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cv.Optional(
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CONF_PROGRESS_INTERVAL, default="32ms"
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): cv.positive_time_period_milliseconds,
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},
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)
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async def addressable_random_twinkle_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_twinkle_probability(config[CONF_TWINKLE_PROBABILITY]))
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cg.add(var.set_progress_interval(config[CONF_PROGRESS_INTERVAL]))
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return var
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@register_addressable_effect(
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"addressable_fireworks",
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AddressableFireworksEffect,
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"Fireworks",
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{
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="32ms"
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): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_SPARK_PROBABILITY, default="10%"): cv.percentage,
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cv.Optional(CONF_USE_RANDOM_COLOR, default=False): cv.boolean,
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cv.Optional(CONF_FADE_OUT_RATE, default=120): cv.uint8_t,
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},
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)
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async def addressable_fireworks_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
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cg.add(var.set_spark_probability(config[CONF_SPARK_PROBABILITY]))
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cg.add(var.set_use_random_color(config[CONF_USE_RANDOM_COLOR]))
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cg.add(var.set_fade_out_rate(config[CONF_FADE_OUT_RATE]))
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return var
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@register_addressable_effect(
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"addressable_flicker",
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AddressableFlickerEffect,
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"Addressable Flicker",
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{
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cv.Optional(
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CONF_UPDATE_INTERVAL, default="16ms"
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): cv.positive_time_period_milliseconds,
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cv.Optional(CONF_INTENSITY, default="5%"): cv.percentage,
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},
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)
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async def addressable_flicker_effect_to_code(config, effect_id):
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var = cg.new_Pvariable(effect_id, config[CONF_NAME])
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|
cg.add(var.set_update_interval(config[CONF_UPDATE_INTERVAL]))
|
|
cg.add(var.set_intensity(config[CONF_INTENSITY]))
|
|
return var
|
|
|
|
|
|
def validate_effects(allowed_effects):
|
|
@schema_extractor("effects")
|
|
def validator(value):
|
|
if value == SCHEMA_EXTRACT:
|
|
return (allowed_effects, EFFECTS_REGISTRY)
|
|
|
|
value = cv.validate_registry("effect", EFFECTS_REGISTRY)(value)
|
|
errors = []
|
|
names = set()
|
|
for i, x in enumerate(value):
|
|
key = next(it for it in x.keys())
|
|
if key not in allowed_effects:
|
|
errors.append(
|
|
cv.Invalid(
|
|
f"The effect '{key}' is not allowed for this light type",
|
|
[i],
|
|
)
|
|
)
|
|
continue
|
|
name = x[key][CONF_NAME]
|
|
if name in names:
|
|
errors.append(
|
|
cv.Invalid(
|
|
f"Found the effect name '{name}' twice. All effects must have unique names",
|
|
[i],
|
|
)
|
|
)
|
|
continue
|
|
names.add(name)
|
|
if errors:
|
|
raise cv.MultipleInvalid(errors)
|
|
return value
|
|
|
|
return validator
|