esphome/esphome/components/addressable_light/addressable_light_display.h
guillempages d0dda48932
Add display_type property to DisplayBuffer (#3430)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2022-06-03 15:39:04 +12:00

61 lines
2.1 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/color.h"
#include "esphome/components/display/display_buffer.h"
#include "esphome/components/light/addressable_light.h"
namespace esphome {
namespace addressable_light {
class AddressableLightDisplay : public display::DisplayBuffer, public PollingComponent {
public:
light::AddressableLight *get_light() const { return this->light_; }
void set_width(int32_t width) { width_ = width; }
void set_height(int32_t height) { height_ = height; }
void set_light(light::LightState *state) {
light_state_ = state;
light_ = static_cast<light::AddressableLight *>(state->get_output());
}
void set_enabled(bool enabled) {
if (light_state_) {
if (enabled_ && !enabled) { // enabled -> disabled
// - Tell the parent light to refresh, effectively wiping the display. Also
// restores the previous effect (if any).
light_state_->make_call().set_effect(this->last_effect_).perform();
} else if (!enabled_ && enabled) { // disabled -> enabled
// - Save the current effect.
this->last_effect_ = light_state_->get_effect_name();
// - Disable any current effect.
light_state_->make_call().set_effect(0).perform();
}
}
enabled_ = enabled;
}
bool get_enabled() { return enabled_; }
void set_pixel_mapper(std::function<int(int, int)> &&pixel_mapper_f) { this->pixel_mapper_f_ = pixel_mapper_f; }
void setup() override;
void display();
display::DisplayType get_display_type() override { return display::DisplayType::DISPLAY_TYPE_COLOR; }
protected:
int get_width_internal() override;
int get_height_internal() override;
void draw_absolute_pixel_internal(int x, int y, Color color) override;
void update() override;
light::LightState *light_state_;
light::AddressableLight *light_;
bool enabled_{true};
int32_t width_;
int32_t height_;
std::vector<Color> addressable_light_buffer_;
optional<std::string> last_effect_;
optional<std::function<int(int, int)>> pixel_mapper_f_;
};
} // namespace addressable_light
} // namespace esphome