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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "float_output.h"
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#include "esphome/core/log.h"
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#include "esphome/core/helpers.h"
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namespace esphome {
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namespace output {
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static const char *const TAG = "output.float";
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void FloatOutput::set_max_power(float max_power) {
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this->max_power_ = clamp(max_power, this->min_power_, 1.0f); // Clamp to MIN>=MAX>=1.0
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}
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float FloatOutput::get_max_power() const { return this->max_power_; }
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void FloatOutput::set_min_power(float min_power) {
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this->min_power_ = clamp(min_power, 0.0f, this->max_power_); // Clamp to 0.0>=MIN>=MAX
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}
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void FloatOutput::set_zero_means_zero(bool zero_means_zero) { this->zero_means_zero_ = zero_means_zero; }
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float FloatOutput::get_min_power() const { return this->min_power_; }
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void FloatOutput::set_level(float state) {
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state = clamp(state, 0.0f, 1.0f);
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#ifdef USE_POWER_SUPPLY
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if (state > 0.0f) { // ON
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this->power_.request();
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} else { // OFF
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this->power_.unrequest();
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}
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#endif
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if (!(state == 0.0f && this->zero_means_zero_)) // regardless of min_power_, 0.0 means off
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state = (state * (this->max_power_ - this->min_power_)) + this->min_power_;
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if (this->is_inverted())
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state = 1.0f - state;
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this->write_state(state);
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}
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void FloatOutput::write_state(bool state) { this->set_level(state != this->inverted_ ? 1.0f : 0.0f); }
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} // namespace output
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} // namespace esphome
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