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135 lines
3.6 KiB
C++
135 lines
3.6 KiB
C++
#pragma once
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#include "esphome/core/defines.h"
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#ifdef USE_BINARY_SENSOR
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#include "esphome/components/binary_sensor/binary_sensor.h"
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#endif
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#ifdef USE_FAN
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#include "esphome/components/fan/fan_state.h"
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#endif
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#ifdef USE_LIGHT
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#include "esphome/components/light/light_state.h"
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#endif
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#ifdef USE_COVER
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#include "esphome/components/cover/cover.h"
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#endif
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#ifdef USE_SENSOR
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#include "esphome/components/sensor/sensor.h"
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#endif
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#ifdef USE_TEXT_SENSOR
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#include "esphome/components/text_sensor/text_sensor.h"
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#endif
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#ifdef USE_SWITCH
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#include "esphome/components/switch/switch.h"
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#endif
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#ifdef USE_BUTTON
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#include "esphome/components/button/button.h"
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#endif
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#ifdef USE_CLIMATE
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#include "esphome/components/climate/climate.h"
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#endif
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#ifdef USE_NUMBER
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#include "esphome/components/number/number.h"
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#endif
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#ifdef USE_DATETIME_DATE
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#include "esphome/components/datetime/date_entity.h"
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#endif
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#ifdef USE_DATETIME_TIME
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#include "esphome/components/datetime/time_entity.h"
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#endif
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#ifdef USE_DATETIME_DATETIME
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#include "esphome/components/datetime/datetime_entity.h"
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#endif
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#ifdef USE_TEXT
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#include "esphome/components/text/text.h"
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#endif
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#ifdef USE_SELECT
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#include "esphome/components/select/select.h"
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#endif
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#ifdef USE_LOCK
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#include "esphome/components/lock/lock.h"
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#endif
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#ifdef USE_VALVE
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#include "esphome/components/valve/valve.h"
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#endif
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#ifdef USE_MEDIA_PLAYER
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#include "esphome/components/media_player/media_player.h"
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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#include "esphome/components/alarm_control_panel/alarm_control_panel.h"
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#endif
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#ifdef USE_EVENT
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#include "esphome/components/event/event.h"
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#endif
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#ifdef USE_UPDATE
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#include "esphome/components/update/update_entity.h"
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#endif
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namespace esphome {
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class Controller {
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public:
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void setup_controller(bool include_internal = false);
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#ifdef USE_BINARY_SENSOR
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virtual void on_binary_sensor_update(binary_sensor::BinarySensor *obj, bool state){};
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#endif
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#ifdef USE_FAN
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virtual void on_fan_update(fan::Fan *obj){};
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#endif
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#ifdef USE_LIGHT
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virtual void on_light_update(light::LightState *obj){};
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#endif
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#ifdef USE_SENSOR
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virtual void on_sensor_update(sensor::Sensor *obj, float state){};
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#endif
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#ifdef USE_SWITCH
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virtual void on_switch_update(switch_::Switch *obj, bool state){};
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#endif
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#ifdef USE_COVER
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virtual void on_cover_update(cover::Cover *obj){};
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#endif
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#ifdef USE_TEXT_SENSOR
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virtual void on_text_sensor_update(text_sensor::TextSensor *obj, const std::string &state){};
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#endif
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#ifdef USE_CLIMATE
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virtual void on_climate_update(climate::Climate *obj){};
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#endif
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#ifdef USE_NUMBER
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virtual void on_number_update(number::Number *obj, float state){};
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#endif
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#ifdef USE_DATETIME_DATE
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virtual void on_date_update(datetime::DateEntity *obj){};
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#endif
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#ifdef USE_DATETIME_TIME
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virtual void on_time_update(datetime::TimeEntity *obj){};
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#endif
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#ifdef USE_DATETIME_DATETIME
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virtual void on_datetime_update(datetime::DateTimeEntity *obj){};
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#endif
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#ifdef USE_TEXT
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virtual void on_text_update(text::Text *obj, const std::string &state){};
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#endif
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#ifdef USE_SELECT
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virtual void on_select_update(select::Select *obj, const std::string &state, size_t index){};
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#endif
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#ifdef USE_LOCK
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virtual void on_lock_update(lock::Lock *obj){};
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#endif
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#ifdef USE_VALVE
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virtual void on_valve_update(valve::Valve *obj){};
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#endif
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#ifdef USE_MEDIA_PLAYER
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virtual void on_media_player_update(media_player::MediaPlayer *obj){};
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#endif
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#ifdef USE_ALARM_CONTROL_PANEL
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virtual void on_alarm_control_panel_update(alarm_control_panel::AlarmControlPanel *obj){};
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#endif
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#ifdef USE_EVENT
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virtual void on_event(event::Event *obj, const std::string &event_type){};
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#endif
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#ifdef USE_UPDATE
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virtual void on_update(update::UpdateEntity *obj){};
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#endif
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};
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} // namespace esphome
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