esphome/esphome/components/switch/switch.cpp
Fabian cb2fcaa9b1
EntityBase Name can stay in flash. (#4594)
* `EntityBase`can stay in flash.

* Trying to please the CI.

---------

Co-authored-by: Your Name <you@example.com>
2023-03-28 06:38:56 +00:00

103 lines
3.7 KiB
C++

#include "switch.h"
#include "esphome/core/log.h"
namespace esphome {
namespace switch_ {
static const char *const TAG = "switch";
Switch::Switch() : state(false) {}
void Switch::turn_on() {
ESP_LOGD(TAG, "'%s' Turning ON.", this->get_name().c_str());
this->write_state(!this->inverted_);
}
void Switch::turn_off() {
ESP_LOGD(TAG, "'%s' Turning OFF.", this->get_name().c_str());
this->write_state(this->inverted_);
}
void Switch::toggle() {
ESP_LOGD(TAG, "'%s' Toggling %s.", this->get_name().c_str(), this->state ? "OFF" : "ON");
this->write_state(this->inverted_ == this->state);
}
optional<bool> Switch::get_initial_state() {
if (!(restore_mode & RESTORE_MODE_PERSISTENT_MASK))
return {};
this->rtc_ = global_preferences->make_preference<bool>(this->get_object_id_hash());
bool initial_state;
if (!this->rtc_.load(&initial_state))
return {};
return initial_state;
}
optional<bool> Switch::get_initial_state_with_restore_mode() {
if (restore_mode & RESTORE_MODE_DISABLED_MASK) {
return {};
}
bool initial_state = restore_mode & RESTORE_MODE_ON_MASK; // default value *_OFF or *_ON
if (restore_mode & RESTORE_MODE_PERSISTENT_MASK) { // For RESTORE_*
optional<bool> restored_state = this->get_initial_state();
if (restored_state.has_value()) {
// Invert value if any of the *_INVERTED_* modes
initial_state = restore_mode & RESTORE_MODE_INVERTED_MASK ? !restored_state.value() : restored_state.value();
}
}
return initial_state;
}
void Switch::publish_state(bool state) {
if (!this->publish_dedup_.next(state))
return;
this->state = state != this->inverted_;
if (restore_mode & RESTORE_MODE_PERSISTENT_MASK)
this->rtc_.save(&this->state);
ESP_LOGD(TAG, "'%s': Sending state %s", this->name_.c_str(), ONOFF(this->state));
this->state_callback_.call(this->state);
}
bool Switch::assumed_state() { return false; }
void Switch::add_on_state_callback(std::function<void(bool)> &&callback) {
this->state_callback_.add(std::move(callback));
}
void Switch::set_inverted(bool inverted) { this->inverted_ = inverted; }
bool Switch::is_inverted() const { return this->inverted_; }
std::string Switch::get_device_class() {
if (this->device_class_.has_value())
return *this->device_class_;
return "";
}
void Switch::set_device_class(const std::string &device_class) { this->device_class_ = device_class; }
void log_switch(const char *tag, const char *prefix, const char *type, Switch *obj) {
if (obj != nullptr) {
ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
if (!obj->get_icon().empty()) {
ESP_LOGCONFIG(tag, "%s Icon: '%s'", prefix, obj->get_icon().c_str());
}
if (obj->assumed_state()) {
ESP_LOGCONFIG(tag, "%s Assumed State: YES", prefix);
}
if (obj->is_inverted()) {
ESP_LOGCONFIG(tag, "%s Inverted: YES", prefix);
}
if (!obj->get_device_class().empty()) {
ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->get_device_class().c_str());
}
const LogString *onoff = LOG_STR(""), *inverted = onoff, *restore;
if (obj->restore_mode & RESTORE_MODE_DISABLED_MASK) {
restore = LOG_STR("disabled");
} else {
onoff = obj->restore_mode & RESTORE_MODE_ON_MASK ? LOG_STR("ON") : LOG_STR("OFF");
inverted = obj->restore_mode & RESTORE_MODE_INVERTED_MASK ? LOG_STR("inverted ") : LOG_STR("");
restore = obj->restore_mode & RESTORE_MODE_PERSISTENT_MASK ? LOG_STR("restore defaults to") : LOG_STR("always");
}
ESP_LOGCONFIG(tag, "%s Restore Mode: %s%s %s", prefix, LOG_STR_ARG(inverted), LOG_STR_ARG(restore),
LOG_STR_ARG(onoff));
}
}
} // namespace switch_
} // namespace esphome