esphome/esphome/components/rgbw/rgbw_light_output.h
2021-07-29 19:11:56 +02:00

43 lines
1.4 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/float_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace rgbw {
class RGBWLightOutput : public light::LightOutput {
public:
void set_red(output::FloatOutput *red) { red_ = red; }
void set_green(output::FloatOutput *green) { green_ = green; }
void set_blue(output::FloatOutput *blue) { blue_ = blue; }
void set_white(output::FloatOutput *white) { white_ = white; }
void set_color_interlock(bool color_interlock) { color_interlock_ = color_interlock; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
if (this->color_interlock_)
traits.set_supported_color_modes({light::ColorMode::RGB, light::ColorMode::WHITE});
else
traits.set_supported_color_modes({light::ColorMode::RGB_WHITE});
return traits;
}
void write_state(light::LightState *state) override {
float red, green, blue, white;
state->current_values_as_rgbw(&red, &green, &blue, &white, this->color_interlock_);
this->red_->set_level(red);
this->green_->set_level(green);
this->blue_->set_level(blue);
this->white_->set_level(white);
}
protected:
output::FloatOutput *red_;
output::FloatOutput *green_;
output::FloatOutput *blue_;
output::FloatOutput *white_;
bool color_interlock_{false};
};
} // namespace rgbw
} // namespace esphome