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125 lines
3 KiB
C++
125 lines
3 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "fan_state.h"
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namespace esphome {
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namespace fan {
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template<typename... Ts> class TurnOnAction : public Action<Ts...> {
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public:
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explicit TurnOnAction(FanState *state) : state_(state) {}
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TEMPLATABLE_VALUE(bool, oscillating)
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TEMPLATABLE_VALUE(int, speed)
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TEMPLATABLE_VALUE(FanDirection, direction)
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void play(Ts... x) override {
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auto call = this->state_->turn_on();
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if (this->oscillating_.has_value()) {
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call.set_oscillating(this->oscillating_.value(x...));
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}
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if (this->speed_.has_value()) {
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call.set_speed(this->speed_.value(x...));
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}
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if (this->direction_.has_value()) {
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call.set_direction(this->direction_.value(x...));
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}
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call.perform();
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}
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FanState *state_;
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};
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template<typename... Ts> class TurnOffAction : public Action<Ts...> {
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public:
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explicit TurnOffAction(FanState *state) : state_(state) {}
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void play(Ts... x) override { this->state_->turn_off().perform(); }
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FanState *state_;
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};
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template<typename... Ts> class ToggleAction : public Action<Ts...> {
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public:
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explicit ToggleAction(FanState *state) : state_(state) {}
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void play(Ts... x) override { this->state_->toggle().perform(); }
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FanState *state_;
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};
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template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
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public:
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explicit FanIsOnCondition(FanState *state) : state_(state) {}
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bool check(Ts... x) override { return this->state_->state; }
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protected:
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FanState *state_;
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};
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template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
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public:
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explicit FanIsOffCondition(FanState *state) : state_(state) {}
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bool check(Ts... x) override { return !this->state_->state; }
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protected:
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FanState *state_;
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};
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class FanTurnOnTrigger : public Trigger<> {
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public:
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FanTurnOnTrigger(FanState *state) {
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state->add_on_state_callback([this, state]() {
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auto is_on = state->state;
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auto should_trigger = is_on && !this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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bool last_on_;
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};
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class FanTurnOffTrigger : public Trigger<> {
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public:
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FanTurnOffTrigger(FanState *state) {
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state->add_on_state_callback([this, state]() {
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auto is_on = state->state;
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auto should_trigger = !is_on && this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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bool last_on_;
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};
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class FanSpeedSetTrigger : public Trigger<> {
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public:
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FanSpeedSetTrigger(FanState *state) {
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state->add_on_state_callback([this, state]() {
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auto speed = state->speed;
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auto should_trigger = speed != !this->last_speed_;
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this->last_speed_ = speed;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_speed_ = state->speed;
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}
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protected:
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int last_speed_;
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};
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} // namespace fan
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} // namespace esphome
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