esphome/esphome/components/light/light_call.h
2021-08-05 11:28:39 +12:00

197 lines
8.3 KiB
C++

#pragma once
#include "esphome/core/optional.h"
#include "light_color_values.h"
#include <set>
namespace esphome {
namespace light {
class LightState;
/** This class represents a requested change in a light state.
*/
class LightCall {
public:
explicit LightCall(LightState *parent) : parent_(parent) {}
/// Set the binary ON/OFF state of the light.
LightCall &set_state(optional<bool> state);
/// Set the binary ON/OFF state of the light.
LightCall &set_state(bool state);
/** Set the transition length of this call in milliseconds.
*
* This argument is ignored for starting flashes and effects.
*
* Defaults to the default transition length defined in the light configuration.
*/
LightCall &set_transition_length(optional<uint32_t> transition_length);
/** Set the transition length of this call in milliseconds.
*
* This argument is ignored for starting flashes and effects.
*
* Defaults to the default transition length defined in the light configuration.
*/
LightCall &set_transition_length(uint32_t transition_length);
/// Set the transition length property if the light supports transitions.
LightCall &set_transition_length_if_supported(uint32_t transition_length);
/// Start and set the flash length of this call in milliseconds.
LightCall &set_flash_length(optional<uint32_t> flash_length);
/// Start and set the flash length of this call in milliseconds.
LightCall &set_flash_length(uint32_t flash_length);
/// Set the target brightness of the light from 0.0 (fully off) to 1.0 (fully on)
LightCall &set_brightness(optional<float> brightness);
/// Set the target brightness of the light from 0.0 (fully off) to 1.0 (fully on)
LightCall &set_brightness(float brightness);
/// Set the brightness property if the light supports brightness.
LightCall &set_brightness_if_supported(float brightness);
/// Set the color mode of the light.
LightCall &set_color_mode(optional<ColorMode> color_mode);
/// Set the color mode of the light.
LightCall &set_color_mode(ColorMode color_mode);
/// Set the color mode of the light, if this mode is supported.
LightCall &set_color_mode_if_supported(ColorMode color_mode);
/// Set the color brightness of the light from 0.0 (no color) to 1.0 (fully on)
LightCall &set_color_brightness(optional<float> brightness);
/// Set the color brightness of the light from 0.0 (no color) to 1.0 (fully on)
LightCall &set_color_brightness(float brightness);
/// Set the color brightness property if the light supports RGBW.
LightCall &set_color_brightness_if_supported(float brightness);
/** Set the red RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_red(optional<float> red);
/** Set the red RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_red(float red);
/// Set the red property if the light supports RGB.
LightCall &set_red_if_supported(float red);
/** Set the green RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_green(optional<float> green);
/** Set the green RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_green(float green);
/// Set the green property if the light supports RGB.
LightCall &set_green_if_supported(float green);
/** Set the blue RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_blue(optional<float> blue);
/** Set the blue RGB value of the light from 0.0 to 1.0.
*
* Note that this only controls the color of the light, not its brightness.
*/
LightCall &set_blue(float blue);
/// Set the blue property if the light supports RGB.
LightCall &set_blue_if_supported(float blue);
/// Set the white value value of the light from 0.0 to 1.0 for RGBW[W] lights.
LightCall &set_white(optional<float> white);
/// Set the white value value of the light from 0.0 to 1.0 for RGBW[W] lights.
LightCall &set_white(float white);
/// Set the white property if the light supports RGB.
LightCall &set_white_if_supported(float white);
/// Set the color temperature of the light in mireds for CWWW or RGBWW lights.
LightCall &set_color_temperature(optional<float> color_temperature);
/// Set the color temperature of the light in mireds for CWWW or RGBWW lights.
LightCall &set_color_temperature(float color_temperature);
/// Set the color_temperature property if the light supports color temperature.
LightCall &set_color_temperature_if_supported(float color_temperature);
/// Set the cold white value of the light from 0.0 to 1.0.
LightCall &set_cold_white(optional<float> cold_white);
/// Set the cold white value of the light from 0.0 to 1.0.
LightCall &set_cold_white(float cold_white);
/// Set the cold white property if the light supports cold white output.
LightCall &set_cold_white_if_supported(float cold_white);
/// Set the warm white value of the light from 0.0 to 1.0.
LightCall &set_warm_white(optional<float> warm_white);
/// Set the warm white value of the light from 0.0 to 1.0.
LightCall &set_warm_white(float warm_white);
/// Set the warm white property if the light supports cold white output.
LightCall &set_warm_white_if_supported(float warm_white);
/// Set the effect of the light by its name.
LightCall &set_effect(optional<std::string> effect);
/// Set the effect of the light by its name.
LightCall &set_effect(const std::string &effect);
/// Set the effect of the light by its internal index number (only for internal use).
LightCall &set_effect(uint32_t effect_number);
LightCall &set_effect(optional<uint32_t> effect_number);
/// Set whether this light call should trigger a publish state.
LightCall &set_publish(bool publish);
/// Set whether this light call should trigger a save state to recover them at startup..
LightCall &set_save(bool save);
/** Set the RGB color of the light by RGB values.
*
* Please note that this only changes the color of the light, not the brightness.
*
* @param red The red color value from 0.0 to 1.0.
* @param green The green color value from 0.0 to 1.0.
* @param blue The blue color value from 0.0 to 1.0.
* @return The light call for chaining setters.
*/
LightCall &set_rgb(float red, float green, float blue);
/** Set the RGBW color of the light by RGB values.
*
* Please note that this only changes the color of the light, not the brightness.
*
* @param red The red color value from 0.0 to 1.0.
* @param green The green color value from 0.0 to 1.0.
* @param blue The blue color value from 0.0 to 1.0.
* @param white The white color value from 0.0 to 1.0.
* @return The light call for chaining setters.
*/
LightCall &set_rgbw(float red, float green, float blue, float white);
LightCall &from_light_color_values(const LightColorValues &values);
void perform();
protected:
/// Get the currently targeted, or active if none set, color mode.
ColorMode get_active_color_mode_();
/// Validate all properties and return the target light color values.
LightColorValues validate_();
//// Compute the color mode that should be used for this call.
ColorMode compute_color_mode_();
/// Get potential color modes for this light call.
std::set<ColorMode> get_suitable_color_modes_();
/// Some color modes also can be set using non-native parameters, transform those calls.
void transform_parameters_();
bool has_transition_() { return this->transition_length_.has_value(); }
bool has_flash_() { return this->flash_length_.has_value(); }
bool has_effect_() { return this->effect_.has_value(); }
LightState *parent_;
optional<bool> state_;
optional<uint32_t> transition_length_;
optional<uint32_t> flash_length_;
optional<ColorMode> color_mode_;
optional<float> brightness_;
optional<float> color_brightness_;
optional<float> red_;
optional<float> green_;
optional<float> blue_;
optional<float> white_;
optional<float> color_temperature_;
optional<float> cold_white_;
optional<float> warm_white_;
optional<uint32_t> effect_;
bool publish_{true};
bool save_{true};
};
} // namespace light
} // namespace esphome