esphome/esphome/components/api/custom_api_device.h
Otto Winter a4867a00ea
Activate owning-memory clang-tidy check (#1891)
* Activate owning-memory clang-tidy check

* Lint

* Lint

* Fix issue with new NfcTag constructor

* Update pointers for number and select

* Add back the NOLINT to display buffer

* Fix merge

* DSMR fixes

* Nextion fixes

* Fix pipsolar

* Fix lwip socket

* Format

* Change socket fix

Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
2021-09-13 11:31:02 +02:00

218 lines
7.3 KiB
C++

#pragma once
#include <map>
#include "user_services.h"
#include "api_server.h"
namespace esphome {
namespace api {
template<typename T, typename... Ts> class CustomAPIDeviceService : public UserServiceBase<Ts...> {
public:
CustomAPIDeviceService(const std::string &name, const std::array<std::string, sizeof...(Ts)> &arg_names, T *obj,
void (T::*callback)(Ts...))
: UserServiceBase<Ts...>(name, arg_names), obj_(obj), callback_(callback) {}
protected:
void execute(Ts... x) override { (this->obj_->*this->callback_)(x...); } // NOLINT
T *obj_;
void (T::*callback_)(Ts...);
};
class CustomAPIDevice {
public:
/// Return if a client (such as Home Assistant) is connected to the native API.
bool is_connected() const { return global_api_server->is_connected(); }
/** Register a custom native API service that will show up in Home Assistant.
*
* Usage:
*
* ```cpp
* void setup() override {
* register_service(&CustomNativeAPI::on_start_washer_cycle, "start_washer_cycle",
* {"cycle_length"});
* }
*
* void on_start_washer_cycle(int cycle_length) {
* // Start washer cycle.
* }
* ```
*
* @tparam T The class type creating the service, automatically deduced from the function pointer.
* @tparam Ts The argument types for the service, automatically deduced from the function arguments.
* @param callback The member function to call when the service is triggered.
* @param name The name of the service to register.
* @param arg_names The name of the arguments for the service, must match the arguments of the function.
*/
template<typename T, typename... Ts>
void register_service(void (T::*callback)(Ts...), const std::string &name,
const std::array<std::string, sizeof...(Ts)> &arg_names) {
auto *service = new CustomAPIDeviceService<T, Ts...>(name, arg_names, (T *) this, callback); // NOLINT
global_api_server->register_user_service(service);
}
/** Register a custom native API service that will show up in Home Assistant.
*
* Usage:
*
* ```cpp
* void setup() override {
* register_service(&CustomNativeAPI::on_hello_world, "hello_world");
* }
*
* void on_hello_world() {
* // Hello World service called.
* }
* ```
*
* @tparam T The class type creating the service, automatically deduced from the function pointer.
* @param callback The member function to call when the service is triggered.
* @param name The name of the arguments for the service, must match the arguments of the function.
*/
template<typename T> void register_service(void (T::*callback)(), const std::string &name) {
auto *service = new CustomAPIDeviceService<T>(name, {}, (T *) this, callback); // NOLINT
global_api_server->register_user_service(service);
}
/** Subscribe to the state (or attribute state) of an entity from Home Assistant.
*
* Usage:
*
* ```cpp
* void setup() override {
* subscribe_homeassistant_state(&CustomNativeAPI::on_state_changed, "climate.kitchen", "current_temperature");
* }
*
* void on_state_changed(std::string state) {
* // State of sensor.weather_forecast is `state`
* }
* ```
*
* @tparam T The class type creating the service, automatically deduced from the function pointer.
* @param callback The member function to call when the entity state changes.
* @param entity_id The entity_id to track.
* @param attribute The entity state attribute to track.
*/
template<typename T>
void subscribe_homeassistant_state(void (T::*callback)(std::string), const std::string &entity_id,
const std::string &attribute = "") {
auto f = std::bind(callback, (T *) this, std::placeholders::_1);
global_api_server->subscribe_home_assistant_state(entity_id, optional<std::string>(attribute), f);
}
/** Subscribe to the state (or attribute state) of an entity from Home Assistant.
*
* Usage:
* ```cpp
* void setup() override {
* subscribe_homeassistant_state(&CustomNativeAPI::on_state_changed, "sensor.weather_forecast");
* }
*
* void on_state_changed(std::string entity_id, std::string state) {
* // State of `entity_id` is `state`
* }
* ```
*
* @tparam T The class type creating the service, automatically deduced from the function pointer.
* @param callback The member function to call when the entity state changes.
* @param entity_id The entity_id to track.
* @param attribute The entity state attribute to track.
*/
template<typename T>
void subscribe_homeassistant_state(void (T::*callback)(std::string, std::string), const std::string &entity_id,
const std::string &attribute = "") {
auto f = std::bind(callback, (T *) this, entity_id, std::placeholders::_1);
global_api_server->subscribe_home_assistant_state(entity_id, optional<std::string>(attribute), f);
}
/** Call a Home Assistant service from ESPHome.
*
* Usage:
*
* ```cpp
* call_homeassistant_service("homeassistant.restart");
* ```
*
* @param service_name The service to call.
*/
void call_homeassistant_service(const std::string &service_name) {
HomeassistantServiceResponse resp;
resp.service = service_name;
global_api_server->send_homeassistant_service_call(resp);
}
/** Call a Home Assistant service from ESPHome.
*
* Usage:
*
* ```cpp
* call_homeassistant_service("light.turn_on", {
* {"entity_id", "light.my_light"},
* {"brightness", "127"},
* });
* ```
*
* @param service_name The service to call.
* @param data The data for the service call, mapping from string to string.
*/
void call_homeassistant_service(const std::string &service_name, const std::map<std::string, std::string> &data) {
HomeassistantServiceResponse resp;
resp.service = service_name;
for (auto &it : data) {
HomeassistantServiceMap kv;
kv.key = it.first;
kv.value = it.second;
resp.data.push_back(kv);
}
global_api_server->send_homeassistant_service_call(resp);
}
/** Fire an ESPHome event in Home Assistant.
*
* Usage:
*
* ```cpp
* fire_homeassistant_event("esphome.something_happened");
* ```
*
* @param event_name The event to fire.
*/
void fire_homeassistant_event(const std::string &event_name) {
HomeassistantServiceResponse resp;
resp.service = event_name;
resp.is_event = true;
global_api_server->send_homeassistant_service_call(resp);
}
/** Fire an ESPHome event in Home Assistant.
*
* Usage:
*
* ```cpp
* fire_homeassistant_event("esphome.something_happened", {
* {"my_value", "500"},
* });
* ```
*
* @param event_name The event to fire.
* @param data The data for the event, mapping from string to string.
*/
void fire_homeassistant_event(const std::string &service_name, const std::map<std::string, std::string> &data) {
HomeassistantServiceResponse resp;
resp.service = service_name;
resp.is_event = true;
for (auto &it : data) {
HomeassistantServiceMap kv;
kv.key = it.first;
kv.value = it.second;
resp.data.push_back(kv);
}
global_api_server->send_homeassistant_service_call(resp);
}
};
} // namespace api
} // namespace esphome