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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/controller.h"
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#include "esphome/core/defines.h"
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#include "util.h"
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namespace esphome {
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namespace api {
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class APIConnection;
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class InitialStateIterator : public ComponentIterator {
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public:
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InitialStateIterator(APIServer *server, APIConnection *client);
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#ifdef USE_BINARY_SENSOR
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bool on_binary_sensor(binary_sensor::BinarySensor *binary_sensor) override;
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#endif
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#ifdef USE_COVER
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bool on_cover(cover::Cover *cover) override;
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#endif
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#ifdef USE_FAN
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bool on_fan(fan::FanState *fan) override;
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#endif
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#ifdef USE_LIGHT
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bool on_light(light::LightState *light) override;
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#endif
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#ifdef USE_SENSOR
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bool on_sensor(sensor::Sensor *sensor) override;
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#endif
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#ifdef USE_SWITCH
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bool on_switch(switch_::Switch *a_switch) override;
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#endif
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#ifdef USE_BUTTON
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bool on_button(button::Button *button) override { return true; };
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#endif
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#ifdef USE_TEXT_SENSOR
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bool on_text_sensor(text_sensor::TextSensor *text_sensor) override;
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#endif
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#ifdef USE_CLIMATE
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bool on_climate(climate::Climate *climate) override;
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#endif
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#ifdef USE_NUMBER
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bool on_number(number::Number *number) override;
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#endif
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#ifdef USE_SELECT
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bool on_select(select::Select *select) override;
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#endif
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protected:
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APIConnection *client_;
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};
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} // namespace api
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} // namespace esphome
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#include "api_server.h"
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