mirror of
https://github.com/esphome/esphome.git
synced 2024-12-02 11:44:13 +01:00
257 lines
7.9 KiB
C++
257 lines
7.9 KiB
C++
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "esphome/core/defines.h"
|
|
#include "esphome/core/preferences.h"
|
|
#include "esphome/core/component.h"
|
|
#include "esphome/core/helpers.h"
|
|
#include "esphome/core/scheduler.h"
|
|
|
|
#ifdef USE_BINARY_SENSOR
|
|
#include "esphome/components/binary_sensor/binary_sensor.h"
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
#include "esphome/components/sensor/sensor.h"
|
|
#endif
|
|
#ifdef USE_SWITCH
|
|
#include "esphome/components/switch/switch.h"
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
#include "esphome/components/text_sensor/text_sensor.h"
|
|
#endif
|
|
#ifdef USE_FAN
|
|
#include "esphome/components/fan/fan_state.h"
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
#include "esphome/components/climate/climate.h"
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
#include "esphome/components/light/light_state.h"
|
|
#endif
|
|
#ifdef USE_COVER
|
|
#include "esphome/components/cover/cover.h"
|
|
#endif
|
|
|
|
namespace esphome {
|
|
|
|
class Application {
|
|
public:
|
|
void pre_setup(const std::string &name, const char *compilation_time, bool name_add_mac_suffix) {
|
|
if (name_add_mac_suffix) {
|
|
this->name_ = name + "-" + get_mac_address().substr(6);
|
|
} else {
|
|
this->name_ = name;
|
|
}
|
|
this->compilation_time_ = compilation_time;
|
|
global_preferences.begin();
|
|
}
|
|
|
|
#ifdef USE_BINARY_SENSOR
|
|
void register_binary_sensor(binary_sensor::BinarySensor *binary_sensor) {
|
|
this->binary_sensors_.push_back(binary_sensor);
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_SENSOR
|
|
void register_sensor(sensor::Sensor *sensor) { this->sensors_.push_back(sensor); }
|
|
#endif
|
|
|
|
#ifdef USE_SWITCH
|
|
void register_switch(switch_::Switch *a_switch) { this->switches_.push_back(a_switch); }
|
|
#endif
|
|
|
|
#ifdef USE_TEXT_SENSOR
|
|
void register_text_sensor(text_sensor::TextSensor *sensor) { this->text_sensors_.push_back(sensor); }
|
|
#endif
|
|
|
|
#ifdef USE_FAN
|
|
void register_fan(fan::FanState *state) { this->fans_.push_back(state); }
|
|
#endif
|
|
|
|
#ifdef USE_COVER
|
|
void register_cover(cover::Cover *cover) { this->covers_.push_back(cover); }
|
|
#endif
|
|
|
|
#ifdef USE_CLIMATE
|
|
void register_climate(climate::Climate *climate) { this->climates_.push_back(climate); }
|
|
#endif
|
|
|
|
#ifdef USE_LIGHT
|
|
void register_light(light::LightState *light) { this->lights_.push_back(light); }
|
|
#endif
|
|
|
|
/// Register the component in this Application instance.
|
|
template<class C> C *register_component(C *c) {
|
|
static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
|
|
this->register_component_((Component *) c);
|
|
return c;
|
|
}
|
|
|
|
/// Set up all the registered components. Call this at the end of your setup() function.
|
|
void setup();
|
|
|
|
/// Make a loop iteration. Call this in your loop() function.
|
|
void loop();
|
|
|
|
/// Get the name of this Application set by set_name().
|
|
const std::string &get_name() const { return this->name_; }
|
|
|
|
const std::string &get_compilation_time() const { return this->compilation_time_; }
|
|
|
|
/** Set the target interval with which to run the loop() calls.
|
|
* If the loop() method takes longer than the target interval, ESPHome won't
|
|
* sleep in loop(), but if the time spent in loop() is small than the target, ESPHome
|
|
* will delay at the end of the App.loop() method.
|
|
*
|
|
* This is done to conserve power: In most use-cases, high-speed loop() calls are not required
|
|
* and degrade power consumption.
|
|
*
|
|
* Each component can request a high frequency loop execution by using the HighFrequencyLoopRequester
|
|
* helper in helpers.h
|
|
*
|
|
* @param loop_interval The interval in milliseconds to run the core loop at. Defaults to 16 milliseconds.
|
|
*/
|
|
void set_loop_interval(uint32_t loop_interval) { this->loop_interval_ = loop_interval; }
|
|
|
|
void schedule_dump_config() { this->dump_config_at_ = 0; }
|
|
|
|
void feed_wdt();
|
|
|
|
void reboot();
|
|
|
|
void safe_reboot();
|
|
|
|
void run_safe_shutdown_hooks() {
|
|
for (auto *comp : this->components_) {
|
|
comp->on_safe_shutdown();
|
|
}
|
|
for (auto *comp : this->components_) {
|
|
comp->on_shutdown();
|
|
}
|
|
}
|
|
|
|
uint32_t get_app_state() const { return this->app_state_; }
|
|
|
|
#ifdef USE_BINARY_SENSOR
|
|
const std::vector<binary_sensor::BinarySensor *> &get_binary_sensors() { return this->binary_sensors_; }
|
|
binary_sensor::BinarySensor *get_binary_sensor_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->binary_sensors_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_SWITCH
|
|
const std::vector<switch_::Switch *> &get_switches() { return this->switches_; }
|
|
switch_::Switch *get_switch_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->switches_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
const std::vector<sensor::Sensor *> &get_sensors() { return this->sensors_; }
|
|
sensor::Sensor *get_sensor_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->sensors_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
const std::vector<text_sensor::TextSensor *> &get_text_sensors() { return this->text_sensors_; }
|
|
text_sensor::TextSensor *get_text_sensor_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->text_sensors_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_FAN
|
|
const std::vector<fan::FanState *> &get_fans() { return this->fans_; }
|
|
fan::FanState *get_fan_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->fans_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_COVER
|
|
const std::vector<cover::Cover *> &get_covers() { return this->covers_; }
|
|
cover::Cover *get_cover_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->covers_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
const std::vector<light::LightState *> &get_lights() { return this->lights_; }
|
|
light::LightState *get_light_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->lights_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
const std::vector<climate::Climate *> &get_climates() { return this->climates_; }
|
|
climate::Climate *get_climate_by_key(uint32_t key, bool include_internal = false) {
|
|
for (auto *obj : this->climates_)
|
|
if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal()))
|
|
return obj;
|
|
return nullptr;
|
|
}
|
|
#endif
|
|
|
|
Scheduler scheduler;
|
|
|
|
protected:
|
|
friend Component;
|
|
|
|
void register_component_(Component *comp);
|
|
|
|
void calculate_looping_components_();
|
|
|
|
std::vector<Component *> components_{};
|
|
std::vector<Component *> looping_components_{};
|
|
|
|
#ifdef USE_BINARY_SENSOR
|
|
std::vector<binary_sensor::BinarySensor *> binary_sensors_{};
|
|
#endif
|
|
#ifdef USE_SWITCH
|
|
std::vector<switch_::Switch *> switches_{};
|
|
#endif
|
|
#ifdef USE_SENSOR
|
|
std::vector<sensor::Sensor *> sensors_{};
|
|
#endif
|
|
#ifdef USE_TEXT_SENSOR
|
|
std::vector<text_sensor::TextSensor *> text_sensors_{};
|
|
#endif
|
|
#ifdef USE_FAN
|
|
std::vector<fan::FanState *> fans_{};
|
|
#endif
|
|
#ifdef USE_COVER
|
|
std::vector<cover::Cover *> covers_{};
|
|
#endif
|
|
#ifdef USE_CLIMATE
|
|
std::vector<climate::Climate *> climates_{};
|
|
#endif
|
|
#ifdef USE_LIGHT
|
|
std::vector<light::LightState *> lights_{};
|
|
#endif
|
|
|
|
std::string name_;
|
|
std::string compilation_time_;
|
|
uint32_t last_loop_{0};
|
|
uint32_t loop_interval_{16};
|
|
int dump_config_at_{-1};
|
|
uint32_t app_state_{0};
|
|
};
|
|
|
|
/// Global storage of Application pointer - only one Application can exist.
|
|
extern Application App;
|
|
|
|
} // namespace esphome
|